Retro Studios and the next step

EVH

Member
So since Donkey Kong Country Returns launch in November 2010, the next step for Retro Studios has been kept as a huge secret. Everybody is asking if they are working in Raven Blade, Star Fox, the next Metroid Prime or even another different project.

The story of Retro Studios is something that almost every Nintendo fan knows: they started with several prototypes, such as the mentioned Raven Blade, but the decissions being taken in-house and some other scandals, turned on the panic light in Japan and they had to turn up the table in a very strong way. Probably what happened there is that Nintendo, aside of buying the team, exported its methodology of working from Japan and implemented it in Austin. This is something that probably resulted in a big cultural shock in the team, but the facts show Metroid Prime as one of the best games from last gen and actually a masterpiece. But if we look at how the company is being doing during these years and we forget about the excellent games they have managed to create, there is something that always makes me wonder what the hell is happening there.

Retro Studios has been dropping talent after each iteration in the Prime series, and also after Donkey Kong Country Returns. Some ID Software guys even said that they are getting resumes quite often from people working at Retro. This is something that comes together with the new offices for the team, as they became almost twice as big. After the DKCR 3D announcement, lots of fans thought that this was been made in-house, and a fact that this was some kind of training for the new members of Retro to understand better the insides of 3DS and get ready for a Metroid game developed exclusively for the handheld, but not so long ago we learned that this is actually being ported by the guys in Monster Games.

Now, i have the questions. What is happening in Retro? As a development team and as a working methodology for all this talented people to leave? The only thing we know is that they are working in something, but that is the only clue. It could be a new IP a new Metroid Prime or even as lots of people are wondering now, Eternal Darkness 2.

What do you think? What is happening in one if not the most important western team that Nintendo has? Why is all this people leaving, causing on of course not only loss of talent but also the fact that the Nintendo methodology must be worked on again inside the team?
 
With the 3 directors leaving to form Armature I have doubts Retro will ever top Metroid Prime.

Why would people want to leave? Potentially concern about their long term career, being left behind working on less powerful hardware... perhaps they simply weren't being paid enough.
 
Every Western studio has people joining and leaving all the time. It doesn't happen that much in Eastern (Nintendo) studios, so that's why it always looks like Retro is bleeding talent. I'm pretty sure they're still working on something awesome, but like all Nintendo games, it takes a while before it'll come out.
 
I can't think of any western development studios that don't see this very same thing.
Prime was strongly influenced by Japan in a lot of the concepts behind it.

I have no doubt Retro are working on something good. When will we see it? Goodness knows.
 
if we don't see something this e3 then I think you can be concerned. As it stands I'm just anxiously annoyed we haven't seen anything
 
Difficult to say. Reggie apparently claimed that they were working on a Wii U project and I've read here and there that it was ready to be shown at last year's E3 but pulled for some reason. I'm pretty sure it's another old Nintendo franchise they've been given.

Armature really worked out for those who left, they only worked on MGS Vita...
 
Devs leaves and change studios all the time, sometimes after one game. This is nothing to start panicking about.

Whatever Retro is working on will be amazing.
 
With the 3 directors leaving to form Armature I have doubts Retro will ever top Metroid Prime.

Why would people want to leave? Potentially concern about their long term career, being left behind working on less powerful hardware... perhaps they simply weren't being paid enough.

I don't know. Considering their output after they left Retro?
 
I can't think of any western development studios that don't see this very same thing.
Prime was strongly influenced by Japan in a lot of the concepts behind it.

I have no doubt Retro are working on something good. When will we see it? Goodness knows.
But there are other trends to consider in the industry: veterans leaving studios (closed or otherwise) to form independent companies (iOS space in particular). Why is that, surely it is in console makers interests to keep that talent instead of bleeding it out onto other systems as is the case right now.

Yeah okay people leave studios, but all three directors leaving the studio? It's like Infinity Ward levels of devastation, sure IW might carry on making good games but all eyes are on Respawn right now.
 
I couldn't be more excited to see what Retro's got cooking up, I'll probably buy it no matter what franchise it is, or if its a new IP. And due to the Nintendo soundtracks topic from a few days ago I'm on edge for what sort of musical badassery Kenji Yamamoto has in store for us.
 
I honestly don't have a clue. I'd like to see them create a new IP, combining their knowledge of shooting games with a more Nintendo-like approach to the genre. Something along the likes of Jet Force Gemini or what Fuse was before the focus testing. But honestly, after the success of DKCR, I expect them to be working on a high value Nintendo property.
 
Why would people want to leave? Potentially concern about their long term career, being left behind working on less powerful hardware... perhaps they simply weren't being paid enough.

Lack of creative freedom and harsh working conditions are very good reasons to leave. And Retro never had the kind of autonomy prestigious developers from other publishers have had.
 
Lack of creative freedom and harsh working conditions are very good reasons to leave. And Retro never had the kind of autonomy prestigious developers from other publishers have had.

Ahhh, yes, creative freedom. That's why their one game was Metal Gear Solid Remake.
 
if we don't see something this e3 then I think you can be concerned.

Agreed. Whatever it is, E3 2013 is do or die time for Nintendo and the time for Retro to unveil whatever they've been working on. A new Metroid is the safe speculation, though given Other M's icy reception I have to wonder if the reason we didn't see anything last year and, indeed, the reason Nintendo didn't even acknowledge Metroid's 25th anniversary is that they've decided to put the franchise on hold and switched gears on Retro's project.
 
Ahhh, yes, creative freedom. That's why their one game was Metal Gear Solid Remake.

I'm not sure what point you're trying to make with this statement. But yeah, only being able to work on IPs the studio never had a hand in creating sure seems like a lack of creative freedom.
 
