Gonzito
Gold Member
I've never had these variants lol. I have various editions, but what the fuck is this.
Clowns farting in the basement
Here's the story behind the track
I've never had these variants lol. I have various editions, but what the fuck is this.
I've never had these variants lol. I have various editions, but what the fuck is this.
Capcom hired Mamoru Samuragochi, known as "Japan's Beethoven" for composing despite claimed deafness, to create a new orchestral soundtrack for the 1998 Resident Evil: Director's Cut Dual Shock Edition, replacing the original score to promote the DualShock controller.
The music was panned as atrocious--especially the "Mansion Basement" theme, mocked as "clowns farting in a basement"--turning it into a meme.
In 2014, ghostwriter Takashi Niigaki exposed that he'd composed everything for Samuragochi over 18 years, including this soundtrack, for minimal pay; Samuragochi admitted the fraud and wasn't deaf after all.
Clowns farting in the basement
Here's the story behind the track
LMAO!The Director's cut is fine. It's the DualShock version where they decided to replace the soundtrack. There is some background story about it:
I genuinely think the complete opposite. RE4 made the series more action focused and less horror. I enjoyed RE4, but I still feel it gets way over praised when it had its own issues.
RE7 was a return to the roots (kinda) until that boat section.
I did not like old RE's tank control to the point I never completed RE2 or even play RE3.
RE4 totally changed the series for the better.
Funny really, most don't realise that all FPS games have tank controls.huh? but RE4 has literally the same tank controls as 3... the only difference is the camera angle.
Resident Evil was horror focused first, then RE4 made it action focused with horror aspects and had the biggest impact on the series changing its direction. I also felt like the early Resident Evil games had some bad features (voice acting being 1) but it had a charm, then having Leon become a movie action hero with quips kinda lost it and it was a negative for me. (The actual prototype for RE4 looked way more interesting and horror focused too)I never complain about the theme of the game like RE4 going more action/less horror. I was specifically talking about the game mechanics, fixed camera angles and tank controls. RE4 cannot be blamed for the series going action focused when RE3 Nemesis already did so.
huh? but RE4 has literally the same tank controls as 3... the only difference is the camera angle.
True, but at least it had an almost-perfect balance and duration that made replaying it always enjoyable.I liked it at first. But the series is like the old graphic adventure games from sierra or lucasarts, once you know all the puzzles it's short as fuck and very little replayability.
Resident Evil was horror focused first, then RE4 made it action focused with horror aspects and had the biggest impact on the series changing its direction. I also felt like the early Resident Evil games had some bad features (voice acting being 1) but it had a charm, then having Leon become a movie action hero with quips kinda lost it and it was a negative for me. (The actual prototype for RE4 looked way more interesting and horror focused too)
It isn't about blame either, I mean the series became more popular when it changed to being action, and horror games don't usually sell that well in comparison.
Tank controls and fixed camera angles worked and helped with the horror aspect as you had less mobility (it was also a product of the time, but it also fit) and the game would show you what the creator wanted you to see and set up the set pieces better with the locked camera. Switching to a somewhat controllable camera and a behind the back perspective showed so much more of the world it hurt the tension too.
Clowns farting in the basement
Here's the story behind the track