Launch games do sell well, assuming that there are a few million units available for launch.
Nothing is going to sell "well" if it is selling to a fraction of 200,000. I don't know why any publisher would not just sit back and wait six months and see how things go. Absent moneyhats and the like.
Nothing is going to sell "well" if it is selling to a fraction of 200,000. I don't know why any publisher would not just sit back and wait six months and see how things go. Absent moneyhats and the like.