Ready or Not | No Room for Civility



We would like to present The Quantum Sound Manager, the foundation of our new sound system

Going forward this will allow both our sound team and our level designers to better immerse the player in the moment to moment action of Ready or Not, be it hunting down the last wandering civilian from their cries alone or tracking a running suspect through the level.

- 🔊 The updated Sound Manager system or Quantum Sound Manager is a culmination of enhancements and improvements made to the audio backend of Ready or Not game, particularly with how they handle sound occlusion and obstruction.
- 🔊 Occlusion and obstruction are ways in which the higher frequencies of sounds fall off based on a number of environmental factors. The new Sound Manager system properly takes into account the distance of sounds and environmental factors to calculate occlusion and obstruction.
- 🔊 To calculate occlusion and obstruction, the new system traces multiple paths from each sound through the environment using specially placed volumes throughout each level.
- 🔊 The new Sound Manager system is more consistent and performant, and uses less system resources for sound checks.
- 🔊 To simulate obstruction, the player's angle in relation to certain sound portal points is taken into account, and an additional check is done to determine whether a door is open or closed or if there's a door at all.
- 🔊 When a player is outside, some filtering is also applied to simulate how the environment absorbs sound waves, also known as acoustic absorption.
- 🔊 In the future, the Sound Manager system will be expanded further to maximize how moving through an environment impacts

Are you actually an AI making posts?
Stan Marsh Ai GIF by South Park
 
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I love how far this game have come. When I went in on the early access it was very rough, also graphically. Now it looks super-slick. One of the bigger complaints I have is that the locomotion and controls makes it feel cumbersome, almost like forced-walking. The UX is not very intuitive. I have similar issues with Ground Branch.
 
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I love how far this game have come. When I went in on the early access it was very rough, also graphically. Now it looks super-slick. One of the bigger complaints I have is that the locomotion and controls makes it feel cumbersome, almost like forced-walking. The UX is not very intuitive. I have similar issues with Ground Branch.

I think the cumbersome movement is the key selling point of the game. It's a sim not an arcade shooter.
 


Introducing Streamer, our ambitious upcoming map that will be available with the arrival of the 1.0 release.

The phone rings, a young man is on the other side; he informs that he's planning to kill his mother, brother and take hostages as well. In no time, SWAT moves to the location.

In the meantime, Milky Toes, also known as Michael Williams, is getting ready to begin his regular streaming session. However, he is unaware that one of his fans has just made a prank call to the police station.

While Milky Toes yells at his mother to get out of the frame, the SWAT team arrives, only to be welcomed not by Michael, but his illegal Bitcoin farm.

Oh, poor Michael, you won't be able to continue your streams from prison.

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
 
only a couple days now until the version 1.0 release (December 13). I can't wait.
Here's a good overview/list of (rumored) big changes coming

 
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only a couple days now until the version 1.0 release (December 13). I can't wait.
Here's a good overview/list of (rumored) big changes coming


Wow, this sounds great. Finally adding the things I felt were missing and more.
 
I watched lirik play this when it came out to early access and already looked really cool. Looks like 1.0 adds a tons of new stuff. Now i have a good pc too so i might buy this.
 
I may check this out, I've been waiting a new SWAT game for a long time, SWAT4 was incredible and was pushing some moral boundaries and themes that were dark at the time that games rarely touched
 
Yeah the changes sound really good. I bet the game "journalist" are gonna rip this game apart though. The 'school shooting' scenario is supposedly coming that was hinted all those years ago...

Really looking forward to the campaign and the ai squad management/perma death etc. gives me original ghost recon vibes.
 
I've been playing this since the EA and it's come a long way since. My biggest issue has always been the SWAT team AI which is basically useless.. But I've heard they are hard at work trying to fix it.
 
I guess this becomes the OT? ...for us ~7 people interested lol.

I'm still playing and happy with the current state, but if this new update works as they've promised, this should be awesome. A true SWAT 4/Raven Shield sequel!
 
Bought this a few months ago. Not really my type of game but wanted to support it. Never played it yet but looks like it's about time.
 
If this has a single-player campaign with good reception, I'm in.

