TRUE ORDER
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I would be happy with any news, but seeing Jill return to the series would be great.
I haven't played the DLC, just the game, from what I've heard, it's not worth the money since it's very short and doesn't expand that much the game. Maybe there are more people here who have played it.Hey guys. So RE7 is on sale on EU PSN and I thinking of getting it however I do not know if I should go with standard version of the one with season pass. How's the DLC in this game? Thanks.
Hey guys. So RE7 is on sale on EU PSN and I thinking of getting it however I do not know if I should go with standard version of the one with season pass. How's the DLC in this game? Thanks.
Can just buy the final DLC on its own if it turns out to be good.
So, no hype for RE: Revelations on PS4, huh? Well, so far, it seems like a very solid port. There's only so much higher resolution can do with a game that has such low-res textures to begin with, but Revelations looks good on PS4 overall, with significantly better image quality than the last-gen versions. Also, load-times are lightning fast, and the game seems to hold 60 FPS 100% of the time, at least on PS4 PRO (although I'm sure performance is fine on OG PS4 as well). Aiming also feels much improved over previous versions, and while this could just be due to the higher framerate, it does feel like they put in some efforts tightening up the deadzones for this version. I'm feel like I'm about 10x more accurate here than I was on PS3.
Speaking of PS4 PRO though, it doesn't appear as though the game has any enhancements on PRO at all. It doesn't have the "enhanced for PS4 PRO" logo, and while it's hard to tell for sure (again, low-res textures are everywhere), the image appears to be native 1080p with no downsampling or any other enhancements. That's really disappointing, especially since I was also hoping Dragon's Dogma might have PRO support (specifically an optional 60 FPS mode), but it is what it is, I guess. Still, for $20 I think this is a decent enough port without any glaring issues.
REmake3 needs to happen!
Yeah, you are right, we need something of REmake2 first.An actual screenshot of 2 would be a good start
So Capcom will focus on remakes instead of making new games?
I mean, outside of Monster Hunter and Resident Evil they don't make much anymore anyway.
I've got a question for you all; do you find the AI partner in the first Revelations game dumber than average for AI partners in Resident Evil? This is really the first time I've spent time with Revelaitons, and Parker seems to be no help at all. I'd rather have the atmosphere and intensity of being alone, instead of having a dumb partner that does nothing.
I hate to over simplify, but the co-op mechanic with one AI player really hinder the enjoyment of the games for me. I love Resident Evil 4, and it's one of my top 3 games; and I really enjoyed Resident Evil 7---but ai co-op feels janky, especially in revelations.
I finished Revelations 2 with my roommate, and nearly platnumed RE5 (never ever attempted single player) with my best friend across the country, but to this day, I can't sink my teeth into RE6. I literally purchased an extra copy and sent one to my friend in New York so I could have a better experience.
Revelations 1 has the whole "AI partner" just for the sake of the story. They don't do anything.
RE5 is the only game where the AI partner is of any significance.
Rev 2 is the weirdest one. Since the second character is important for certain gameplay aspects. Yet the coop is only local. Was an odd move.
RE6 does a Revelations approach where they minimize the partner. I think based on difficulty. They do do damage but so little you coudnt rely on them for anything.
I personally don't mind it. Since I feel the series has advanced to a piont where if every game is people alone or seperated it'll just start to feel forced. I'll take a weak additional character to kee the story beats more interesting.
I just wish that games like RE6 didn't feel broken without another human playing with you.
What really ruin my immersion was the partner character. I don't know, I've played a lot of RE5, but never with the AI. I really like the characterization of Parker, but partners during boss battles were horrible. (...) It is just dumb that throughout the game, the enemies never attack your AI partner, and the AI partner basically does not inflect any damage at all to enemies.
Really though, I'm kind of confused. I remember being completely floored by Resident Evil 4's hit detection when it first came out, and how you'd have to impede enemies by shooting down their legs, or shooting weapons out of their hands. There's a little of that in revelations, but overall, it seems like the mechanic is getting more and more watered down. The enemies took a long time to go down in revelations, but the fact the AI doesn't react distinctly to how you hit them as much as RE4 makes it feel like a lesser budget game.
It doesn't add much to the mythos (it kind of feels like one of those direct to dvd animated films)
That's because partner characters are there only for the story.
I disagree. It added a lot to the overall storyline of the series: the beginning of BSAA, Landsdale's plans (that were already addressed in Revelations 2), Reymond's and Jessica's conspiracy etc. It's just a matter of Capcom using those plot points in later games and/or movies.
I never had a problem with Sheva except the 2v2 fight on Professional, but even with 2 human Ayers that fight got some BS like Jill spraying her guns the moment the fight begins.
I must admit, I missed the thread on Landsdale's plans in Revelations 2, I think, because I played through Revelations 2 before Revelations. Can you summarize for me?
Just downloaded Rev1 on PS4 even though my backlog is full. I loved playing this on Xbox a few years ago and can't wait to replay it again. If any of you guys want to do co-op just let me know--I loved raid mode so much.
RE7 final boss will be the true ending to Rev 2's final boss.
