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RE4 footage from the old build

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Not sure if this was posted, search didn't turn up anything. Anyways, its video footage from the old build of RE4 before it became a fast paced villager killing themed game, and was a slow paced ghost game.

Gametrailers link

Gameplay looks very much like the old style RE games, thank god they changed it because this looks like the very definition of unfun.
 
image.jpg
 
Hm, I don't think I've seen that either.

Two claps and a prostitute for the topic creator!

But, the biggest innovation to RE4 was the aiming/shooting/combat perspective right?

But what we saw was work in progress footage from Hirtoua Shibata (who I believe is now directing DMC4 in Studio 4). But why isn't he credited with that--he obviously thought of the idea to have the game use a psuedo-FPS feel during the combat/shooting.

We know this because the camera angles are claustrophobic and limiting during the scenes when Leon was running away from the Hook-Man, but when he aimed his gun it would go over the shoulder (thus also indicating the game is real-time and not pre-rendered, but I'm sure that was obvious before so).

Pft, screw Mikami.

Good job Shibata, I'll give you the props you deserved...now don't fuck up DMC4 if he (which I think) is working on it.
 
I think they overdid the "pop out scares."

Lets see, in footage that was mere minutes long we saw the following "pop out/in scares"


1) A moose head suddenly falling off.
2) Axe Knights attacking (part 1)
3) Axe Knights attacking part 2)
4) Axe Knights attacking part 3)
5) Door suddenly opening without any indication/reason whatsoever
6) Fireplace wood bursting out.
7) The attack of the Silent Hill Dolls (part 1)
8) Round the corner, another attack of the Silent hill Dolls (part 2)
9) Hook man jumping out.

A 3 minute clip, 9 pop out scares.

God dayum!

Given, some of that is cool (the door opening was awesome, as was the moose head) but some of it just seemed a 'tad' overdone. Also, I think a lot of the "pop out scares" act more as traps--disuading players from running. Case n' point, the fire wood segment seemed cinematic (and not relavant to gameplay) but imagine if the player was running, the fire would have hit him and caused damaged.

Which actually--would be an annoying gameplay element...having to walk the whole game not knowing the locales of these aformentioned "traps" and what have you.
 
quadriplegicjon said:
well.. different engines.. the one we got renders many enemies and large environments..

That is true. I really didn't like RE4's graphics though. Too compressed, shitty textures, death animations. This however did look quite good. The leather jacket looks like leather, and actually looks like it's not just a part of the Leon model, but a separate model.
 
Awesome!! Where did this footage come from? Looks like they were pretty far in to development of the this older version of RE4. Thanks for the vid!
 
Cool, though I much perfer RE4 as it is, I never even knew they had that drastic a different direction they were taking on the game.

~Black Deatha
 
Timen said:
The guy with the hook, teleporting his ass just behind you... that is awesome.

Yeah they should of put him in the version we got somehow. Mikami really held back the scares compared to REmake.

And Fuck Mikami? Are you smokin silly string? Mikami damn near patented the pop-out scare and did them MUCH better in the original RE and REmake. The only thing awsome or scary about that version was the hook phantom the dolls were not scary just annoying looking.
 
newsguy said:
static camera angles=PS1 era. Thank God that didn't make it in.

The camera wasn't static it followed the player in the hallway and constantly moved around when displayed from an angle the whole game was real-time.

Waffle the graphics in that version are a lot cleaner and crisper than the version we got even I can't deny this and I loved the graphics in the final version. Not to mention this version seemed to run in true 24 or 32 bit color mode. Leon's jacket for example was also much more detailed and the lighting was Way better than what we ended up with (mostly due to the limited closed-in enviroments which are easier to draw shadows in). The only thing the retail version has over this besides the awsome gameplay are the character designs which were much better and the huge open enviroments made for a full world experience.

Having said that I wouldn't mind the old version being included in a next-gen RE compilation as a nice little bonus.
 
C- Warrior said:
I think they overdid the "pop out scares."

Lets see, in footage that was mere minutes long we saw the following "pop out/in scares"


1) A moose head suddenly falling off.
2) Axe Knights attacking (part 1)
3) Axe Knights attacking part 2)
4) Axe Knights attacking part 3)
5) Door suddenly opening without any indication/reason whatsoever
6) Fireplace wood bursting out.
7) The attack of the Silent Hill Dolls (part 1)
8) Round the corner, another attack of the Silent hill Dolls (part 2)
9) Hook man jumping out.

A 3 minute clip, 9 pop out scares.

God dayum!



Yeah, pretty funny that they went from that, to the RE4 we have now....i just played through RE4 recently, and there was only 1 pop out and scare me moment that i remember in the whole game, when that guy bursts out of some wall unit and is on fire....thats it.

That Video did look pretty sweet, looked like a great game if your into normal Resident Evil games, i know i wouldnt have played it though, only reason i played RE4, was cause it wasnt like normal RE games...haha

maybe they shoulda made 2 differant games? RE4 like in this movie, and some RE:Hunter or something, that played like the RE4 we know :P
 
That looked amazing!

it looked like it had the potential to be scary, unlike the version we got.

RE4 was a blast, just not scary though like past RE games.
 
Damn...good thing they went back to the drawing board and churned out a far superior experience. That footage bored me, with re-freshened old-school RE memories of lame, laborious area navigation and constant checking for item interaction. The lameola camera angles really hurt, too.
 
MightyHedgehog said:
Damn...good thing they went back to the drawing board and churned out a far superior experience. That footage bored me, with re-freshened old-school RE memories of lame, laborious area navigation and constant checking for item interaction. The lameola camera angles really hurt, too.
.
 
