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Reggie discusses the Revolution controller

Forget the buttons! :D


Source: CNN's ''Game Over'' column


"For the fist time, a controller will allow you movement in every direction," Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, explained to me. "Obviously left and right, but you can also move in and out, pitch and yaw."...

..."What I believe many developers will choose to do is take full advantage of the telescopic and movement aspects of this controller and make it so games are not very button dependent," predicted Fils-Aime...

..."It is very responsive to the way your hand or wrist moves," said Fils-Aime. "Frankly, that's why developers have responded so enthusiastically to this. The hand motion is very straightforward but the possibilities of what you can do are quite mind-blowing."
 
I agree with that bolded quote. This is a new way to play, and developers are going to have to do away with some previous notions of how to control a player. People cite the lack of buttons as a negative (honestly, it could probably use 1 more by the A button), but with the new found motion you get new ways to control parts of a game.

It's going to be interesting to see how developers address this rather 'fundamental' shift in control.
 
XMonkey said:
I agree with that bolded quote. This is a new way to play, and developers are going to have to do away with some previous notions of how to control a player. People cite the lack of buttons as a negative (honestly, it could probably use 1 more by the A button), but with the new found motion you get new ways to control parts of a game.

It's going to be interesting to see how developers address this rather 'fundamental' shift in control.

umm, still can't see a fighter w/ that thing..err controller.
 
I think Nintendo is going to ship all Revolution systems with that "classic controller" shell anyway, so this is a non-issue.

They'd have to be incredibly stingy to insist on selling that seperately.

I hope the "classic controller" shell has the SNES diamond-button layound and not the GameCube layout.

Screw Tekken though ... Namco should make a Soul Calibur spin-off specifically for the Revolution with sword combat. I bet that's already in development though since Namco/Nintendo are so close and the idea is an absolute no-brainer.
 
Doube D said:
umm, still can't see a fighter w/ that thing..err controller.

Fighters are the biggest challenge, I suppose. I can't think of a good way to do it without an accessory, or they could just go with their shell idea.

FPS is easy, we've gone over how to do those in the other thread. Analog for movement, move the controller to aim, there are 2 trigger buttons on the analog control, then you can use the D-pad + A + B for whatever else you want to do.
 
soundwave05 said:
Screw Tekken though ... Namco should make a Soul Calibur spin-off specifically for the Revolution with sword combat. I bet that's already in development though since Namco/Nintendo are so close and the idea is an absolute no-brainer.

That would make me a very, very happy man.
 
I love this man

fils-aime4.jpg


che.jpg


tattoo.jpg
 
Screw Tekken though ... Namco should make a Soul Calibur spin-off specifically for the Revolution with sword combat. I bet that's already in development though since Namco/Nintendo are so close and the idea is an absolute no-brainer.

3D fighters could work very well. Might be worse with 2D fighters using many buttons though. I guess only use Classic controller for them!

I am very interested how Nintendo is going to pull of a new Mario with this controller. I bet they have ideas of it since Mario has always been an important game in mind for nintendos past controllers.
 
Shell idea is perfect.

SNES diamond face layout. L/R shoulder buttons SNES style. Maybe L2/R2 analog triggers (for GC compatibility). Two analog sticks.

That should be able to play any NES/SNES/N64/GC title and any multiplatform title.

Slide the Revolution controller in and you got a d-pad there and it does all the rumbling/wireless transmitting work, so its just a piece of plastic really.
 
Are hardcore fighter fans scared of having to master a new technique?

Why couldn't a game make use of the positioning and movement of attacks rather than a combination of buttons? Moving the remote in a downward swoop to the right followed by a tap of the trigger for an uppercut. Without pushing the trigger you fake the punch and can follow it up with a downward punch by looping the remote in an over the top arch shape.
They could just create specials based on directional movement combinations and trigger or A button pushed.

It isn't hard. What is hard is getting people stuck in their ways to take the challenge of mastering a new gaming talent.
 
When I saw it last night, I was shocked too. I didn't even know it was coming, just noticed GAF was down for a bit. Now that I know what this does, I couldn't be more excited.

Has anyone wondered if Nintendo would go back and tweak some of their old games for this new control scheme? That might be kinda cool too, Mike Tyson's Punchout baby!
 
soundwave05 said:
I think Nintendo is going to ship all Revolution systems with that "classic controller" shell anyway, so this is a non-issue.

They'd have to be incredibly stingy to insist on selling that seperately.

What's this "shell controller" thing? There was nothing on Iwata's speech about this. Did I miss something or are people confused?
 
Sunski said:
Are hardcore fighter fans scared of having to master a new technique?

Why couldn't a game make use of the positioning and movement of attacks rather than a combination of buttons? Moving the remote in a downward swoop to the right followed by a tap of the trigger for an uppercut. Without pushing the trigger you fake the punch and can follow it up with a downward punch by looping the remote in an over the top arch shape.
They could just create specials based on directional movement combinations and trigger or A button pushed.

