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Or is it just one of Phil's balls in my throat?
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The developers was on Reddit looking for voice actors for the game way back in the day.

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Again, not being mean, but a 6 year +concepting dev cycle is fucking insane.
How is the premise that you need funding or the ability to self-support for 6 fucking years the "future" of anything ?
That's not reasonable.
That might not be reasonable as a standard way of developing, but for the scale of a game, and a new studio producing what seems like a labor of love, it's actually not bad.Again, not being mean, but a 6 year +concepting dev cycle is fucking insane.
How is the premise that you need funding or the ability to self-support for 6 fucking years the "future" of anything ?
That's not reasonable.
Again, not being mean, but a 6 year +concepting dev cycle is fucking insane.
How is the premise that you need funding or the ability to self-support for 6 fucking years the "future" of anything ?
That's not reasonable.
If it was an established studio taking 6 years, i wouldnt be impressed, but from literally 0 to hero in that time, without many experts on the team is very very impressive.
6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
Its real simple, get back to sub 3-year cycles or else nothing will have substantially changed. Because the product you get, and when you are offered it, correlates exactly with cost and dev-cycle length.
Don't believe me. Fine. I'll see you fools in 2031 when your next lotto winner turns up!
Its real simple, get back to sub 3-year cycles or else nothing will have substantially changed. Because the product you get, and when you are offered it, correlates exactly with cost and dev-cycle length.
Don't believe me. Fine. I'll see you fools in 2031 when your next lotto winner turns up!
They probably took on some state funding (there are special funds for gaming projects in a lot of countries) or lived of of unemployment benefits the first 2 years when they were just a handful of people fucking around (or both). Its not much but if you have some savings it will get you through the concept phase.6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
A 3 year cycle would not have allowed the game to come out as well as it did, in this case.
Now that they have a studio, publisher, a proper pipeline, future games wouldn't take this long unless they drastically scope them up.
6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
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I dont even feel like having this conversation.
Again, not being mean, but a 6 year +concepting dev cycle is fucking insane.
How is the premise that you need funding or the ability to self-support for 6 fucking years the "future" of anything ?
That's not reasonable.
Grab 10 of your closest friends, then get 20 more. Come up with an idea for a cool AAA quality game made at the scale and budget of a AA game, and let's see how long it takes you.6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
I'm thinking Tate McRaeIs that .. Fergie?
To play devil's advocateAmazing story full of lucky strikes. Imagine making one of the best gaming OST in decades with a guy with no experience doing that. Guillaume Broche is insanely lucky to have found these peoples but also he shows he's an incredible director to pull this off from playing around UE to a full fledged game that shames all AAA studios basically.
We have one retard in this thread saying it took too long
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Grab 10 of your closest friends, then get 20 more. Come up with an idea for a cool AAA quality game made at the scale and budget of a AA game, and let's see how long it takes you.
This isn't a sequel. It's a brand new IP. There's a lot of prototyping, experiments, tests, and backtracking that happens in the first year or 2. Studios 10 times the size of Sandfall take 6-7 years to create a new AAA game with a new IP.
You're minimizing something that is objectively impressive, or at the very least - the expected norm. The only way things get faster with humans is if you get close to 24hr continuous development where a dev signs off, pushes their changes, another dev in another timezone signs on, checks out the branch and continues working on the exact same thing. That is a shitty way to develop something, which is why it's not done.
Hello Games has been working on Light No Fire for about 6 years now. And some of that work is based off what they've done in No Man's Sky.
Whaaaaaaat…. Sorry while you all are writing articulate essays about game development timelines, I'm still processing the transition of the name from "We Lost" to "Clair Obscur: Expedition 33"
Whaaaaaaat…
Depending how quick you are. You can build Shepard team within hours, so it's doable. Certainly doesn't take years6 years is not impressive!
Sorry, but how long do you think its supposed to take to build a small team and get your first title out the door ?
Do you think this industry would have gotten built in the first place if it took teams more than the length of a console generation to get their first title out the door ?
Especially when they had to build their own engines, not simply pick the industry-standard model off the shelf and have no issue finding people already skilled at using it, no doubt professionally as well as personally.
I'm not attacking Sandfall by saying this. I'm happy for their success.
What I do have a MASSIVE issue with is the dishonest and/or ill-considered glazing of that success as some sort of revolution for the industry.
Because it's pure bullshit.
Guys with the experience and contacts of years in AAA taking 6 fucking years to put out their first game with liberal use of middleware isn't any sort of miracle.
6 years is a AAA timescale.
That requires significant, long-term, investment from somewhere. Seriously, good luck keeping a start-up afloat for that length of time without faithful backing.
We've had this before with projects like Fez and The Witness which the media ball-washes for their ambition and creativity whilst disregarding the fact that their over-extended production cycles make them singularly poor examples of what sustainable development looks like.
The inconvenient truth is if your model is to take this long, and you aren't backed up the ass by big business, you are never more than a single disappointment away from shuttering.
Its that simple.
I'm thinking Tate McRae
Whaaaaaaat…. Sorry while you all are writing articulate essays about game development timelines, I'm still processing the transition of the name from "We Lost" to "Clair Obscur: Expedition 33"
Whaaaaaaat…
Interesting! Really need to get around to playing it this year.The original concept was based around some time shit.
And I guess in the original version the game starts when they have already lost to what would evolve into the Nevrons.
The project title was Sandfall (as in sand falls in an hourglass)
The exe. is still actually called Sandfall, I initially thought the devs were really lazy naming their project files after thier game studio cuz the next game is gonna be what Sandfall2.exe?
But its actually just the working title ended up being the name of the studio.
As for the new name:
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Yeah, they really took Square Enix as an inspiration, even the... amazing... Name picking for games...
Control is top tier to me as well buddy, loved that game. Actually that among other games at the time made me realize I was liking AA more than AAA, they're more focused and with games like this one it's pretty clear AA is gonna be the norm and AAA an exception for some franchisesDuring Act 1 (Im not yet in Act 2) the name already makes alot more sense.
P.S
The fact this game lets me farm so early is a plus.
Im such a pussy I never want to reach a boss under leveled.......then you realize optional bosses exist and you are underleveled.
But with the dodge/parry system, all you need is time.
Im so down with this game, im taking my sweet sweet time going through it.
I havent been this invested in a game since like Control (hate if you want, the world building of Control was top tier).