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RE5 update (60fps whores rejoice!)

Redbeard

Banned
http://xbox360.ign.com/articles/638/638042p1.html

Capcom is working to make the game run at a smooth sixty frames per second, twice the frame rate of the GameCube Resident Evil 4. According to Takeuchi, this will allow for some gameplay situations that could not be achieved in a thirty frames per second game, and he points to this as evidence that the game will indeed have a strong action component.

This was touched upon in our original story on the game, but one area the development team is hoping to focus on with Resident Evil 5 is giving players a sense of the surrounding atmosphere through visuals. Heat and cold are key words for Resident Evil 5, Takeuchi reveals, with the game's visual engine being able to clearly express changes in temperatures. This focus on heat and cold came about as the development team considered things they wanted to do using high defintion output. Takeuchi feels that his team has been able to create a sense of atmosphere that was previously impossible through standard definition.

Updated.
 
Hooker said:
Wasn't there a rumor about the REV controller incorporating a heat/cold element?!

The superior Revolution version will bring back the rumored 'heart beat' sensor thingy that was gonna be released for Gamecube. You literally have to control your fears or your heart beat will beat faster...making the game more intense and harder
 
Heat and cold are key words for Resident Evil 5, Takeuchi reveals, with the game's visual engine being able to clearly express changes in temperature. This is something that can only be done with high definition visuals, Takeuchi states.
Nonsense. You can show heat and cold stuff in non-HDTV resolution just fine, HDTV would simply show it better, as it does everything better, visually.
 
Hooker said:
Wasn't there a rumor about the REV controller incorporating a heat/cold element?!
Yea I was just gonna say that. Maybe there will be a controller, not only for Revolution, but for all next gen consoles, specifically for RE5? That'd be pretty cool...
 
Ruzbeh said:
Nonsense. You can show heat and cold stuff in non-HDTV resolution just fine, HDTV would simply show it better, as it does everything better, visually.

Maybe he means high def as in the level of detail that next-gen can provide.
 
You can convey heat/cold in all sorts of ways on current systems. You can emulate the warmth / degrees-kelvin that a camera would perceive for appropriate lighting conditions, you can do heat shimmering effects, steam, visible breath, etc.

This can only be done in high definition? My ass. PR-esque bullshit.

edit: I see I've been beaten to this conclusion.
 
radioheadrule83 said:
You can convey heat/cold in all sorts of ways on current systems. You can emulate the warmth / degrees-kelvin that a camera would perceive for appropriate lighting conditions, you can do heat shimmering effects, steam, visible breath, etc.

This can only be done in high definition? My ass. PR-esque bullshit.

edit: I see I've been beaten to this conclusion.

they're just saying high-def now because they don't want to reveal the Revolution 'megaton' controller features. that is why they haven't announced the superior version for the Revolutio yet! if they did, they would reveal the Rev's secret and Nintendo would be pissed.
 
Heat and cold are key words for Resident Evil 5, Takeuchi reveals, with the game's visual engine being able to clearly express changes in temperature. This is something that can only be done with high definition visuals, Takeuchi states.
Other people have already pointed out why this is BS, but it's also an incredibly short-sighted game design idea: if you could only discern the temperature changes in HD, then everyone playing the game in SD -- i.e., the majority of gamers -- would not be able to play the game correctly.
 
According to Takeuchi, this will allow for some gameplay situations that could not be achieved in a thirty frames per second game, and he points to this as evidence that the game will indeed have a strong action component.

What???
 
so this makes no sense to me....

This is something that can only be done with high definition visuals, Takeuchi states.

So it will be done with Hi-def visuals.... Doesnt mean that a rev version wont be made. I mean how many people actually have a hi-def set, and last I remember, Nintendo just said that the system wont have support for hi-def tv.

I mean hell Mikami said that if RE4 showed up on any other system than the GC he would cut his head off, and now its coming to PS2...

Never say Never...
 
I don't want to get hyped up for the game until I know a solid release date. I'm not buying the 3-5 year development cycle spiel.
 
Ruzbeh said:
Nonsense. You can show heat and cold stuff in non-HDTV resolution just fine, HDTV would simply show it better, as it does everything better, visually.

this is probably it, I mean, if my normal tv can't display the heat effects that's just stupid
 
Not that I think it is an indication of it coming to the revolution (I don't) but the way he approaches that comment it sounds more like he is talking about increased polygon counts, IQ and processing power in general rather than increased resolution. It is the amount of details that were ofton compromised this gen that are important to depicting heat and cold. not really resolution imo.

