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Real Pic January!

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My gaming tastes continues to be asynchronous with other GAF members and "hardcore" gamers in general. My list:

Yahoo Chess
Natural Selection v1.3
Starcraft Brood War
Yahoo Go
Team Fortress Classic
Tetris: The Grand Master
 
My gaming tastes continues to be asynchronous with other GAF members and "hardcore" gamers in general. My list:

Yahoo Chess
Natural Selection v1.3
Starcraft Brood War
Yahoo Go
Team Fortress Classic
Tetris: The Grand Master

You're more Hardcore than me.

That reminds me! Is Terraria a Hardcore game or Casual? My fiancee is usually a very casual gamer. (Except for TPS, she loves the hell out of those for whatever reason.) But she's clocked more hours in Terraria then I've seen her clock since we quit WoW.

CHEEZMO™;34156162 said:

You are a man of few words.

I like that.
 
Ok, so the only hat I actually own is a boring Miami Dolphins cap. So, I decided to jazz it up with something I'm sure no one else could do.....

<------

Balancing a World War II fighter plane on it.


Edit: And yes, I'm shirtless... I did this while getting ready for work so try and restrain yourself from the sexiness overload.
 
Filthy casual.

I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. Games like Homeworld or Men of War. In other words, intellectually challenging, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one and can easily be beaten on the highest difficulty setting in a week or two of practice.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.
 
My gaming tastes continues to be asynchronous with other GAF members and "hardcore" gamers in general. My list:

Yahoo Chess
Natural Selection v1.3
Starcraft Brood War
Yahoo Go
Team Fortress Classic
Tetris: The Grand Master

Oh man I used to play the shit out of those in high school. There were a lot of websites we couldn't get to so we spent a lot of break and lunch time playing those games. I didn't even know they still existed.
 
I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. Games like Homeworld or Men of War. In other words, intellectually challenging, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one mentally.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.

I think if you spent as much time playing games as you do thinking about them, you'd probably be pretty hardcore.
 
I think if you spent as much time playing games as you do thinking about them-

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I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. In other words, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one mentally.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.

As I understood, hardcore gamer meant having gaming as a main hobby/time-spender. You know, playing a high amount of games, subscribing to gaming magazines, going to conventions. This was back when gaming wasn't as mainstream/seen as a children's pastime.

The definition has changed in the past 10 or so years to mean "someone who only plays AAA games" or "someone who only plays obscure games."
 
As I understood, hardcore gamer meant having gaming as a main hobby/time-spender. You know, playing a high amount of games, subscribing to gaming magazines, going to conventions. This was back when gaming wasn't as mainstream/seen as a children's pastime.

The definition has changed in the past 10 or so years to mean "someone who only plays AAA games" or "someone who only plays obscure games."

Eh I'd consider hardcore gamer to be more of someone who buys and plays more than 3 games a year and actively keeps up with what is going on in the world of video games. I have a friend who's a gamer but he only plays FIFA and then will buy random games each year like last year he played LA Noire, Assassins Creed and Skyrim. He just doesn't branch out just like these kids who only buy COD and Madden every year.
 
I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. Games like Homeworld or Men of War. In other words, intellectually challenging, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one and can easily be beaten on the highest difficulty setting in a week or two of practice.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.

Would you consider games like Demon's Souls/Dark Souls hardcore? They are challenging games and can be hard if you are impatient. But they aren't exactly intellectually challenging, but then again do games like that even exist? Especially this gen its all about mindless shooting and hacking/slashing.
 
Would you consider games like Demon's Souls/Dark Souls hardcore? They are challenging games and can be hard if you are impatient. But they aren't exactly intellectually challenging, but then again do games like that even exist? Especially this gen its all about mindless shooting and hacking/slashing.

Portal and Braid both come to mind.
 
As I understood, hardcore gamer meant having gaming as a main hobby/time-spender. You know, playing a high amount of games, subscribing to gaming magazines, going to conventions. This was back when gaming wasn't as mainstream/seen as a children's pastime.

The definition has changed in the past 10 or so years to mean "someone who only plays AAA games" or "someone who only plays obscure games."

That's what makes a Gamer 'Hardcore', but what makes a Game 'Hardcore'?
 
