I wish they would do a two-in-one deal with remakes of both RE2 -and- RE3 on the same disk. The unifying theme would be the Raccoon City incident.
I've always thought the best way to deal with a RE2/ 3 remake would be to combine the 2 and switch between a cast of characters (including: Claire, Leon, Sherry, Ada, Jill and the Mercs etc). That way the game could incorporate old school survival horror sections with other, more modern, run and gun sections.
That's a massive undertaking from the remaking point of view and would make the game very bloated and doesn't make sense with the business aspect as well.
probablyI wonder if the Left 4 Dead 2 content from RE6 is going to remain Steam-exclusive, even with the Remaster.
Hey all,
I've gone and compiled Randomwab's list and added CV and RE4 to it. I thought it was far too useful to remain in the recesses of GAF. Tell me what you think!
My wish list for RE7:
1. Sherry as main protag
2. Eliminate gimmick gameplay segments, like turrets and vehicles
3. One good 10-15 hour campaign instead of a bunch of bloat
That's about it. It could be like REmake, it could be like RE4, it could be like RE6 (combat-wise, not campaign-wise). Any of those game designs can be made into a great game if done well.
I wonder if the Left 4 Dead 2 content from RE6 is going to remain Steam-exclusive, even with the Remaster.
probably
id bet they're just gonna stick in some other char models and voice clips and call it a day
instead of coach you now have rev2 Barry etc.
I don't see how it's so hard to understand. You scrounge post apocalyptic areas looking for ammunition and supplies such as bandages instead of herbs. You're not always able to shoot everything because ammo is limited. You run into survivors along the way, fight a couple bosses, upgrade your weapons, and continue.
But those are really broad similarities, and you're phrasing it as such because the actual minute-to-minute experiences differ dramatically.
Again, other than third person action against zombies, and I guess upgrading weapons, RE shares nothing with TLoU. The former can take inspiration moving forward, sure, but its still pretty odd to characterize it as a successful reiteration on the RE formula.
They'll probably remake RE3 after remaking RE2, and then they'll get us to double-dip by releasing a two-in-one deal like the Origins Collection.
No problem, most of it was just finding images and making a list that was already there look pretty, haha.this is fucking awesome. thank you!
This would be fine. The D.S.O. is a cool idea and the D.S.O. characters in RE6 had a nice HUD, which doesn't hurt.I'd be okay with Sherry. She's long earned a solo title.
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Yeah, I also got REmake HD digitally and then the physical copy of Origins Collection. I wasn't complaining when I suggested they'll do this with RE2 and RE3. I'll gladly support it.Would happily double dip. Bought Remake HD digitally day one, then RE Origins collection physical day one. Would almost certainly do the same with Remake 2 and 2/3 physical bundle.
There are no plot holes. No real retcons either, for that matter. It's not "arbitrary" logic, it's just logic. And people looking for something to complain about instead of being able to accept two disconnected facets of a game on an individual basis. It wouldn't be a fun game if they stuck to the logic and rules outlined in the story. Likewise, it wouldn't be a very compelling story if it used the logic and rules of the gameplay.
in this series, gameplay is distinct from plot, and always has been.
Crimson Heads are only possible in REmake because the t-Virus that leaked in the mansion mutated into a new strain.
They'll probably remake RE3 after remaking RE2, and then they'll get us to double-dip by releasing a two-in-one deal like the Origins Collection.
They'll probably remake RE3 after remaking RE2, and then they'll get us to double-dip by releasing a two-in-one deal like the Origins Collection.
Maybe down the road, but I bet RE2 and RE3 remakes will be $60 each when they come out.
Think you guys are misreading what I wrote.lol at thinking they won't both be full price games.
If they do a RE3 remaster I hope they don't mess with Nemesis' voice and just use the sound clips from the original again.
Well first of all if you need add qualifiers and do mental gymnastics to say "There are no plot holes" then it should be obvious that there are in fact plot holes, otherwise the qualifiers and gymnastics wouldn't be needed.
And even with the qualifiers what I said remains accurate, you're essentially saying none of the games are canon.
Your earlier claim
Is not true. Throughout the series there are plenty of story elements put in via files directly to explain gameplay, if the two were unrelated this wouldn't be needed. By trying to explain the gameplay via story elements the creators are making a very clear connection between the two.