High-Def visuals sort of gives it away, rather than Hi-def resolutions. Hi-Def is going to be next gen's "Next Gen" and Hi-Fi (which never really caught hold in games, but I have seen it once or twice). So far it seems to be just as much of a buzzword as an indication of output format when describing the consoles in general.
 
Honestly, if Rev can do nice visuals, I think it's VERY likely we see RE5 on it.

Not because of any other reason other than Capcom wants multiplatform. This would get RE5 out everywhere.
 
people without HDTV shouldn't have much to worry about since the game probably won't be out till 2010 I imagine. 1 year before next-next-gen just like RE4 came out this year.

most of you should have HDTV by then. imagine how cheap a wal-mart brand will be.
 
SantaCruZer said:
no shit. If Capcom catered to only those with a HDTV they would lose a lot of game sales.
Why would it only benefit HDTV users, though? At the very least, there is still a lot of room to grow on regular analog sets. While there is a resolution limit, heavy anti-aliasing and filtering could at least allow games to appear more clearly. CG films do not exhibit jaggies on an analog set, now do they? If they could match that image quality in realtime, that would still be a massive improvement.
 
awesome news. and nintendo fans are certainly having a hard time letting go of resident evil. :lol
 
drohne said:
awesome news. and nintendo fans are certainly having a hard time letting go of resident evil. :lol

they will have a hard time, once they're playing RESIDENT EVIL DS on Nintendoods
 
Capcom knows framerate matters.

a lesson for those of you that think 30 FPS is just fine, that also think there is little or no difference between 60 FPS and 30 FPS :D


framerate naysayers OWNED :lol
 
I found this bit more interesting than the HD stuff...

Outside of visuals, we can expect real physics from the game. Takeuchi is hoping to make the world reactive to your actions, allowing you to break things by shooting them and topple things by kicking them.

For the complex visuals and physics that will go into the game, Famitsu Xbox asks Takeuchi if it's possible that the game will use middleware, such as the Unreal 3 engine. Takeuchi responds that his team is currently investigating such solutions. Takeuchi feels that, while many Japanese developers have spent time creating their own engines until now, this requires too much money and time.
 
Hopefully a real physics engine will allow them to take a lot of the ideas presented in RE4 and really put them to use. The village area offered plenty of interaction, but it seemed limited. The areas beyond the village pretty much did away with all of it too...
 
*rejoices*

BTW, it's weird how Res Evil 5 will be released for 360 and PS3, but NOT Revolution...while it was GC exclusive this gen (well, for a while). But as someone pointed out to me before, Res Evil 4 was originally supposed to be released for PS2 (first), maybe Nintendo will get a "Capcom 5" of sorts for Revolution as well? Or perhaps we'll see a "Sega 5" this time? :P
 
maybe Nintendo will get a "Capcom 5" of sorts for Revolution as well?
I doubt that will happen, as the "Capcom 5" wasn't exactly the success it should have been...

Only RE4 seems to have really sold well, only 4 of the 5 ever saw release, and only one of those four remained GC exclusive (PN03).
 
dark10x said:
I doubt that will happen, as the "Capcom 5" wasn't exactly the success it should have been...

Only RE4 seems to have really sold well, only 4 of the 5 ever saw release, and only one of those four remained GC exclusive (PN03).

Yeah, I find it highly unlikely myself to be honest. :P
"Capcom 5" was so hyped back then...to think it would turn out like it did.
But hey, a "Sega 5" would be possible I think. 3 Sonic remakes and a couple of PSO episodes and they're all set. Hey, that's a "Sonic Team 5"!? Nevermind...:|
 
Out of the "Capcom 5", I am huge fans of 3 of the 5...Resident Evil 4, Killer 7, and Viewtiful Joe. I consider the Capcom 5 to be quite a sucess despite one getting low review scores, and one being canned.
 
dark10x said:
Hopefully a real physics engine will allow them to take a lot of the ideas presented in RE4 and really put them to use. The village area offered plenty of interaction, but it seemed limited. The areas beyond the village pretty much did away with all of it too...
I agree with this. the more unscripted the interactions become the better, and the only way to do this is by using a solid physics model. Using environments and other enemies to slow, knowck over, injure etc foes would be a welcome addition to survival horror games
 
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