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Resident Evil 5: Running Zombies STILL Suck (teaser trailer)

i've never been able to get into running zombies. films for sure should stop trying.

half decomposed thing sprinting faster then i could just kills th efear factor for me.

as unbelievable as zombies are at least the slow ones falling apart are believable in a sense.
 
I've never understood the whole "running zombies aren't scary" argument. Which would you be more afraid of in real life - crowds of shambling, moaning dead things coming after you...or crowds of screaming dead things which never get tired and can climb obstacles running nonstop after you?

I realize that's a silly question, by the way.
 
Eel O'Brian said:
I've never understood the whole "running zombies aren't scary" argument. Which would you be more afraid of in real life - crowds of shambling, moaning dead things coming after you...or crowds of screaming dead things which never get tired and can climb obstacles running nonstop after you?

I'm sure you'ill get arguments for both but in a game, difinately the latter one.
 
As some were saying in another thread, if they're going to start having zombies run after you, espeically packs, the ability to shoot and move at the sametime needs to be added.
 
Eel O'Brian said:
I've never understood the whole "running zombies aren't scary" argument. Which would you be more afraid of in real life - crowds of shambling, moaning dead things coming after you...or crowds of screaming dead things which never get tired and can climb obstacles running nonstop after you?

I realize that's a silly question, by the way.

In before the whole "Slow is better cause you know that one day they will somehow catch up with you" defense.

Zombies are hungry, and they ain't getting paid by the hour so I say let them run.
 
I say let's have both, the more "fresh dead" could be more enegetic than the obvious longer rotting ones who should slow to a crawl (unless they are REmake Crimson Heads, now those are scary as hell!!), it's makes things more unpredictable not knowing if you have make a run for it or have to take them down to get through.
 
HomerSimpson-Man said:
I say let's have both, the more "fresh dead" could be more enegetic than the obvious longer rotting ones who should slow to a crawl (unless they are REmake Crimson Heads, now those are scary as hell!!), it's makes things more unpredictable not knowing if you have make a run for it or have to take them down to get through.
Sounds plausible and realistic, but whether or not Capcom *cough splutter* implement it is an entirely different issue altogether.
 
SolidSnakex said:
As some were saying in another thread, if they're going to start having zombies run after you, espeically packs, the ability to shoot and move at the sametime needs to be added.

Hopefully they refine the run + shoot used in Outbreak File 2.
 
as long as they stop being able to run once they get more decomposed (in movies) running zombies are the best.
 
CVXFREAK said:
Hopefully they refine the run + shoot used in Outbreak File 2.
More like walk+shoot in Outbreak File 2(See, no one played it :lol ). I would like to see run+shoot in RE5.

HomerSimpson-Man said:
Dodging too.
Was sort of a random move in RE3, but in Resident Evil Dead Aim there was a dedicated dodge button for enemy attacks(worked great!).
 
RE4 just kicked too much ass.

RE5 has to do SOMETHING to stand out.
Sure, the graphics look great - but what about story or gameplay?

Seems to me that they will be an after thought.
What I've seen of RE5 gives me no indication that it's an RE game.
All I see is random zombie/survival horror game in high res next gen graphics.

RE4 kicked ass with people as enemies. No Hunters, Lickers, etc.
A few wolves or snakes popped up. But you essentially fought against people. Monsters/mutations were reserved for the boss characters. (El Gigantes were bosses/mini bosses)

I say the deadliest enemy is the smartest. RE4 certainly had the smartest enemies of any RE. Fast and stupid doesn't scare me anymore than slow and stupid.

I think the real issue some people have with fast enemies in RE is that it takes away from the suspense. I don't want to be running around with automatic rifles killing hundreds of zombies. I want to sneak around, walk down dark passages, turn blind corners, and have sudden bursts of intense action.

The Crimsons Heads in REbirth were great. Especially since I didn't know they were in the game.

I don't give a shit about how realistic running zombies are (or aren't) I just give a shit about maintaining the RE atmosphere.

For my money, the two best RE titles are REbirth and RE4.
 
To me, RE2 didn't advance the gameplay much.

The environments weren't too different (in some cases they were almost directly copied) from RE's.

RE2 advanced the story a bit, and perhaps built upon the original RE's graphics and style, but it took REbirth to do that mansion justice.

I wish Capcom had re-made (instead of just porting) RE2 and possibly Nemesis. (I know, it would not have been profitable, but still)

But if someone were to ask me what RE was, I'd show them REbirth and RE4.
If they got into it, I'd show them RE2 and RE0.

I wouldn't subject them to the other crap in the series though. I'd let them find that on their own and be disappointed. Not that RE0 was all that better than Nemesis/Code Veronica, it's just got a bit more backstory to it. Anything else is simply milk from the zombified RE teat. (Gun survivor, the GB games, etc) POSSIBLY fun, but sure as hell not core RE material.
 
Of Course not all zombies can sprint and cut brake lines, only the really good ones.

