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RE4: PS2 or GC?

Is it true that the room located near the end of the castle with the flowing curtains and windy moonlit sky is dumbed down on the PS2 version? I heard the curtains were cut out.
 
dark10x said:
Those captures aren't accurate, I'm afraid. Those screens do not tell plenty. I don't know how he captured them, but he did a terrible job with the PS2 shots. It absolutely does NOT look like that (in terms of image quality). I played both games on a CRT HDTV at 480p while switching back and forth between them noting every tiny detail that had changed. The image quality was the one thing that was quite superior on the PS2, as the GC version is bad in this regard.


Both are 480p and PS2 version supports anamorphic widescreen.

Those captures ARE accurate, but they're S-video. I don't have the equipment to capture 480p (though that's what I play in). I use 1st-party cables for both machines. Aside from the screen res arguements, the Cube consistently puts out a much better picture than the PS2, and the difference is even more dramatic through component cables.

If the PS2 version has better image quality, it's impossible to see it through the muddy graphics, non-existant lighting, reduced quality textures, and so on. What good is 24-bit color when the whole world is made of lower quality textures with fewer colors? It's like taking a beautiful 16-bit image, converting it to 8-bit, then to 24-bit and claiming it now looks better.

If you want to see pretty graphics on your PS2, play something else. This game should have looked better.
 
Culex said:
Is it true that the room located near the end of the castle with the flowing curtains and windy moonlit sky is dumbed down on the PS2 version? I heard the curtains were cut out.

I think that's right. A lot of things were cut out. The PS2 version DOES have fewer trees, no matter what some on here are claiming, and those trees are stunted to boot, with fewer and shorter branches. There's geometry missing all over, though most of it's fairly subtle. The character models are far less detailed. The entire game world is subdued, with colors missing and no lighting throughout most of it (some small areas do have lighting).
All this is too bad, but I will say one thing about the PS2 version--it runs rock solid, just like the Cube version. I never saw the framerate dip once. It's nice to see that be a priority for a developer, but I would have thought the PS2 could manage this game with fewer sacrifices. Just removing the lighting should have been a big enough boost for everything else to remain as-is, I would've thought. Lighting is very CPU-intensive.
 
Culex said:
Is it true that the room located near the end of the castle with the flowing curtains and windy moonlit sky is dumbed down on the PS2 version? I heard the curtains were cut out.

Not true, PS2 got the curtains intact.
 
"I played both games on a CRT HDTV at 480p while switching back and forth between them noting every tiny detail that had changed. The image quality was the one thing that was quite superior on the PS2, as the GC version is bad in this regard."

... hoooooooold on. The GC version has bad IQ??? or is it just worse than the PS2 version? because the GC version looked very nice indeed over here.

I haven't picked up the PS2 version (yet) but i did see it running and it looked nice indeed (but wasn't running on an HDTV), perhaps the time really has come to check it out?
 
So, are all of us that ordered from Amazon going to have to wait till March, or will they get them out earlier? That's the true question...
 
Just wait until the DEFINITIVE EDITOR'S DIRECTOR'S FINAL ELITE CUT is released which will have the GC graphics and the extra PS2 content. If we don't see it on Gamecube, I'm sure it'll show up on a next gen console.
 
Archie said:
Just wait until the DEFINITIVE EDITOR'S DIRECTOR'S FINAL ELITE CUT is released which will have the GC graphics and the extra PS2 content. If we don't see it on Gamecube, I'm sure it'll show up on a next gen console.

No, you know I've actually heard they screwed it up by redoing the whole soundtrack with electropop. If I was you I'd just wait till RE5.
 
Archie said:
Just wait until the DEFINITIVE EDITOR'S DIRECTOR'S FINAL ELITE CUT is released which will have the GC graphics and the extra PS2 content. If we don't see it on Gamecube, I'm sure it'll show up on a next gen console.

A million bucks says Capcom announces a PS2 DEFINITIVE EDITOR'S DIRECTOR'S FINAL ELITE CUT before it's released on the GC.
 