It isn't hard. What is hard is getting people stuck in their ways to take the challenge of mastering a new gaming talent.

I could eventually teach myself to type with my feet or drive a car with a pair of paddlewheels, too, but why would I when I've already spent years learning to do those things the normal way, to the point where they're second nature? My enjoyment of games isn't dependent on learning a new control mechanism--if anything, the opposite. Thanks for trying to make everyone who doesn't agree with you out to be some sort of gaming Luddite who's standing in the way of Nintendo's drive for progress. :p
 
Yes there was. He said...let me see if I can get the exact words...

"But how will existing games be played with this controller? How can I play virtual console games, Nintendo games using Revolution virtual console features, some people might already be wondering about this. In order to prevent the console video becoming overly complicated, we did not explain how we would solve this. However, by taking advantage of the controller expansion feature you will be able to play the exisiting games, virtual console games multiplatform games using what we call the classic style expansion controller. This is an expansion controller with the shape of existing controllers into which the freehand style controller can be inserted, so please rest assured all your favourite games will play well on Revolution."
 
Mama Smurf said:
Yes there was. He said...let me see if I can get the exact words...

"But how will existing games be played with this controller? How can I play virtual console games, Nintendo games using Revolution virtual console features, some people might already be wondering about this. In order to prevent the console video becoming overly complicated, we did not explain how we would solve this. However, by taking advantage of the controller expansion feature you will be able to play the exisiting games, virtual console games multiplatform games using what we call the classic style expansion controller. This is an expansion controller with the shape of existing controllers into which the freehand style controller can be inserted, so please rest assured all your favourite games will play well on Revolution."

Ahhh nice...so more stuff to buy? :lol
 
DCX said:
The good=exlusive content
The Bad=very little multi-platform games


DCX

How's that different from the last two Nintendo consoles?

The way I see it, if third parties aren't gonna be on board anyway, might as well make something new and interesting.
 
There will be a big difference in price from the offset anyway seeing as MS and Sony consoles will be around $400 and the Rev is likely to be $200. So that saving allows you the ability to get the shell controller and whatever else there may be....which i don't think will be too expensive anyway the way nintendo is with their hardware pricing these days. Also the games are likely to be cheaper than on the other two consoles aswell. Seeing as here in the UK we will be getting charged abour £45 for PS3 and X360 games and with the Rev being much cheaper and easier to develop for (as Iwata claims) i think we'll probably get charged the same as current gen games.
 
Not sure why people think that this controller means lower third-party support. There *are* gaemcube ports on the side of Revolution...they can just design around the GC controller if they want.
 
soundwave05 said:
I think Nintendo is going to ship all Revolution systems with that "classic controller" shell anyway, so this is a non-issue.

They'd have to be incredibly stingy to insist on selling that seperately.

I hope the "classic controller" shell has the SNES diamond-button layound and not the GameCube layout.
I really doubt they'll ship the Revolution with the classic controller shell in addition to the analog expansion controller. I can really see Nintendo selling it separately and giving buyers a few classic downloads for free with it.
 
Seeing how BC is such a big deal here I think it's a given a regular controller will come packed together with the new one. Also some Revolution games might come out that have the regular controller in mind. But still, the majority of Revolution players, that is housewives, grannies, business men, girls, without a doubt will prefer the new "remote" controller, and because of that eventually it's gonna be the standard for all Revolution games.
 
XMonkey said:
This is a new way to play, and developers are going to have to do away with some previous notions of how to control a player.

Most US developers can barely handle creating innovative ways to use the DS's touch screen. Are they really going to spend much time figuring out new ways to control a player with the Rev's controller? Hrm...
 
Fighting games are easy

Get 2 of the magic wand, one for each hand. Basically, the left wand controls the left hand and feet and the right wand controls the right hand and feet.

Players can punch by punching while holding the wand, or even block by crossing the wand in a blocking motion. Since the wand can detect motion in 3D space well, your fighting skills can be limited by how fast you can actually punch. No more couch potato players, we can get a good workout with this.

Kicking can easily be controlled by holding down the B button. Hold down B on the right wand to control the kicks and the same with the left.

I can see developers selling attachments where they can sell wrist and ankle sensors to connect to the wand too. Or they can sell velcro products to connect a wand on each limb.

The only problem is now I have to move all my furniture out of the way so I don't break anything. Maybe Nintendo intends that we start playing standing up?
 
For those of you who missed it Iwata did say that they would sell versions of their traditional controllers that would attach to the Rev controller. Easy solution for fighting game would be to use the snes controller. Easy!
 
Reggie!!! said:
..."What I believe many developers will choose to do is take full advantage of the lack of buttons on this controller and make it so games are not very button dependent," predicted Fils-Aime...

fixed
 
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