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Reliving the party: Metroid Prime

Metroid Prime was a good step in the right direction for a stale, formulatic series. I haven't played Echoes yet, but I have great hopes for Hunters, which sounds excellent.
 
Matlock said:
Metroid Prime was a good step in the right direction for a stale, formulatic series. I haven't played Echoes yet, but I have great hopes for Hunters, which sounds excellent.

Go away.
 
Matlock said:
Metroid Prime was a good step in the right direction for a stale, formulatic series. I haven't played Echoes yet, but I have great hopes for Hunters, which sounds excellent.

Huh? Metroid NES, MEtroid GB, then Super Metroid... there were only three games using the "Metroid formula," and of those only SM really even counts. Even then, they each came out so far apart (generational gaps) that you could not even remotely call them "stale." If you are referring to Metroidvanias then that is different. There's be one of those like every year for a long time, but the Metroid series itself was never stale.
 
Man can only navigate extremely similar 2D environs with almost identical gameplay elements and no developments for so long before he gets tired of it--Metroid Fusion was one of the two forks in the road for the Metroid franchise, adding so much to the formula. The other fork, of course, was Prime.

The Prime series is still getting support, and has performed admireably.

Fusion had "Dread" as a sequel, which vanished.

Hopefully the latter comes back into production.
 
I do still enjoy the 2D Metroids. Still hoping that another one will be made as well, maybe E3 will give us answers there.

And another insight as to the level designs of Prime 1 and Prime 2, I don't know if this is the proper way to say it, but I think that Prime's designs just seemed to make more "sense" than Echoes. In Prime I get a feel for how everything is layed out and eve why it is layed out in that way. Echoes, with the exception of Sanctuary Fortress and a few areas didn't feel as continuous as Prime's.
 
Ark-AMN said:
One thing I enjoyed that a lot of people didn't was the scanning. I dunno, but I always enjoy reading about items or details within the game that most other games don't even give a hoot about (like, why is there a geo-thermal base in Magmoor Caverns? Its because the Space Pirates' main Dynamo was becoming unstable, or all the information in the Frigate about the Parasite Queen's escape and the events that led to the ship's evacuation pre-Samus' arrival).

I sure hope they continue this in MP3, even if for some reason, people don't care for it.
Same here. I thought the scanning added more to the game than cutscenes could ever do. Instead of sitting throught five minute cutscenes, the game told its story through lore, the creatures, and the space pirate logs which I though was brilliant. Sadly, Echoes regressed in that regard so hopefully MP3 will go back to what made Prime so great in the first place.
 
Matlock said:
Man can only navigate extremely similar 2D environs with almost identical gameplay elements and no developments for so long before he gets tired of it--Metroid Fusion was one of the two forks in the road for the Metroid franchise, adding so much to the formula. The other fork, of course, was Prime.

The Prime series is still getting support, and has performed admireably.

Fusion had "Dread" as a sequel, which vanished.

Hopefully the latter comes back into production.

You really don't know what you're talking about.

Super Metroid was a vast improvement to the Metroid/Metroid II formula. It's one of the best games ever made. You say "Man can only blah blah for so long before he gets tired of it".

Um, there were years without a Metroid game between Super Metroid and Prime/Fusion. So how were you "tired" of it after Super Metroid and the Fusion, which was actually a BACKSTEP for the 2D series (in terms of being incredibly linear, the settings looking too much alike, and even music). Fusion in no way "added so much" to the formula.

Sir, I don't understand how you write for a gaming site.

My Arms Your Hearse said:
Don't play Echoes. It is simply MP redux, only vastly more tedious.

Don't listen to him. It's a fantastic game. Most people find the first better, but some like the second better (I'm not one of them, personally).

No matter what though, it's still fantastic. Nothing wrong with being "MP redux". You can get it for 10-15 bucks.
 
My Arms Your Hearse said:
Don't play Echoes. It is simply MP redux, only vastly more tedious.

