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Remember... Superman 64 by Titus?

It was the most un-controllable games ever! Supes stumbling around was one of the funniest gaming experiences ever. To this day I still think it is worst game I've ever played. The storyline about Lois and the other in the virtual would was great and the terrible music looped so much I wanted to break my N64!!! It was so bloody stupid I laughed so hard and some parts that I cried!

Anyone else play this beauty way back then?

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Oh! I still don’t understand why you had to fly through hoops that Lex Luthor has inexplicably left suspended in the air!! :lol :lol :lol
 
Unfortunally I do remember it. It's one of those games so awful you really have to play it to believe how awful it is. Here's hoping you can download it on the Rev!
 
No, but I did recently buy a copy of Dragonheart for the Playstation. Good God. If Caim runs too fast or swings his sword around too much, he gets winded and has to take a breather. The game moves like molasses, and I've seen better 2D visuals in Genesis games. Unbelievable.
 
I remember my best friend and I walked into a rental store the day it was released and saw it sitting on the shelf next to Killer Instinct: Gold and thinking..."man, KI was absolute shit on the N64 but we've played that already so let's give Superman a shot".

I find myself forever regretting that decision.
 
I know I'll get hammered for this, but I liked it. I actually did.

I mean, yeah, it was mechanically a disaster, but it was so cool to fly. I love games where you get to fly. Such a liberating experience.

It was a mess, but some of the levels were pretty cool. Some not so much.
 
Superman 64 is the Plan 9 From Outer Space of video games. Its awfulness is of legend, and simply must be experienced by anyone that considers their self a gamer.
 
Y2Kevbug11 said:
I know I'll get hammered for this, but I liked it. I actually did.

I mean, yeah, it was mechanically a disaster, but it was so cool to fly. I love games where you get to fly. Such a liberating experience.

It was a mess, but some of the levels were pretty cool. Some not so much.

You will probably love the new Superman Returns game then (you may die or something!)

Whatever happed Titus anyway? Are they still going?
 
jarosh said:
VIRTUAL REALITY METROPOLIS!!

The story was borderline retarded.

I was so young and I got it for my birthday. I guess...when you want to like something.....if you try really hard....you will.

Keyser Soze said:
You will probably love the new Superman Returns game then (you may die or something!)

Whatever happed Titus anyway? Are they still going?

Never tried it. But it probably wouldn't have the same effect on me as it did when I was....what year did this come out?
 
Y2Kevbug11 said:
I know I'll get hammered for this, but I liked it. I actually did.

I mean, yeah, it was mechanically a disaster, but it was so cool to fly. I love games where you get to fly. Such a liberating experience.

It was a mess, but some of the levels were pretty cool. Some not so much.

Oh, so I'm not the only one.

It was a worthy experience, but I don't think it was worth the money my parents payed for it. Still not the "oh my god" worst game ever.

I still own it, hahah.

And yeah, Titus kicked the bucket two years ago. I remember the thread.
 
ALL gamers need to play this game. It is, and will always be, the worst videogame ever created.

(This is coming from a man who actually...PURCHASED E.T.)

GREAT History lesson.

The best part about this game, is not the horrid graphics, story, glitches, fog, e.t.c. It's the fact that the game itself decided when, or what the button presses would do.

Nothing can make your blood vessles pop faster then thinking you pressed the right button, but the game said otherwise. I actually thought I was losing my mind for awhile before other people started saying the same thing.
 
moku said:
ALL gamers need to play this game. It is, and will always be, the worst videogame ever created.

(This is coming from a man who actually...PURCHASED E.T.)

GREAT History lesson.

The best part about this game, is not the horrid graphics, story, glitches, fog, e.t.c. It's the fact that the game itself decided when, or what the button presses would do.

Nothing can make your blood vessles pop faster then thinking you pressed the right button, but the game said otherwise. I actually thought I was losing my mind for awhile before other people started saying the same thing.

I played more than halfway through Drake (Xbox), and I saw some pretty stunning bugs, but that one's new to me.
 
sonarrat said:
I played more than halfway through Drake (Xbox), and I saw some pretty stunning bugs, but that one's new to me.
Drake wishes it could be Superman 64. Very few games are so monumentally bad. Big Rigs has it beat, but few others can touch it.
 
teruterubozu said:
I remember something like picking up a truck, and instead you end up wearing the truck. :lol
One other thing. The game decided how much time you had left in certain instances, arbitrarly.

You would complete something, in the same time as before, but you would have a shorter amount of time to complete the next task.

It made zero sense.

I would love to meet someone who had enough in them to finish this flaming turd. I want to congratulate them.
 
teruterubozu said:
I remember something like picking up a truck, and instead you end up wearing the truck. :lol

yeah. Oh the horrible sub-mission quests. SAVE THESE PEOPLE FROM..car thing.

I finished it. :)

I remember one level where I had to free someone from behind a forcefield with water level rising...and another in a parking garage....that was bad. The entire level was one texture.
 
moku said:
ALL gamers need to play this game. It is, and will always be, the worst videogame ever created.

Worse than Aidyn's Chronicles? My friends and I laughed ourselves to tears by just looking at screenshots and reading reviews for that game.
 
The game is about as shitty as they come, but I've played worse. Simpson's Wrestling, anyone? Garfield for the NES? I don't want to dig for more horror in my mind right now.
 
Aidyn isn't that bad. Also got really far in that one. The graphics and sound are pretty miserable, but I enjoyed the combat engine....because I was secretly a young masochist with a lot of money.
 
