Rare : No games, only MP3...

Namomura

Member
Here's a few MP3 files taken from Banjo-Tooie, Jet Force Gemini and Conker's Bad Fur Day : http://www.rareware.com/extra/downloads/download_n64.html

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AniHawk said:
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Fuck Conker. THIS game needs a sequel/remake (w/o the collectathon).

No doubt, this game had my jaw on the floor when I played the demo at Target. That seems like just yesterday...
 
Jet Force Gemini? Every time I tried to play this game in a kiosk there was some catastrophic glitch or screen freeze going on. I'd comment on the gameplay but I was never able to actually play it.
 
Yes, Jet Force Gemini was awesome, especially the music. I'd love to see a remake to both JFG and Blast Corps (the same team did those games), but I doubt it will ever happen :(

It would be nice to at least get a port to the Nintendo DS.
 
Sean said:
Yes, Jet Force Gemini was awesome, especially the music. I'd love to see a remake to both JFG and Blast Corps, but I doubt it will ever happen :(

Oh, they will do it, but not this century. Their teams are already planning to release ten games this century, so they don't have the time.
 
Blast Corps was great. It's a shame though that Rare can barely even handle new projects, let alone ever consider revisiting old ones.
 
the mechanics of JFG were great, it was just the fact that you had to save ALL the furries that pissed me off.


and :lol at sloprano, the song that introduced me to the term 'Chocolate starfish' and the only song ever where 'scat' is rythmed with 'twat'
 
Jet Force Gemini eventually sold almost 700,000 in the US and Japan alone, and I don't have sales for Europe or the rest of the world, but it seems quite likely it creeped close to the million mark if it didn't pass it.

Blast Corps slowly, but consistently, kept selling and eventually passed 400,000 in the US and Japan. I imagine 500,000 worldwide at least.

Pretty much any other company would view these games as successes and a sequel would be a shoe-in, for Rare...no.

With US and Japanese sales only:

Goldeneye - Over 5 million
DK64 - Over 3.5 million
Diddy Kong Racing - Over 3 million
Banjo-Kazooie - Over 2 million
Perfect Dark - 1.3 million
Banjo-Tooie - Almost 900,000
Jet Force Gemini - Almost 700,000
Conker's Bad Fur Day - (No exact numbers) Somewhere over 400,000
Blast Corps - over 400,000
Mickey's Speedway USA - Almost 400,000
Killer Instinct Gold - (I can't find any numbers)

So as you can see, neither JFG nor BC are that high on Rare's sequel priorities. On the face of it it looks like Conker shouldn't be either, but apart from attaining something of a cult status, the game came out in 2001, 2 years later than JFG when the N64 was basically dead. You just have to look at sales of DK64 the same year (I realise that's a license, but still), B-K the year before and PD the year after to see why there's no JFG sequel forthcoming.
 
Mama Smurf said:
Jet Force Gemini eventually sold almost 700,000 in the US and Japan alone, and I don't have sales for Europe or the rest of the world, but it seems quite likely it creeped close to the million mark if it didn't pass it.

Blast Corps slowly, but consistently, kept selling and eventually passed 400,000 in the US and Japan. I imagine 500,000 worldwide at least.

Pretty much any other company would view these games as successes and a sequel would be a shoe-in, for Rare...no.

With US and Japanese sales only:

Goldeneye - Over 5 million
DK64 - Over 3.5 million
Diddy Kong Racing - Over 3 million
Banjo-Kazooie - Over 2 million
Perfect Dark - 1.3 million
Banjo-Tooie - Almost 900,000
Jet Force Gemini - Almost 700,000
Conker's Bad Fur Day - (No exact numbers) Somewhere over 400,000
Blast Corps - over 400,000
Mickey's Speedway USA - Almost 400,000
Killer Instinct Gold - (I can't find any numbers)

So as you can see, neither JFG nor BC are that high on Rare's sequel priorities. On the face of it it looks like Conker shouldn't be either, but apart from attaining something of a cult status, the game came out in 2001, 2 years later than JFG when the N64 was basically dead. You just have to look at sales of DK64 the same year (I realise that's a license, but still), B-K the year before and PD the year after to see why there's no JFG sequel forthcoming.

I seriously hate the mainstream consumer.
 
This is NPD of Jan 2003

N64 BLAST CORPS NINTENDO OF AMERICA 322,579
N64 JET FORCE GEMINI NINTENDO OF AMERICA 672,201
 
Sean said:
This is NPD of Jan 2003

N64 BLAST CORPS NINTENDO OF AMERICA 322,579
N64 JET FORCE GEMINI NINTENDO OF AMERICA 672,201

Yeah I just looked up that same TRST file from Jan 2003 which is the last full spreadsheet I ever saw. Funny because I remember it saying 1.7 million.

Europe sales probably pushed JFG past 1 million world wide. I'd imagine Japanese numbers are very low 6 figures.

JFG was pretty well a third person Goldeneye meets Metroid type of game. I really liked it.
 
I liked DK 64 except that the farther you'd get in the game the slower the pace became. I never did finish it but I completed well over 75% of the game.

I didn't even mind the collecting aspect though it was the first game, thanks to Gamefan, to make "collecting" a dirty word.
 