In all honesty the PS2 port is one of the best-looking PS2 games the machine has...the problem is that once you see the INSANE, CG-LIKE lighting quality in some of the GC cut-scenes, you just feel like you're not playing the real version of the game. That and goddamn the models are heavily downgraded. PS2 Ashely looks like ass compared to the GC model(thankfully you don't see her face in-game too often). :P

p.s. I doubt the gamecube will ever see a special edition. Seperate Ways was specifically coded for the PS2, and shit it even looks better than the main game. :P
 
NotMSRP said:
Ashley's panties are missing the fine details in the PS2 version.

Wasn't there some kind of scandalous Ada mode in the GC version too?
 
cvxfreak said:
360 RE4 + RE5 demo FTW

I can see this happening, too. Just like with Biohazard Code Veronica and the Devil May Cry demo on the PS2, and Biohazard 2 and the Code Veronica on the Dreamcast before that.
 
jett said:
In all honesty the PS2 port is one of the best-looking PS2 games the machine has...the problem is that once you see the INSANE, CG-LIKE lighting quality in some of the GC cut-scenes, you just feel like you're not playing the real version of the game. That and goddamn the models are heavily downgraded. PS2 Ashely looks like ass compared to the GC model(thankfully you don't see her face in-game too often). :P

p.s. I doubt the gamecube will ever see a special edition. Seperate Ways was specifically coded for the PS2, and shit it even looks better than the main game. :P

You never played the GC version, right? The cutscenes look significantly better than the gameplay portions there as well - especially the lighting. I'm not disputing that GC RE4 is overall better-looking than the PS2 version, but the difference is hardly as big as some people make it out to be.
 
Gamecube Version

reshoot30.jpg


PS2 Version

ashley_ps2.jpg


AMIRITE. I am a gaming scientist and know exactly what I'm talking about.

Seriously, they're both great games regardless of the console. If you want the technically superior title in terms of graphics and, IMO, better controls, go the GC. If you want a game with a slight hit in the graphics department and some neat extra content, go the PS2 route. If you want TEH DEFINITIVE version, take the GC and PS2 discs, throw them in a blender, grind them, and swallow the jagged results. You'll know it worked when your stool turns red.
 
Leondexter said:
Those captures ARE accurate, but they're S-video. I don't have the equipment to capture 480p (though that's what I play in). I use 1st-party cables for both machines. Aside from the screen res arguements, the Cube consistently puts out a much better picture than the PS2, and the difference is even more dramatic through component cables.

If the PS2 version has better image quality, it's impossible to see it through the muddy graphics, non-existant lighting, reduced quality textures, and so on. What good is 24-bit color when the whole world is made of lower quality textures with fewer colors? It's like taking a beautiful 16-bit image, converting it to 8-bit, then to 24-bit and claiming it now looks better.

If you want to see pretty graphics on your PS2, play something else. This game should have looked better.
No, you're quite wrong. Completely wrong even.

You can very easily see that. Stop spreading bullshit.

The Cube does not put out a better picture than the PS2 in this case. First of all, the GC has pitiful 16-bit color output which results in some of the most severe dithering you'll ever see. RE4 is second only to Warrior Within GC when it comes to bad dithering. It's as if you are viewing the game through a filter of some sort. Also, with the sharper contrasts comes considerably harsher edges. There is absolutely NO question here.

Secondly, if you did indeed capture those shots, I'm sorry, you did not properly capture the PS2 shots. Your PS2 shots appear to be displayed in half resolution.

I suppose you want proof, and I bring it. There are two huds in this screenshot; one from YOUR capture and another from Ruliweb's. I have doubled the size in order to make viewing easier. If you notice, your HUD is clearly displayed at an improper resolution which has resulted in additional pixelation not present in the actual game.

hud.jpg


Now, let me also note that I believe the PS2 version to be worthless in the face of the GC version. Resolution and color depth are the ONLY benefits you get with the PS2, and that alone is not worth it. You can't take THAT away from it, though.
 
Simple Answer:

Buy GC version. Its $9.99, and is graphically Superior.

Rent PS2: Version. Play thru the Extra Ada missions till yer sick of em and never look back!.
 