MightyHedgehog said:
Damn...good thing they went back to the drawing board and churned out a far superior experience. That footage bored me, with re-freshened old-school RE memories of lame, laborious area navigation and constant checking for item interaction. The lameola camera angles really hurt, too.


Oh please, the old RE style of gameplay is what made the series. Capcom took the easy way out and made RE4 a "shoot everything" game so piss ants like you would play it.
 
holy crap that was cool as hell. i want that RE game.

looks like you mave have controlled the flashlight seperately with the c-stick. neato.

i wonder how far along it was... think we'll ever see this game in a playable version? i wish.
 
Looks nice, and does show how far along it was before they scrapped it.

Did get a bit bored watching it though ;) Liked the effects on hook-man, but that clip just showed how stale RE had become really. Even if it's something new, you feel like you've seen it all before. Glad they changed things, although I would like to see them mix it up a bit in RE5 with some old-style, suspenseful RE bits rather than just basically full-on action like RE4 was.

In the original RE4 Leon was meant to be possessed wasn't he? I think that's why this clip keeps changing from normal lighting to blue. You are seeing the dead or tripping out or something like that? Hence the effects on hook-man. And I think that blue bomb thing he throws at the end is making the dead visible? Killer 7-ish.
 
Capcom need to release RE 1.5 and the original RE 4 on one disc - a Capcom Gems Collection. It would destroy the mythos and confuse the mainstream but it would be the ultimate fan pleaser. And Capcom listen to the fans, don't they?
 
I'm happy with how the game turned out (very happy, actually), but that still looks really nice to me.

The original media looked more impressive overall, but seemed to be displaying less complex scenarios. Didn't take a look at that trailer (as I've seen them all). Is that the VERY FIRST trailer...or the second one? The teaser was EXTREMELY cool and the second was a good follow up.
 
dark10x said:
I'm happy with how the game turned out (very happy, actually), but that still looks really nice to me.

The original media looked more impressive overall, but seemed to be displaying less complex scenarios. Didn't take a look at that trailer (as I've seen them all). Is that the VERY FIRST trailer...or the second one? The teaser was EXTREMELY cool and the second was a good follow up.

This is gameplay footage, not a trailer. I'd never seen it before.
 
oh hookman my heart is bleeding for you still. IT MUST BE LOVE!
 
I remember reading somewhere (I *thought* it was on this forum, but maybe it was a magazine article) about how they went through something like four or five different RE4 builds before they ran with the one we got. I'm guessing that had to be the build-before-last. Definitely does look intriguing, and worth playing, but I am glad we got the game we did--I think it's newer/more original/fresher. Thanks for the link.
 
Reilly said:
Oh please, the old RE style of gameplay is what made the series. Capcom took the easy way out and made RE4 a "shoot everything" game so piss ants like you would play it.

And the old REs weren't largely just a case of "hoard shotgun shells/magnum rounds/grenade shells, then blast away until the scary music stops?" The only difference between old and new is the camera
 
Looks great and all but thank god for the change, it's was the desperate reboot that was much needed for the franchise and it's leading itself into Resident Evil 5 for next gen.
 
It looked awesome. I wish they reworked the Leon model and made a new horror IP with it.

How the hell would 'ghosts' have to do with a virus or something? How would they pull that off?
 
That rocked! I would have played that one as well. It just goes to show how much effort Capcom put into RE4. The old build looks like it was pretty far along before they scrapped it.
 
I thought the control-stick struggling with the hook guy was awesome. Obviously an early-incarnation of those quick-press events. Wish it would have made it in. (I don't think it did...at least, I don't remember it)
 
Yeah instead of survival horror, we got an action horror.

Who needs a pistol when you got a rocket launcher?!!

Out of bullet? Buy some ammo!#

Omg, here comes a slow ass villager, which we can see a mile away, shoot it with a sniper gun!
 
Well damn, that was awesome looking.

I'm very glad that they made the change, though, as the gameplay itself didn't seem to have evolved far enough in that build. However, the visuals and atmosphere are top notch. Looks quite a bit more detailed than the final game in a number of areas. Leon's model was great in RE4, but that version of Leon looks much better (particularly his coat). The shadows were nice as well (would have been even more impressive if all objects were casting them, though). The scene lighting was nice, but the vertex flashlight beam is a bit rough (as it is on various other survival horror games that aren't on XBOX).

It's a shame they didn't keep some of those ideas in the final game, though. That seemed as if it could be a bit creepy (which the final game was not). I liked those dolls, for example. What could have been even coolor is, when they became active, not only soak the screen in that blue tint effect, but also cut the view distance down to Silent Hill levels or something (have the darkness literally crawl into the scene and block out your view). That could be freaky at times (if they used it sparingly).

The core game design present in that video is just too dated, though. The trimmings are great, but what was actually being done looked a bit dull. They also had too many things "jump out" at the player...

I wonder where this video came from?
 
That was amazing! Much more RE than RE4 but I love RE4 regardless so eh. The graphics however in that were definitely better than RE4, the lighting especially.

It's crazy how much work they apparently did, and then just scrapped it all.
 
LakeEarth said:
It looked awesome. I wish they reworked the Leon model and made a new horror IP with it.

How the hell would 'ghosts' have to do with a virus or something? How would they pull that off?

In the early trailers it looked like Leon had been infected with something. So those ghosts would likely have been a result of whatever he was infected with.
 
Watching this makes me feel claustrophobic… some of the ideas were nice but ultimately the gameplay in the final RE4 has evolved beyond this.
 
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