Throughout this console port process we've done our utmost to only make changes when they are flagged as absolutely required by our first party partners, and any changes aim to remain faithful to the original tonality of the game, so there is no reason to be alarmed.
Our age rating as it stands for console is ESRB M-rating, PEGI 18, and USK 18 to give an idea. Still, there are other game content requirements that console platforms have in order to exist on their systems, and a portion of these changes will be visible on the PC version.
If a content change was just a texture swap, we were able to apply it to console only while keeping the PC version the same as before. However, if the change involved transforming an entire asset (like adding clothing to a character model) this was less feasible.
There are 2 main reasons that these limited asset changes may be visible on the PC version as well:
1) Maintaining multiple versions of the game with different assets and system mechanics increases the likelihood of bugs to occur in future updates, and subsequent challenges keeping the game updated across multiple versions. Think lighting or optimization issues, for example (or any number of unexpected bugs from maintaining different versions).
2) If the in-game assets were not the same it would make crossplay unusable; the game content must be equal or basically equal for multiplayer to work. Different versions of assets affects multiplayer replication, which is the ability for the server to understand what's happening in-game and host players in the same lobby/server.
Player-induced dismemberment still has a large presence in the game, but is a little more limited as to when it occurs: when alive enemies are shot they can undergo dismemberment, however once they are dead no further dismemberment occurs. (Note: The level of dismemberment itself when it occurs was not actually toned down). Ultimately, we consider this an okay compromise considering our gameplay design already dissuades use of lethal force anyway.
Image below: A single image showing how the dismemberment currently looks in our development build and will look for all platforms of the game post-console release, none of which has been toned down. A shotgun headshot, horrifying as ever.
Lastly, some character art involving torture were tuned down slightly to be less over-the-top. For example, the tortured police informant on Narcos is still missing fingers, eyes, and covered in fresh wounds and blood, but a little bit less so.
Some instances of explicit nudity for a handful of civilians and one suspect (Gerard's ghillie suit only scantily concealed himself) have been covered up a bit more.
Although we already make a substantial effort to present mistreatment against children in the game in a responsible way, we made slight thematic expansions of this philosophy in order to better meet certification standards. For example, the child on "Twisted Nerve" has had an animation change to be unconscious/sleeping, instead of the previously convulsive animation from before that had a violent appearance.
The changes with the console version are small enough that most people here wouldn't notice if we didn't say anything, but we want to be transparent. It's largely just evidence and nudity that's altered, and the texture changes don't affect the PC version.
[h3][/h3]The texture changes on console are just small things that make the evidence in levels more like hints that connect with other evidence in rather than something practically screaming 'this is illicit child stuff happening!' However, the player can easilly connect the dots based on the other evidence in the level.
This is probably one of the more extreme examples from the Streamer level, left side is PC version of the game (and will remain as such), right side is console version of the game. There is still a bunch of other evidence in the room that connects to show what's going on.
Image below: a texture example from the mission '23 Megabytes Per Second' showing how the evidence appears and will continue to appear on the PC version of the game (left) compared to the console version of the game (right)