More_Badass
Member

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Kickstarter
Steam Greenlight
Official Site
Trailer
TIGForums Devlog
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Funded and Greenlit!
Stretch Goals:
$50,000
Adult Swim!
- Rain World on Linux!
- Migration to a more modern programming language! (with all the technical improvements that brings with it)
- Freedom from current limitations!
- Significant polish and an improved game experience for all
- A.I. enhancement, for smarter prey and even more cunning enemies!
- Expanded future possibilities!
- Rain World is being published by Adult Swim Games
- The game is officially coming to PSN and PS Vita
Latest footage/GIFs
https://www.youtube.com/watch?v=tVWPtsSPhzk
https://www.youtube.com/watch?v=MhppIJDWOgM
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Early alpha gameplay
"The Roof"
"Slugcate Life"
"Pups"
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Rain World is set in an abandoned industrial environment scourged by a shattered eco-system. Bone-crushing intense rain pounds the surface regularly, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out searching for food.
You are a lonely nomadic slugcat, both predator and prey in this land. You must hunt enough food to survive another cycle of hibernation.
Other - bigger - creatures have the same plan.
Inspired by the aesthetics and simplicity of 16-bit classics, the gameplay consists of platforming and fast paced sneaking; both sneaking on your prey and sneaking in order to avoid larger creatures. A large focus of the development has been on enemy AI: they are cunning, vicious and they are always hunting you.

- Sneak, climb, and pounce your way through a unique alien landscape of hidden secrets and undiscovered dangers.
- Nimble controls and physics-based animation gives characters intuitive weight and momentum for lightning quick high-wire action.


- Intense, primal predator encounters will challenge your reflexes. Limited resources and the constant impending threat of rain will test your nerve. This is not an easy game!
- Open-ended, sandbox-style narrative lets you make the choices... and deal with the consequences.
- Co-operative and up to 4 player competitive gameplay: deathmatches, endurance, waves, custom challenges, etc.
- Currently being developed for PC and Mac.

Lizard types

Green: A slow and dumb creature - easy to avoid but tough to take down.
Pink: A quick and intelligent hunter that will use vision and hearing to track you. Try to not let it spot you to begin with!
Blue: This one can climb walls and ceilings. Nowhere is safe.
White: A passive but deadly hunter. It blends into its environment and ambushes you when you're passing by.
Yellow: Alone they're not much of a threat, but most often they hunt in packs - intelligently cooperating to track and kill you.
Red: A fast, strong and smart hunter with excellent vision and hearing. But what makes it most deadly is its persistance. Once it spots you it will never give up the hunt. Be aware!
Current State
We have been developing Rain World on our own for almost 3 years now, and have a pretty solid playable alpha in place: game engine, AI, art assets, levels, and music are functional and exist in some stage. All of the content on this page, the trailer, gifs, screenshots, etc., are taken from actual gameplay of the current alpha build of Rain World and could be considered representative of typical gameplay.
Future Plans
We want to present to you a rich, dynamic world brimming with secrets to uncover, engaging narrative choices to be shocked by, and a lush eco-system of interesting creatures to kill and eat (or be eaten by). The vast majority of funding will go towards further development of the nuts and bolts of the game: art assets like level design, new terrain and new characters; expanded AI for terrifyingly intelligent predators; a lengthy well-written single player campaign; more music, more hidden secrets, more Rain World for you to experience.

These four videos are from early in the game's development (like 2012 early) but even at that stage, the footage gives an idea of how gameplay works, the possible tactics you can use, and also demonstrates how the game developed and evolved over time
First is an early prototype of the lizards and ends with a battle between lizards over the player's corpse
http://www.youtube.com/watch?v=ZnthCU1P1Ow
Second shows a bit more of stealth and evasion and better animated lizards
http://www.youtube.com/watch?v=8QnWjkKgwdw
Third is some slightly more complete gameplay with two players evading various kinds of lizards
http://www.youtube.com/watch?v=mV7HNKWeHVQ
Fourth is two players working together to trick, ambush, and kill a lizard with spears
http://www.youtube.com/watch?v=lNYTIxHQ3jk