I define hardcore as games designed for people who appreciate depth and variety in games. In contrast, casual games are simplified to cater to a wide audience
 
I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. Games like Homeworld or Men of War. In other words, intellectually challenging, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one and can easily be beaten on the highest difficulty setting in a week or two of practice.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.
The term hardcore has been broadened and used in various definitions that it's absolutely pointless to find a singular meaning that will be pleased the general consensus. Just the opposite, I think the context in calling someone casual as now considered derogatory. Almost in the same vain as calling someone a newb.
 
Would you consider games like Demon's Souls/Dark Souls hardcore? They are challenging games and can be hard if you are impatient. But they aren't exactly intellectually challenging, but then again do games like that even exist? Especially this gen its all about mindless shooting and hacking/slashing.

There are "tons" of puzzle games out there that requires to make your brain work :)
 
I think someone's a 'hardcore' gamer when they play a wide variety of games, follow the release dates and previews of upcoming games, and don't pigeonhole them based on their genre.

Just like a 'hardcore' film buff or a 'hardcore' porn star.
 
The term hardcore has been broadened and used in various definitions that it's absolutely pointless to find a singular meaning that will be pleased the general consensus. Just the opposite, I think the context in calling someone casual as now considered derogatory. Almost in the same vain as calling someone a newb.

I think this is where we need to look, because someone can be 'casually' into a traditionally hardcore game like Starcraft II.
 
That's what makes a Gamer 'Hardcore', but what makes a Game 'Hardcore'?

That's a good question.
I read Opiate's post wrong lol.

I guess it depends. As Opiate said, is it skill required to play, the time required to invest into a game, complexity, or something else?

A lot of games aren't really hard, or required to put up much time to invest, such as Angry Birds and other mobile games, but people manage to rack up hundreds of hours playing them. I suppose you could classify them as "hardcore".
 
Development costs are higher. Developers focus more these days on appealing to a much wider audience. Games hold your hand a lot more than they used to, and the sort of games that used to be quite complicated and hard for more casual gamers to get into, have become more streamlined.
 
Wait, today is hat day? Okay, my Jorgen costume had a crown, which probably counts, but I've changed hats (er, I mean avatar pics) because the hat here is bigger.

Anybody been to this station?
 
That's a good question.
I read Opiate's post wrong lol.

I guess it depends. As Opiate said, is it skill required to play, the time required to invest into a game, complexity, or something else?

A lot of games aren't really hard, or required to put up much time to invest, such as Angry Birds and other mobile games, but people manage to rack up hundreds of hours playing them. I suppose you could classify them as "hardcore".

When I first loaded up Angry Birds, I was amazed at the amount of content that was provided. Not speaking at all to the quality of the content, but if someone were to complete all the content with the best possible score, I'd call that guy or girl a Hardcore gamer, even if the game itself is inherently casual.

That compared with someone who puts in hundreds of hours into WoW but never gets into the end-game raid content, treats it more like a visual chat room that happens to have a game built around it. Even though the amount of time invested is similar and the games are both quite casual, the gamer defines whether it is a hardcore experience or a casual one.
 
Would you consider games like Demon's Souls/Dark Souls hardcore? They are challenging games and can be hard if you are impatient. But they aren't exactly intellectually challenging, but then again do games like that even exist? Especially this gen its all about mindless shooting and hacking/slashing.

I haven't played them, so that's difficult to say. From my understanding of the games, they are certainly more "hardcore" than, say, Uncharted. Using my definition.

But that's just it: I'm only trying to narrow down what qualities "hardcore" gamers are looking for. Let me offer it directly: if I ask the question "Hardcore gamers are particularly interested in games with __________," what would that blank be filled in by?
 
That's to be expected if we're going to have themed days. You don't have to keep up with avatar changes, though, just keep first few for collages and what not and that should be fine.
I didn't mean it in a bad or annoying way. :p Yeah, I only save the avs that were used for a decent amount of time, and 4 or 5 max, but tbh the more the better since it just gives variance to the future collages.

[EDIT] Also, I think it's only fair that people who participate more frequently in the X-Day stuff naturally will show up more in the collage, with all those variants. Seems justified. :p

You know, every post I commented on there was in some way amusing to me. It's not like I just have a habit of writing 'lol' on my posts.
Haha don't look too into it bro, I was just teasing. :p

BUT, mix a few 'haha'/'lmao'/':p's in every once in a while to give it variety, lol. :p

PS. Hardcore gamers are people who tab releases for games that may not necessarily be highly successful, or just play a lot of 'core' games in general.