I'd go for the GC version, personally. After hearing for months how close it was going to be visually, I was stunned by the visual downgrade in the PS2 release.
 
dark10x said:
Your PS2 shots appear to be displayed in half resolution.

You know what? You're exactly right. Sorry...I forgot (wasn't even looking at the pictures). My PS2 shots have a line doubler run on them, to remove the interlaced fields...otherwise, they'd be a garbled mess. Anytime there's motion between fields, you have to use that when capturing 480i. I have no idea why the Cube shots don't need it. Sometimes they do, but often not. The third Cube picture has the same filter run on it, though, and so do the PS1 shots at the bottom. Anyway, that line doubler makes 2D stuff (like that hub) look really liney--'cause they're half-res, like you said.

But you're exaggerating way over the top on the dithering, etc. I was doing some more capture today on the Cube version (we're giving RE4 game of the year, go figure) and it's gorgeous. Flipping back and forth from the PS2 version, I just don't see anything that looks better. The only graphical flaw in the Cube version is some jagginess, and the PS2 has it, too--as do most games at that resolution. If the PS2 has no dithering, I'd guess that's because there are fewer colors in the textures, and no lighting, which eliminates color gradients. If that's what it takes to avoid (invisible) dithering, I don't see how you can call it an advantage. It looks flat-out shitty.
 
Leondexter said:
you're exaggerating way over the top on the dithering
Damn near every window looks like it has a screen in it; most things that are intended to be translucent display this noticable pattern.

Didn't get in the way of my gameplay (or that of many, I reckon), but if you go into the Cube version looking for dithering artifacts, it has them in spades.

The only graphical flaw in the Cube version is some jagginess
It's open to "graphical flaw" classification, but the Cube cuts its distance fog out much more sharply than the PS2 version, resulting in a sharp contrast between this cutoff and the trees and such in front of it. I believe this only really affect the forest areas, but the effect is much more natural of the PS2.

You can see this in the starting point shots Masked Rider posted earlier. I'm sure sharper contrast created is one of the larger reasons that dark10x calls "Bad IQ" on the Cube version.

If the PS2 has no dithering
It does. Much less, but it's there. Check out the graveyard.
 
Anyone who says the PS2 version is graphically equivalent to the GC version is a PS2 fanboy, but anyone who says the PS2 version's dogs are equivalent to PS1 RE1 dogs is a GC fanboy in denial that the PS2 could even come as close as it did. It's the classic case of the GC fanboys wanting the PS2 version to end up looking like the the Dreamcast Code Veronica.
 
teiresias said:
Anyone who says the PS2 version is graphically equivalent to the GC version is a PS2 fanboy, but anyone who says the PS2 version's dogs are equivalent to PS1 RE1 dogs is a GC fanboy in denial that the PS2 could even come as close as it did. It's the classic case of the GC fanboys wanting the PS2 version to end up looking like the the Dreamcast Code Veronica.


Impressive. The force is strong within you. :lol
 
teiresias said:
Anyone who says the PS2 version is graphically equivalent to the GC version is a PS2 fanboy, but anyone who says the PS2 version's dogs are equivalent to PS1 RE1 dogs is a GC fanboy in denial that the PS2 could even come as close as it did. It's the classic case of the GC fanboys wanting the PS2 version to end up looking like the the Dreamcast Code Veronica.

It's just a joke, dude, but with some truth in it. I have every system, and the whole RE series...been a fan since the first screens. But the PS2 got the short end of the stick with RE4, and anyone who says otherwise is blind, or pretending to be. I'm not 'in denial' that the PS2 could come that close, I think it should look better than that. And what do you have against Code Veronica? It looked great.
 
Leatherface said:
Hell yeah. I would kill for RE4 to be remade on the 360. Pure sex.

Yes, but they need to do it NOW. The longer they wait, the less it will matter. Once 'real' next-gen games start arriving, people will want RE5, not 4.
 
dark10x said:
Resolution and color depth are the ONLY benefits you get with the PS2, and that alone is not worth it. You can't take THAT away from it, though.

Please tell me you speak purely from a graphical standpoint.
 
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