Yeah, I got really bored with it, not to mention stuck trying to find those stupid keys in the beginning. I touched it once this year, and gave it up completely.

If it's as good as people say it is, I might as well read a FAQ and try again.
 
These threads are SO FUCKING ANNOYING....

not because I don't like the game, but because

1- I didn't finish MP2, mostly b/c I just couldn't get into it
2- These threads make me want to play through MP all over again in Hard mode, but I traded in my GC when I lost my job last year... and I don't want to buy another GC cause Rev's coming out soon enough for me to wait.

... but you guys are making it soooo difficult!

ps - definitely GOT-Gen
 
I <3 Katamari said:
Super Metroid was a vast improvement to the Metroid/Metroid II formula. It's one of the best games ever made. You say "Man can only blah blah for so long before he gets tired of it".

Um, there were years without a Metroid game between Super Metroid and Prime/Fusion. So how were you "tired" of it after Super Metroid and the Fusion, which was actually a BACKSTEP for the 2D series (in terms of being incredibly linear, the settings looking too much alike, and even music). Fusion in no way "added so much" to the formula.

Except, when Super Metroid took that trip back to where it all began, it gave up a lot of atmosphere that permeated the first two games. Instead of being a tense and isolationist adventure, Super Metroid eschewed that for the more mission-concentrated feeling. I just don't feel as if it were an even tradeoff for the improved production quality.

Metroid Prime rehashed Super Metroid's feeling to an extent, but the much-hated visor scanning spun the plot to a very hopeless and lonely tale. Adding that in with the much more diverse gameplay options for combat and exploration afforded by the third dimension, Prime one-upped the legend with an experience closer to the original intent.

Fusion takes the opposite route, making a far more linear setup with gameplay as organic as the Fusion suit itself--freedom to move and shoot around the area were the most notable improvements. Also, even though the setting was rather desolate and spooky, there was a small bit of humanity lingering. What could be the memory of a love long since past takes the point as Samus' AI guide--which leads to a lot of questions that were opened and hopefully do not stay unresolved.

In atmosphere, character development, and gameplay, I feel the newest Metroid games trump the older ones. Just a preference, really.

Sir, I don't understand how you write for a gaming site.

Neither do I, but that doesn't excuse the insults.
 
R-User! said:
This thread needs pics......... :(
1635.jpg

7502.jpg

7510.jpg

7514.jpg

metroidprimeguide_32.jpg

metroidprimeguide_52.jpg


Note: Pictures absolutely do not do this game justice.
 
I have picked it up 3 times and just can't get into it. Maybe it's because my whole life has been a steady diet of FAST FPS games like Quake, DOD, UT, etc. That MP feels like a sluggish, slow, unresponsive game to me.

The graphics are beautiful, the boss fights are fun and the HUD and mapping is very nice. But it's hard to want to keep playing a game where I feel like I am walking in molasses.


Don't hate me. I agree its a nice game .. but I don't see how people say its the best game of the generation.
 
Chrono said:
Metroid Prime is an awesome, awesome game - up there with Resident Evil 4 imo.




That one looks like a really bad toy set or something.

Yeah, that one's from an early build. I agree.
 
ToxicAdam said:
I have picked it up 3 times and just can't get into it. Maybe it's because my whole life has been a steady diet of FAST FPS games like Quake, DOD, UT, etc. That MP feels like a sluggish, slow, unresponsive game to me.

The graphics are beautiful, the boss fights are fun and the HUD and mapping is very nice. But it's hard to want to keep playing a game where I feel like I am walking in molasses.

FPS =/= FPS

Really, you're playing wrong. The point isn't the action. The point is the adventuring, the environments, exploring, and it's something that you just don't get in your run of the mill FPS.
 
the top one is from E3 2001, actually. It's amazing how much they upgraded the visuals in the final year of production.

Btw: this thread needs some Metroid Prime MP3s.
 