You could argue those are there as instruction manuals only, but that would be ignoring the fact that they are not above straight up putting gameplay instruction manuals in the game as files. The fact they selectively choose for certain ones to instead link the gameplay to story solidies the link between the two.
On the flipside, story is often used as a reason for gameplay elements not being present.
There you go doing it right there for example, if story and gameplay are not linked then no reason not to have Crimson Heads constantly. You cannot argue this from both sides of the argument as it suits you and be right both times as they are in direct opposition to eachother.
Now, going back to the claim of story/gameplay being seperate, lets ignore the qualifiers and gymnastics and imagine this is completely true. Where in the games does it tell us this? Nowhere. Where do the games tell you to find the full story in supplementary books? Nowhere. Nobody who puts a game in and plays it would know this and they would just presume game events are canon. The medium the games are presented in fail to explain why things actually do make sense (if they do), so when they do not, they are plot holes. It doesn't matter if a guide book or word from a dev does explain the problems and add logic or an explanation of why the plot holes exists, they don't stop them being plotholes because the reason and explanations are not present in the work itself.
Not that there aren't plot holes for various reasons even with expanded materials.
In fiction, a plot hole or plothole is a logical inconsistency within a story. Such inconsistencies include such things as illogical or impossible events, and statements or events that contradict earlier events in the storyline.
i'd like to see sherry as the lead for re7 too. might give her some chance to actually develop, since jake (unfortunately) ended up being the main focus in their re6 campaign.My wish list for RE7:
1. Sherry as main protag
2. Eliminate gimmick gameplay segments, like turrets and vehicles
3. One good 10-15 hour campaign instead of a bunch of bloat
That's about it. It could be like REmake, it could be like RE4, it could be like RE6 (combat-wise, not campaign-wise). Any of those game designs can be made into a great game if done well.
I would think Jake would take the lead. RE6 seemed to set it up for him.
sherry is who i want, but it's true that jake is the most likely to be the lead...which sucks, because i really can't stand him. the only thing i liked about him were his hand to hand skills, which were actually pretty fun to use, but otherwise he was my least favorite of the main 7 of re6.I would think Jake would take the lead. RE6 seemed to set it up for him.
I remember before Revelations 2 I had thought of a sequel scenario where Jake got suddenly ill. The idea was that all the Wesker children had a virus that was injected into them as kids and worked as a failsafe, and he had inherited it from his father.
With Albert Wesker dead, Jake would search for Alex Wesker in hopes of getting rid of the virus. He would get progressively sicker and weakened as the game progressed, affecting your movement and combat abilities.
Actually for RE7, I'd like to have:
1. Rebecca and Leon
2. 2 Story Arc with exclusive locations and a few interweaving ones
3. Claustrophobic/horror area like a hospital + abandoned hotel
4. Change camera to fixed angle ala RE:CVX or third person
5. Limited inventory (maybe slightly bigger than the standard 8) with chests
6. Unlimited Typewriting saves
I just really really hope they let Albert stay dead. Let Jake grow on his own as a character.
nah, bruh. RE7 should have Albert Wesker as the main character, as a reformed person who has seen the error of his ways.
My fav part of RE6 is how Ustanak chases Jake and Sherry throughtout the game and will insta kill them most of the time, but then Jake decides to kick its ass in a fist fight, and wins...
There are no qualifiers or mental gymnastics. Just a simple fact.
Jill: Didnt you die....in a volcano....decapitated by an RPG?
And we are done.
Olympic gold mental gymnastics in that post.
"No qualifiers" followed by qualifiers, excuses and ludicrous claims that have no basis in fact and are head canon, like the RE0/RE2 lab claim. It's clearly meant to be the same lab, is just one of the many geography errors in the series, like the RPD parking lot ramp that extends upwards and into the road Leon and Claire arrived on, which didn't have a massive slope leading downwards on it, or the magic elevator in general. RE0 geography was especially bad.
Hi anyone, what's the latest on RE 6 PS4 X1 port?
Hi anyone, what's the latest on RE 6 PS4 X1 port?
Hi anyone, what's the latest on RE 6 PS4 X1 port?
RE6 has a beautiful soundtrack that I feel isn't mentioned often enough.
This song immediately sets the scene.Its really fantastic.
I feel that RE6 had a really strong thematic,and musical presence.
RE6 has a beautiful soundtrack that I feel isn't mentioned often enough.
This song immediately sets the scene.Its really fantastic.
I feel that RE6 had a really strong thematic,and musical presence.