I added this game to my Steam wishlist 1.5 years ago. Glad it's finally getting a full release!
 
Loaded and played the bulk of my time with it on Steam Deck. Bit glitchy and needed a bit of work to get it running but it's been pretty good so far. Having gyro aiming and worked out a pretty good key binding has made it an absolute pleasure to play on the Deck.

What I find remarkable is they've done considerable work to streamline AI commands. A lot of "defaults" are in place with one button press that can get your team in position relatively quickly without scrolling through tons of commands. With a bit more tweaking on controls it's almost entirely possible to make a console port of this.

The game is a pretty good balance between playability and hardcore unforgiving sim. With more of a lean towards unforgiving sim.

Hopefully Ground Branch delivers and keep that tactical shooter train rolling.
 
Bought this a couple of years ago with free money from PayPal, it's great that it's finally more than just open a door, get insta-killed by AI terminators.

On the first mission my team went apeshit. As soon as they got out of the truck they started yelling drop the weapon, get down on the ground, in an empty parking lot. They only shut up when they got inside the building and started executing suspects. No perps left alive, it was a massacre.
 
I feel like for every improvement there is a bug. I'm going to wait for some more fixes before diving in more. My guy's arms don't even match the character model lol.
 
There was another patch today. Hasn't stopped the bad guys being extremely fast on the trigger though.

Next mission was to apprehend someone who had killed his mother and barricaded himself in his room. But the intel was wrong, the place was swarming with enemies and I got killed.

I tried again - each failure somehow increases your team's stress levels - and the enemy placement was different. This time I killed them all, plus one civilian who had the misfortune of being held hostage by somebody who was shooting at me point blank. Killing them seems to be the sensible option - there was one who got down on his knees and surrendered, then whipped out a gun anyway.

At the end of the level a goddamned therapist said he was 'staggered at the levels of aggression' in me and my team, and signed off one of them on medical leave.

CUr88M2.jpg
 
Great update but it feels like the bad guys are the Swat and my team is the rag tag bum shooters.

The enemies can laser tag your team even before you bend a corner or open a door. Considering that almost every weapon can shot across walls, when shit hits the fan you don't even know were the shots are coming from.

Besides that (edit. And the campaign progression), its one of best tactical shooters out there.
 
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I haven't figured out how to get my team working with me rather than just following them while they do the correct procedures.

Mission 3 just now, I was commanding them to breach and clear rooms, and it was all going well until one of the rooms led into the upstairs of the house and they went off up there, clearing corners and wasting suspects.

They probably would have done the whole house on their own, but I made a wrong turn while following them and got killed. Feels a bit like they could just do the mission without my intervention - sometimes they even say "you're in the way chief" if I'm blocking them.
 
does this have matchmaking with other players?
Yes, you click join public game and you're in the police station with a squad of players.

I was going to complete the campaign first, because there seems to be a lot to learn, but after my last mission I don't have enough officers to form a squad. One of them resigned and three are in therapy. That makes it extremely difficult to complete the mission, and any failure will result in me losing the last two guys.

It's a weird design decision, that's for sure. Very punishing for new players. I'd be better off restarting the campaign.
 
2 advices,
1- You can re do the gas station mission to get more officers/get your guys out of therapy
2- Get your Red 1/Alpha a shield + heavy armor, he's your point man and equip yourself a shield + pistol with laser. It will make your life way easier
 
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I think a lot of people are also coming from COD/arcade shooters and used to fast paced running and gunning.
This game is the best if you take each room slowly and meticulously. I pretty much mirror every door and always banging or flashing it before entry.
The team AI are the best for leading into rooms with you just behind them to control them from not going too far (issuing "fall in").

That creepy porn/brothel mission was pretty suspenseful where you enter the room where the hostage has a gun to their head. I wasn't quick enough to use a less lethal option and shot the assailant in the head.
 
Anyone know of a mod to prevent your team wigging out due to mission failures?

It seems such an unnecessary penalty, so now if something goes wrong I just Alt+F4 and reload the entire game. They can't stop me doing that, so why not let me quit and restart a level like any normal game?
 
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