As an aside, I feel the trappings of the FPS genre both do and don't work in Prime's favor. It enhances the experience, but the gameplay that is essentially the Zelda engine with a camera INSIDE YOUR EYES (oooOooOOoo) makes some cognitive dissonance that's hard to get over.
 
... just... no, Andy.

The Metroid Prime Main Menu theme doesn't get enough love (remix of the classic metroid title theme).

Neither does the Prime 2 title theme or the Prime 1 title theme.
 
Super Metroid was (and I guess still is, really) my favorite game for a long, long time. When I heard that two new Metroid games were coming out, I almost didn't believe it at first. Then when Prime came around, I played it at Best Buy a few times (the intro) and thought it was OK. I didn't own a Cube, but when the price dropped to $129.99 I think with one of a few titles for $29.99 (something like that), I bit.

I had no idea how much I would end up enjoying the game. I should have had higher expectations given my love for the franchise, but like many I was a little skeptical of the first-person viewpoint, an American team working on it, and all that. The game started off high and just kept getting better and better. It's easily the most memorable gaming experience for me this gen (SotC a close second). I also loved MP2. Like most, I enjoyed the first one more, but 2 was still a fine game, and Hard Mode on both games offers a great challenge (especially MP2).

MP3 is my most anticipated game of next gen. Bring it Retro!
 
Matlock said:
As an aside, I feel the trappings of the FPS genre both do and don't work in Prime's favor. It enhances the experience, but the gameplay that is essentially the Zelda engine with a camera INSIDE YOUR EYES (oooOooOOoo) makes some cognitive dissonance that's hard to get over.

Wow... Just, wow.
 
SnakeXs said:
FPS =/= FPS

Really, you're playing wrong. The point isn't the action. The point is the adventuring, the environments, exploring, and it's something that you just don't get in your run of the mill FPS.


That's my problem, I don't want that in an FPS. I would've enjoyed this game 100% more if it was third person .. or at least offer that camera angle when I chose it (expecially when traversing large expanses).
 
ToxicAdam said:
That's my problem, I don't want that in an FPS. I would've enjoyed this game 100% more if it was third person .. or at least offer that camera angle when I chose it (expecially when traversing large expanses).

Well then I'm sorry you can't be open minded enough to enjoy the game for what it is, a unique adventure title in the first person perspective, and not what it isn't, a fast pace run n' gun. =\

Edit: Upon rereading this, I noticed it sounded way more offensive/aggressive t han I intended. It wasn't meant with any mailce. :)
 
ToxicAdam said:
That's my problem, I don't want that in an FPS. I would've enjoyed this game 100% more if it was third person .. or at least offer that camera angle when I chose it (expecially when traversing large expanses).

It being in third person would have taken away from much of the atmosphere it created in first person. I don't know, it's very easy for me to adapt to different controls and experiences.. I don't go into videogames with preconceived notions about what the game should play like, sometimes I have expectations, but I don't shun a game because it's not what I expect it to be or play like, instead I embrace it and accept it for what it is.
 
I agree that this game had to be done in 1st person, it's just too much exploration and the game itself is too pretty to not be FP.
 
CO_Andy said:
Matlock's least favorite games:

Metroid Prime
Resident Evil 4
Yoshi's Island
Zelda: OoT

What are you talking about? I gave examples of how I thought Metroid Prime was great...

Seriously, I'm confused at you people more than usual tonight.
 
Flipmo23 said:
I agree that this game had to be done in 1st person, it's just too atmospheric, which FP draws you into in a way that any other view just can't do.

Fixed.
 
Matlock said:
What are you talking about? I gave examples of how I thought Metroid Prime was great...

Seriously, I'm confused at you people more than usual tonight.


I thought you spelled out a good reason why you didn't like it .. I don't understand why people get so hostile.
 
I think the problem with Echoes, in comparison to Prime, was that the level design was just a bit too convoluted and slowed down the game. That, and the silly fetch quests throughout the game (seriously, what is with Retro and their fetch quests?) that slowed it down only further. What Echoes did do, however, was make some of the finest boss battles in the series.