I thought Rev2 was fine. Tbh, people's awful judgmentalism regarding lower budgets for non-indies is the reason why we don't get more mid-tier spins on existing franchises or even spiritual iterations.
I thought Rev2 was fine. Tbh, people's awful judgmentalism regarding lower budgets for non-indies is the reason why we don't get more mid-tier spins on existing franchises or even spiritual iterations.
I really wish they dished out a Mercenaries game with RE6 mechanics that would have an all star people and monster cast.
I've always thought an X-COM style game where you play as BSAA or even one of the bio-tech companies that have popped up as shown in Umbrella Corps would be fantastic: deploying BOWs, cleaning up messes, stealing other companies' research, blaming others to get BSAA on their ass and so on.
I've always thought an X-COM style game where you play as BSAA or even one of the bio-tech companies that have popped up as shown in Umbrella Corps would be fantastic: deploying BOWs, cleaning up messes, stealing other companies' research, blaming others to get BSAA on their ass and so on.
I really wish they dished out a Mercenaries game with RE6 mechanics that would have an all star people and monster cast.
standalone mercs title or riot
That thread and the other Capcom thread just makes me realize that Capcom doesn't milk the fanbase enough or even correctly.
The fanbase and brand recognition is there but they do such a poor job working it.
Not only can they release rehashed Mercenaries or Raid stand alone they could milk costumes and characters forever but they just don't do it.
Seriously, Capcom should repackage areas from RE 4 - 6/Rev 1 - 2 into a Raid Mode and Mercenaries package with all the protagonists (Leon, Jill, Sherry, Sheva, Chris, Piers, Ada, Helena, Barry, Moira, and so on) and just say "Digital download, $30". I would buy THE SHIT out of that game.
CAPCOM NEED TO MAKE MERCENARIES CONSOLE.
Okay that's it from me for now.
If that really happens, I want a Mercenaries only game, we need some of that gameplay to celebrate the 20th anniversary how it should be (UC was a really bad way to do it...)
We need a standalone mercs game with RE6 gameplay.
Digital only, $20 and then charge for extra characters and skins.
Why they haven't done this baffles me honestly.
Man, Capcom have a ton of Resident Evil characters, with costumes to go with them, incredible third-person shooter mechanics with RE6, and a huge list of locations. I feel like it's time... for another standalone mercenaries game.
Yeah we're on a loop at this point. Mercenaries is a perfect fit for a game as a service.
Release at $20 with a decent amount of content. Then release other content packs later on at a price. Or if they don't want to go that route. Have all gameplay updates free. But have character costumes and the like come in the form of loot boxes. RE fans would eat that shit up and if you wanna save money it's easily ignorable since it wouldn't affect the gameplay itself.
Seriously. A Mercenaries + Raid Mode built on RE 6's gameplay as a base and taking assets from RE 4/5/6/Rev 1/Rev 2/RE 7 and building assets for the rest of the series and building on the mechanics can't possibly be worse received than Umbrella Corps and it's basically a shining example of a way they can do the whole "games as a service" they keep talking about while being a crowd pleaser at the same time. How is it that it hasn't happened yet?
To elaborate on what I suggested in the other topic...
I could think of "worse" things than Capcom putting out a "Mercenaries 2017" as a follow-up to Mercs 3D that just throws in so much fanservice in the form of characters (alive or dead), weapons, areas/locations, enemies and maybe even throw in a sort of Raid mode for those who want a more "RPG-like" growth system.
Mercs, at least to me, is a style of game that shouldn't be stuck in the confines of being a side mode to a main RE, any more. It's ready to be its own thing, and certainly could be the brand where all the straight up bro-op action is.
Yes! RE6 mercenaries with more characters, more stages, enemies from RE4 and RE5, modes etc. Pretty please, Capcom!
If Capcom were smart they'd launch an online browser version of RE Mercenaries, combining it with Revelations 2's online features, mainly focused on Asia with a special focus on China. Not sure why they didn't do that with Umbrella Corps. Maybe UC was an experiment in regards to going that route and that's why the game is so slapped together.
Costumes, stages, characters... they could sell a lot of DLC for that game.
But yeah, a Mercenaries + Raid stand alone game would be awesome. Well, if it had RE6's mechanics of course (or RE5 at least)
The Mercenaries dose we need should come as a full console game, don't really know how Capcom greenlits games like Umbrella Corps and not this.
I really hope the Sengoku Basara director game is something Merceanries Akin. I honestly could see him making something that is like playing Mercs No Mercy with lots of melee
Whats everyones bets on when we will see something on the RE2 remake? TGS?
What are the chances they have fixed Chris Redfields face? I know I've been kidding a bit that they will do it.
"This time, each character is made on the premise of photo realistic depiction, and Chris Redfield which appears in "Not A Hero" (DLC scheduled for free delivery this spring) also receives a pretty impressive impression," Resident Evil 7 director Koushi Nakanishi wrote.
Resi 6's Chris model was just not suitable for Resi 7's game engine or aesthetic, Nakanishi continued:
"Although it is fairly realistic impression,