Personally that's the only Rare games where collecting drove me insane (though I never played Tooie). People get pissed off at B-K and JFG too, but it was never so bad in those cases for me. At least in JFG you weren't just having to find the things and that's it, there was some purpose, ie. getting to them before they're killed.

DK64 also had horrible music. I hadn't realised until that rare music interview recently that the DKC composer wasn't the DK64 composer, so that explains it.

Too much character switching bothered me. Especially when there's so much going over the same ground with different characters. They ruined the barrel stages too. I loved them in the DKC games, getting the timings right, in this one they basically became simple point your barrel at the next one and you can't miss affairs.

It's no surprise to me that DK64 was made by the DKC3 team whilst B-K was a DKC/2 effort. I fully expect the latter team to be working on a new B-K for the Xenon too now, given how Ghoulies bombed.
 
Those JFG mp3s are sextacular, and are really making me want to go play the game right now. I'm picturing the areas in my head when the corresponding music plays and remembering how gorgeous they were.

Sad story: When I got the JFG preview video from Nintendo Power all those years ago there was some sweet music set to the trailer. I ended up being really disappointed later to find out that it wasn't in the game. Eventually I heard the same music in a Campbell's Chunky Soup commercial, and realized I had been a fool.
 
Jet Force Gemini was probably RARE's worst N64 game. I never got to play PD so I can't say that for sure but yeah JFG was awful.
 
Mama Smurf said:
Bah, it was one of the best games on the system.

Screw you and your "taste"! :p
Agreed.
sure everybody can't rant about how you had to collect the tribals to get to the final boss fight, but the gameplay was great, the music was awesome, the three characters were different fromm each other, and the weapons were awesome. Oh, and why in the world would you think that PD sucks?
 
I remember entering a new level in DK64 and just cringing at the horrible rainbow of banannas that lay ahead of me. Yellow for DK, red for Diddy, and green, blue, and pink for the other 3... Oh god, and remember the peanut buttons that you could only hit with Diddy's peanut pistol and the pineapple button that could only be activated by whoever's pineapple gun? They all had those guns and buttons damnit. And each one had a different instrument... *sobs*
 
M3wThr33 said:
No JFG sequel?
ratchetClank.jpg

Those ARE JFG sequels to me.
My thoughts exactly. Some of the weapons from R & C remind me of JFG. The hoverbike portions in R & C 2 reminded me of the of the overhead racing in JFG.
 
Ironclad_Ninja said:
Agreed.
sure everybody can't rant about how you had to collect the tribals to get to the final boss fight, but the gameplay was great, the music was awesome, the three characters were different fromm each other, and the weapons were awesome.

And (for when I first played it, anyway), the game was so fucking hard. Especially that last boss. God-damn!
 
Jet Force Gemini was my favorite game on N64, with the explosive action/sound/music, top-notch weaponry, uniquely offbeat character design, etc. Most of my enthusiasm for MSFT buying Rare was based on the (yes, we all knew unlikely) possibility of an Xbox-powered sequel or remake of JFG.
 
AniHawk said:
And (for when I first played it, anyway), the game was so fucking hard. Especially that last boss. God-damn!
Oh, I hear ya. The game took everythign I had to beat. The final boss kicked my ass so many times that I was about to give up. I would stay up at night trying to figure out strategies to beat her, but nothing worked. Well, even though I wanted to quit, I got really addicted to the boss fight and just kept playing until I beat it. I still remember the day that I beat her. I watched the ending cutscene, and then proceeded to jump up and down because I was able to move on with my life. Reading this thread makes me want to play through the game again and see how hard it would be now.
 
It's probably unplayable due to the framerate. I can't go back to the worst ones anyway (don't know how I ever played them without caring, though I did) and JFG was a pretty big offender.

The game wasn't that hard, until right towards the end.
 
Morts said:
Those JFG mp3s are sextacular, and are really making me want to go play the game right now. I'm picturing the areas in my head when the corresponding music plays and remembering how gorgeous they were.

Sad story: When I got the JFG preview video from Nintendo Power all those years ago there was some sweet music set to the trailer. I ended up being really disappointed later to find out that it wasn't in the game. Eventually I heard the same music in a Campbell's Chunky Soup commercial, and realized I had been a fool.

Yeah, the music in JFG was awesome. Best music on N64 IMO. I would love a orchestra arranged album of it, but it will probably never happen. I remember that NP video as well. You wouldn't happen to know the name of that song would you? I've heard it a couple of different times, so it might just be some royalty-free production music.
 
AtomicShroom said:
Minus cool enemy AI, minus great music, minus blood splatters, minus Floyd levels, etc.
Don't make me laugh. The enemy AI in R & C 3 is awesome. Especially for the Thyrannoid soldiers. Great music, got that in R & C 3. It's just different than what is in JFG. Blood splatters, heh, that doesn't make a game great. Floyd levels? You have Clank levels.
 
dilbert627 said:
Yeah, the music in JFG was awesome. Best music on N64 IMO. I would love a orchestra arranged album of it, but it will probably never happen. I remember that NP video as well. You wouldn't happen to know the name of that song would you? I've heard it a couple of different times, so it might just be some royalty-free production music.

I wish I could help you out. I've been wondering about the name of that song for years.
 
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