I sometimes wonder how bad the game was-SuperMan64. I mean we've heard so many awful things about the game from both the media and gamers. I'm trying to imagine an experience where when opening the box it starts to smell like shit as the game makes a run for ones wallet before finally flushing itself down a toilet as a last goodbye. That said though,one of the worst I've played but still had a good laugh at was Rune:Viking Lord for the PS2,wooo man that was bad.@@
 
Zerodoppler said:
The game is about as shitty as they come, but I've played worse. Simpson's Wrestling, anyone? Garfield for the NES? I don't want to dig for more horror in my mind right now.

That's the thing - bad games now are like bad movies, you can at least laugh at them because their production values are usually as miserable as their mechanics. In the 8-bit and 16-bit eras they were just torture.
 
Renegade24 said:
Superman 64 was named worst game ever by EGM. Why even create a thread on this POS?

For that same reason? :lol
 
i bought this game way back when, still have it . never finished it.

the rings pissed me off more then the rest of the game.
 
Never actually had the pleasure of playing it. I'd definitely get it it it was available for download on the Revolution, morbid curiousity and all that. Didn't it sell a huge amount, or was that just people having a laugh?
 
Chibbi Brady said:
Never actually had the pleasure of playing it. I'd definitely get it it it was available for download on the Revolution, morbid curiousity and all that. Didn't it sell a huge amount, or was that just people having a laugh?

I think it did sell a good sum, because a lot of people bought onto the hype train.
 
I have to agree, in my time at GF, this was the worst game I played. Even the Titus rep was basically saying, "...be gentle... please?" The only game that was as bad as Supe 64 was some Atlus plumbing platformer for PS One. Fury or SuperTeeter dragged me over and made me play one level to see how bad it was. After one level, you wanted to kill yourself... seriously.
 
This game looked worse with each year this game was shown off.

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1997 - I was looking forward to this game right here..

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1998 - ....I was worried about this game at this point

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1999 - I felt bad for myself after buying this game.
 
Eggo said:
Yup! That's the one... published by Atlus in the U.S.

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Oh yeah, that's right. It was "Hello Charlie" in Japan and published by Enix over there.


Dude, I'll never forget the "incident" at La Cienega and Wilshire. :lol:lol
 
teruterubozu said:
Oh yeah, that's right. It was "Hello Charlie" in Japan and published by Enix over there.


Dude, I'll never forget the "incident" at La Cienega and Wilshire. :lol:lol

Hey, I don't know who you are but you've just narrowed it down to about 3 people. PM me to let me know. (sorry, not trying to derail this Superman 64 appreciation thread)
 
A friend of mine who used to work at EB had a contest with other employees to see who could sell the most copies of this.

He won with ten :(
 
This was just one in a long line of N64 rentals I took back and said "this game is defective ... now I will rent wcw revenge/goldeneye/turok for the 100th time." N64 had a dozen awesome games, but a shitload of really bad ones.

It's a shame I couldn't spend more time with it and enjoy all these fanatstic "features" this game had. It's one of the few games I took back to Blockbuster within an hour. It was that bad.
 
[url=http://ign64.ign.com/articles/121/121957p1.html]IGN64 Superman 64 Preview[/url] said:
Titus' Superman game, based on the animated series of the same name, is a good attempt to make the most out of a powerful license, but the end product falls short in both gameplay and graphics. The fact that it's Superman just isn't enough to make it fly.

The game was approved to be released last November but was delayed due to what we'll call a "lack of faith" in the project. The return to the drawing board has obviously restored enough confidence to actually release the game, but that doesn't mean the game has been done right.

The Superman television show does have a blocky, square-jawed main character but that doesn't mean the blockiness in the N64 game is acceptable. There's quite a bit of fog in all of the outdoor levels (seven of 14 levels are outside) because, Titus says, the outdoor worlds are so expansive. Then there's all of the clipping and jagging going on whenever there's movement. The primary colors are well represented along with a host of greys. In spite of all this, the game looks pretty good.

The control scheme is a little awkward as well, partly because Superman can fly at any time in the game, whether indoors or out. The Z-trigger is jump but when you follow it up with the B button, our hero flies away with the greatest of ease. The Z button also commands Superman to land softly but it takes a while to get to the ground. Use A to punch and the R shoulder button to brake and then hover while flying. The biggest pain in the game is that you can't use the C buttons for all of the superpowers until you pick them up somewhere in the level. What the hell is that? Super cold breath, heat vision and X-ray vision are all there but you've got to earn them if you're going to save the universe.

The one-player game starts off with some very easy missions that more or less serve as a tutorial to teach you the skills you'll need to complete the game. How easy, you ask? The early missions include following a neat little 3D compass to a designated area within a certain time limit. The assumption is that flying is the fastest way to get there and you've got to figure out how to get airborne and get moving. Thrilling.

Flying around in your red boots is pretty fun initially since you can go virtually anywhere and see everything. But it's just not enough to get this game off the ground because eventually, you'll want to do something fun and challenging... and that never happens. We didn't get far enough to face any bosses but I would imagine defeating one of them would be a heck of a challenge with the weird controls. On one mission, we were supposed to freeze an oncoming tornado (what a wacky concept!), and getting the caped wonder into position to do so was nigh impossible. There's very little style or substance and everybody knows that Superman isn't a very compelling character anyway. The guy can super-do anything.........once he gets his power-ups that is.

Sounds awesome.
 
Another game that had its extreme BLOW moments was Portal Runner. Me and my friend laughed so damn hard at the voice acting in the demo that we were crying.

Especially when she says, "Ooohh, the black tiles huuuurt!"

I wish I had a sound clip of it.

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