Somehow I feel like the lack of freedom could be one of the reasons, specially after Nintendo took the team and put it together. This and the main directors of Prime leaving at the same time is something that makes me think they are not as free to take decissions inside Nintendo as they would like to be.

Also, the interview with Next Level Studios from Kotaku talking about Luigi's Mansion 2 made me think about it.
 
I don't know what the'll show us or when...but I hope somehting like this will happen to me, when I get the first glimpse of it.

Mind-Blown.jpg
 
Logo relegated to the back of the boxes, even.

It seems to me that Nintendo has a completely different approach to their internal teams. Looking at the boxart for Xenoblede, Monolith Soft isn't even mentioned on the back.

Edit: correction, they are:

© 2010-2011 Nintendo / MONOLITHSOFT

no logo
 
E3's in a couple of months. Let's wait and see first since we know next to nothing about what they're doing.

I'm not only talking about the next project here, I'm talking about the next stage inside the studio, as they have been bleeding important people there after each game and they got a bigger office and team, too.
 
That "everybody wants them to make" thing came from Phil whatshisface (the name slips my mid at this time), so can't be taken as being 100% true at all. Plus it doesn't give much of a clue, as everyone wants them to make a different thing - Zelda, Metroid, Starfox, Star Tropics...

But anyway, I think it's likely they're working on another Metroid title, but we'll be seeing a lot of changes this time around. The Prime days are over, I think, as we know them.
 
Übermatik;50350497 said:
I've posted it before, but I asked them about this and I thought there response was interesting:

Well that is an interesting reply, but sounds a lot like, "well, yeah, nobody wants to pay for it" to me.
 
The last two E3s I was certain Retro's new game would be announced, only for it not to. It's now 2013; E3 2013 has got to be the one, right? Or has work on MK7 (and perhaps MK for WiiU) meant even further delays for their output and hence release dates for their game?
 
Well that is an interesting reply, but sounds a lot like, "well, yeah, nobody wants to pay for it" to me.

Really? Because it sounds like they've got their priorities straight. They are owned by Nintendo. Nintendo.com is the website people go to for Retro's games. I'm sure you apply to work there through Nintendo's job database too.
 
Yeah okay people leave studios, but all three directors leaving the studio? It's like Infinity Ward levels of devastation, sure IW might carry on making good games but all eyes are on Respawn right now.
I think this argument had more tooth four years ago before DKCR came out and wowed everyone (as it should, being Retro's best game ever), as well as before Armature's EA/Capcom deals went south and they were relegated to porting PS2 games for Japanese pubs.


I'm not sure what point you're trying to make with this statement. But yeah, only being able to work on IPs the studio never had a hand in creating sure seems like a lack of creative freedom.
His point was all Armature's actually managed to put out was a port of a port (MGS HD Vita). Creative freedom in action.
 
The last two E3s I was certain Retro's new game would be announced, only for it no to. It's E3 2013 has got to be the one right? Or has work on MK7 (and perhaps MK for WiiU) meant even further delays for their output and hence release dates for their game?

I would say that the Mario Kart 7 job was not so important. I think some of the circuits and not too much. Probably during the time of preproduction of the current project, but just guessing.

GUH.

This is Paul Gale bullshit. You may as well say that they're working on Metroid x Star Fox if you use it as evidence.

Fixed, so we don't even know about anything! Thanks for pointing it.
 
His point was all Armature's actually managed to put out was a port of a port (MGS HD Vita). Creative freedom in action.

Let's pretend that existing for 4 straight years with absolutely nothing resulting from their former publisher deals didn't push them into getting whatever work they could have.
 
Let's pretend that existing for 4 straight years with absolutely nothing resulting from their former publisher deals didn't push them into getting whatever work they could have.
We don't need to pretend that, it's reality. Where's there more creative freedom, working on Nintendo IPs or porting Kojima's PS2 games?

I wonder if Armature was on ZOE HD Vita too before it got canned?
 
With the 3 directors leaving to form Armature I have doubts Retro will ever top Metroid Prime.

Why would people want to leave? Potentially concern about their long term career, being left behind working on less powerful hardware... perhaps they simply weren't being paid enough.
yeah this is what i think too. working for nintendo is probably like poison in a resumee if you want to go to actual game development companies.
 
Armature's not really a studio, per se. They can do that kind of work (and sometimes do), but they were conceived as pitchmen that oversee a game from a distance. This wouldn't necessarily be well known if they were working on a game.

Similarly, they might just not be working on anything.

Edit: Going to be really disappointed if anyone takes the bait above this post.
 
I wish we'd get another Metroid Prime but it doesn't seem like it's going to happen. Next thing you know they'll be making Mario Golf games.
 
I want Retro's game to be a super casual, non-AAA game that sells like crazy so that Iwata can handout tissues to the haters. Well... as nice as that would be if their game was such, Iwata will be handing out tissues soon enough regardless.

The biggest myth regarding Retro is that somehow they are a model for Nintendo to have more studios making AAA "westernized" games as THE path to their salvation.
 
Armature's not really a studio, per se. They can do that kind of work (and sometimes do), but they were conceived as pitchmen that oversee a game from a distance. This wouldn't necessarily be well known if they were working on a game.

Similarly, they might just not be working on anything.

Edit: Going to be really disappointed if anyone takes the bait above this post.

well there have been rumors about harsh working conditions in japan as well. also the people in japan dont even get paid very well. they are way bigger than any other gaming developer in japan and still square enix pays more.

doesnt seem to be a good employer to me.
 
I hope its an all new Metroid. The Prime series is done. It's time for another Metroid game. I don't care what system, 3DS or Wii U. Just get it made!
 
Top Bottom