GaimeGuy said:
The Metroid Prime Main Menu theme doesn't get enough love (remix of the classic metroid title theme).

Neither does the Prime 2 title theme or the Prime 1 title theme.
Too true, I used to just leave the main menu screens for both games on simply because I loved the music (and the graphic design even).
 
Matlock said:
As an aside, I feel the trappings of the FPS genre both do and don't work in Prime's favor. It enhances the experience, but the gameplay that is essentially the Zelda engine with a camera INSIDE YOUR EYES (oooOooOOoo) makes some cognitive dissonance that's hard to get over.
NO.
 
el jacko said:
Too true, I used to just leave the main menu screens for both games on simply because I loved the music (and the graphic design even).

Same here man. Both games have my favourite intro screens this gen. It immediately lets you know of each games quality before you've even started playing. :P
 
Matlock said:
You went from "that post is hard to understand" to a nondescript statement of disagreement. So which is it?
I'll respond to it. *shrug*

I can definitely see where you're coming from with the Zelda comment; in fact, I think had the game been third-person the gameplay would've been little more than "Zelda in space", which would not be cool. However, I do think the mere fact that the game is constantly in a FP perspective adds enough change to make the two control schemes different enough (not to mention all the other parts of the game to differentiate the two). I guess it's a matter of opinion.
 
Matlock said:
You went from "that post is hard to understand" to a nondescript statement of disagreement. So which is it?
Both. It's hard to understand, and it warrants a NO. As in absolutely no validity to that statement, regardless of the fact that it is an opinion. A retarded one.

It's funny how people can find all these abstract ways to criticize a game, no matter how good it is. It's one of the most innovative games of this Gen, let alone ever. But no, to you it's too much like Zelda [of all games, what is it, the Z-targeting? makes no sense, but I really don't care for you to explain].

I would love to further my opinion and overall love for this game, but I have to go salt the sidewalk cause the blizzard is crazy out here.
 
Flipmo23 said:
Both. It's hard to understand, and it warrants a NO. As in absolutely no validity to that statement, regardless of the fact that it is an opinion. A retarded one.

It's funny how people can find all these abstract ways to criticize a game, no matter how good it is. It's one of the most innovative games of this Gen, let alone ever. But no, to you it's too much like Zelda [of all games, what is it, the Z-targeting? makes no sense, but I really don't care for you to explain].

I would love to further my opinion and overall love for this game, but I have to go salt the sidewalk cause the blizzard is crazy out here.



...and his opinion is retarded?



:roffles
 
What you're seeing as retarded, foul criticism of Metroid Prime is me trying to rationalize the problem many have with the way the game performs. Using what is essentialy the Zelda engine as modified for a first person game can prove to be difficult for some to figure out--it's not really the first thing you think of using.

As for why it seems like the Zelda engine, everything--from movement, to the targeting, to combat in general feel much akin to the Wind Waker and Ocarina of Time games. It's hard NOT to draw the connection between the two, when having experience with them both.

That is not to say that I dislike it, which you'd note if you looked up a few posts.

But hey, throw insults my way, I enjoy your irrational hatred.
 
gaimeguy the song of MP title screen you posted stops at 20 seconds or something like that.
 
Matlock said:
What you're seeing as retarded, foul criticism of Metroid Prime is me trying to rationalize the problem many have with the way the game performs. Using what is essentialy the Zelda engine as modified for a first person game can prove to be difficult for some to figure out--it's not really the first thing you think of using.

As for why it seems like the Zelda engine, everything--from movement, to the targeting, to combat in general feel much akin to the Wind Waker and Ocarina of Time games. It's hard NOT to draw the connection between the two, when having experience with them both.

That is not to say that I dislike it, which you'd note if you looked up a few posts.

But hey, throw insults my way, I enjoy your irrational hatred.

I believe that's what Retro was going for...and hey, I like it that way.
 
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