Those are the Smart Zombies. They are the hidden lords of the Zombies underworld. Ever see the original Night of the Living Dead? Lots of droning stumbling hordes, but then... A ZOMBIE TAKES A ROCK, SMASHES THE CAR WINDOW AND DISABLES THE CAR. WTF!!! Its hard to spot the Smart Zombies at first, but they're there, Cutting power and phone lines, cutting off escaper at the pass, and occasionally firing weapons. Know who killed JFK? Smart Zombies! Who broke the Hubble telescope way back? Smart Zombies! I personally think they invented crack, but not being as smart as the Smart Zombies, its all hard to prove. My friend Winston and I spent WAY too much time developing this theory after Watching Night of the living Dead. EVERY zombie flick has them, watch your favorite one the see!!! Oh, except Evil Dead, possessed people dont count as zombies.


Edit: Actually they are in almost all movies, its how they fund they're evil. Pretty much any mistake, plot hole, or discontinuity and be chalked up to the Smart Zombies.
 
SSX
As some were saying in another thread, if they're going to start having zombies run after you, espeically packs, the ability to shoot and move at the sametime needs to be added.
Obviously many would disagree, but I'd love to use San Andreas' running combat system in a survival horror (auto-headshots etc.). It's kinda what I love about GTA3; it could be used as a template for so many things ...
 
Well, if you want to get TECHNICAL about it, he was also sent to hell and then into outer space.

RE5 has NOTHING on outer space.

Fuck.
 
Jason never really ran, it was more like a brisk walk.

Maybe that would be a good compromise?: having zombies that briskly walk rather than run or slowly shuffling along.


RE5 will need some new type of enemies because going back to regular zombies will pale in comparison to the infected villages of RE4. Zombie monkeys would be a good foe. They could jump down from trees or buildings on you
 
what a dumb fucking argument (wheres the werewolf vs. unicorn gif when you need it?).

running and shooting is silly. RE does not need to become an FPS, seriously. walk and shoot is OK, kicking in doors and interacting with objects would be great (instead of just pressing the A button and having it done automatically for you), and some dodging/rolling would fit the bill fine.

ps. Outbreak rocks.
 
Daigoro said:
what a dumb fucking argument (wheres the werewolf vs. unicorn gif when you need it?).
.
You mean this one?

363645


LMFAO
 
BobTheFork said:
Of Course not all zombies can sprint and cut brake lines, only the really good ones.

Those are the Smart Zombies. They are the hidden lords of the Zombies underworld. Ever see the original Night of the Living Dead? Lots of droning stumbling hordes, but then... A ZOMBIE TAKES A ROCK, SMASHES THE CAR WINDOW AND DISABLES THE CAR. WTF!!! Its hard to spot the Smart Zombies at first, but they're there, Cutting power and phone lines, cutting off escaper at the pass, and occasionally firing weapons. Know who killed JFK? Smart Zombies! Who broke the Hubble telescope way back? Smart Zombies! I personally think they invented crack, but not being as smart as the Smart Zombies, its all hard to prove. My friend Winston and I spent WAY too much time developing this theory after Watching Night of the living Dead. EVERY zombie flick has them, watch your favorite one the see!!! Oh, except Evil Dead, possessed people dont count as zombies.


Edit: Actually they are in almost all movies, its how they fund they're evil. Pretty much any mistake, plot hole, or discontinuity and be chalked up to the Smart Zombies.


:lol :lol :lol :lol
 
conker said:
RE4 just kicked too much ass.

RE5 has to do SOMETHING to stand out.
Sure, the graphics look great - but what about story or gameplay?

Seems to me that they will be an after thought.
What I've seen of RE5 gives me no indication that it's an RE game.
All I see is random zombie/survival horror game in high res next gen graphics.

RE4 kicked ass with people as enemies. No Hunters, Lickers, etc.
A few wolves or snakes popped up. But you essentially fought against people. Monsters/mutations were reserved for the boss characters. (El Gigantes were bosses/mini bosses)

I say the deadliest enemy is the smartest. RE4 certainly had the smartest enemies of any RE. Fast and stupid doesn't scare me anymore than slow and stupid.

I think the real issue some people have with fast enemies in RE is that it takes away from the suspense. I don't want to be running around with automatic rifles killing hundreds of zombies. I want to sneak around, walk down dark passages, turn blind corners, and have sudden bursts of intense action.

The Crimsons Heads in REbirth were great. Especially since I didn't know they were in the game.

I don't give a shit about how realistic running zombies are (or aren't) I just give a shit about maintaining the RE atmosphere.

For my money, the two best RE titles are REbirth and RE4.


Wow, I disagree with a lot of things you said here. After RE4, can anyone really fear that RE5 will have a WORSE storyline?

Also disagree about the AI of the enemies. The Ganados were dumb as hell. They calmly WALK towards you in most instances, they don't fall back to take cover when they notice you're packing significant firepower, only one of them can grab you at a time, etc... just because they spawn from multiple directions doesn't make them smart.

I think the real issue some people have with fast enemies in RE is that it takes away from the suspense. I don't want to be running around with automatic rifles killing hundreds of zombies.

Uhh, but isn't this a pretty accurate description of RE4?

RE5 has tons of potential. Imagine being outnumbered and outgunned, but also having to worry about the intense heat. Picture scrunging together enough explosives to blow up a rooftop that collapses on a horde of zombies, keeping you safe for just a little while longer.
 
I love it when someone pops in to call an argument dumb, as if they're somehow above it all - but then immediately sticks their own two cents' worth of opinion into it.
 
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