Only games I find myself playing lately, tbh, is Tetris on my iPhone, while listening to podcasts.
 
I think someone's a 'hardcore' gamer when they play a wide variety of games, follow the release dates and previews of upcoming games, and don't pigeonhole them based on their genre.

Just like a 'hardcore' film buff or a 'hardcore' porn star.

That isn't how I would define a film connoisseur. Are "hardcore" gamer and "game connoisseur" two distinct titles? If so, what is the difference?
 
Let me be very direct here: if I ask the question "Hardcore gamers are particularly interested in games with __________," what would that blank be filled in by?

I think you just need "Hardcore gamers are particularly interested in games."
 
Let me be very direct here: if I ask the question "Hardcore gamers are particularly interested in games with Beards," what would that blank be filled in by?

Not really.

Hardcore gamers are particularly interested in games that challenge their abilities but also allow them to succeed and improve. That is why games that have large multiplayer community can also be seen as 'hardcore' games, whereas games like Angry Birds, where there is a direct cap at how good you can get or the best score you can get, are considered casual.

Maybe.
 
My gaming tastes continues to be asynchronous with other GAF members and "hardcore" gamers in general. My list:

Yahoo Chess
Natural Selection v1.3
Starcraft Brood War
Yahoo Go
Team Fortress Classic
Tetris: The Grand Master

Hey, does Yahoo Chess have a good chess client? I've tried soooo many online chess sites, but the client usually turns me off...
 
Okay, we're getting somewhere.

To follow up on my last post, what is the difference between a "film buff" and a "film connoisseur?" Honest question.
 
I actually get this pretty frequently (because an enormous portion of the games I play are on Yahoo! Games), and it does bring in to question what exactly makes a game "hardcore."

Before joining this site, I had simply assumed that "hardcore" games were those that tested your mental accuity and strongly pressured your decision making skills. Games like Homeworld or Men of War. In other words, intellectually challenging, hard games.

But that is very clearly not the case. Skyrim, as a most recent example, is not a hard game. Red Dead Redemption does not appear to be a hard game (I have not played it very long myself). Most of these GotY games, like Mass Effect or Uncharted, hardly test one and can easily be beaten on the highest difficulty setting in a week or two of practice.

So if it's not difficulty / intellectual challenge, what makes a game "hardcore?" This is something I've occassionally brought up on the gaming side but haven't pushed because I'm not interested in rankling feathers.
I've always assumed 'hardcore' as the forum an gaming press uses it means 'high cost of entry'. this is why games like online chess and puzzle games aren't deemed hardcore, since I could play them with my clamshell ibook just as well as I could a dual core 8Ghz processor or whatever.
 
Okay, we're getting somewhere.

To follow up on my last post, what is the difference between a "film buff" and a "film connoisseur?" Honest question.

The former just has an enthusiasm for film. The latter is a haughty snob who only watches Azeri silent cinema from 1968-'73.
 
Games like Demon Souls and Dark Souls are becoming less common. It's really not where most developers priorities lie anymore. With the multi-million budgets AAA games have, Developers/Publishers want to make sure they maximise the potential profit. They've done that by appealing to a wider audience.
 
So what are similar qualities for games? We don't have to be absolutely quantitative here. I'm simply looking for broad qualitative judgement.

Are "hardcore" games defined by their great graphics?
I don't think so.

Are they defined by how much fun they are?
Fun is subjective, so no.

Are they defined by how intellectually challenging they are?
Not necessarily, but yes in some cases.

Are they defined by their ability to provide escapist fantasies?
Also subjective, so not really.

Are they defined by their ability to appeal to a wide demographic of people?
Ding ding ding! At least in certain cases, a hardcore vs casual game can be defined, imo, by their accessibility moreso than perhaps their sales or user base.

There are lots of different qualities we can talk about -- that's just the first few I pulled off the top of my head.

Let me be very direct here: if I ask the question "Hardcore gamers are particularly interested in games with __________," what would that blank be filled in by?

Bolded my thoughts. That last sentence though, I find hard to answer because to call a hardcore gamer 'hardcore' you would have to know what games he/she is applying to classify them as such.

Basically, I would say a hardcore game is something that is appealing to hardcore gamers, which can be defined by the games they play. And that makes little sense, so I'll leave it with that. :p
 
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