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Revolution Brainstorming - Uses for Gyroscopes in Controllers

WindyMan

Junior Member
One of the longest-standing rumors about the Revolution's controller is that it will have gyroscopic motion sensors, similar to the one found in the excellent Wario Ware: Twisted! for the GBA. If for some reason you are unfamilar with the technology, the basic premise of it is that controller tilting can be used for game input, without the need to press buttons or move analog thumbsticks.

I've really been thinking about this for a while, and have come to the conclusion that if the Rev does use gyro-capable controllers, and if some of the launch titles use it properly, it won't matter how under-powered or otherwise "inferior" the system may me labeled, as we all might need to buy one due to the innovative control setup. (If you've played WW Twisted at all, you might have an idea of what I mean.)

Anyway, here are some of the things I've been thinking of that be really friggin' awesome if future games did take advantage of the technology:

- Racing games - Pretty obvious if you think about it. Instead of using a stick to turn left and right, you could use the actual controller as if it were a steering wheel. You would definitely have more precision than using a stick in tight situations, but having a center point for reference and a very quick and easy way to recalibrate on the fly if necessary would be extremely useful.

Also, since people are clamoring for a Revolution version of Wave Race, here's a practical example of what could be done in a game of that nature. You turn a jet ski in two ways: by turning the handlebars, and by leaning. For the purpose of the game, if you wanted to make small straight-line turns, all you would need to do is move the stick left or right. If you really needed to make a hard left, though, you could tilt the controller to that side to lean, in addition to needing to turn to the left. You would have a lot more control over the watercraft in this case.


- First-person shooters - Instead of using the right thumbstick to look around exclusively, you could maybe incorporate head and cursor movement into the controller's gyros system. Imagine walking down a hallway in a game, and all of a sudden, enemies appear both above and below you. If you were using a stick, you would need to look down first, then move the targeting cursor all the way to the top of the screen. If you don't like a fast-moving cursor, it might take you too long.

Yeah, that's probably a poor example. But think of it, instead of moving the stick to look, you could just tilt the controller up or down to look. I believe this is a much more natural movement for the FPS genre. All of us that play Time Crisis or any other light gun game in the arcades usually go by instinct shooting rather than looking down the barrel of the gun. In the case of gyro movements, you may be able to cover the exact distance from one point on the screen to another in one quick snap motion, rather than waiting for the cursor and your movement in tandem to get there. This would make for faster and more realistic gunplay, if the implementation is done correctly.

And hey, if there's a decently powerful rumble feature in the controller as well, any vibration that the controller causes will shake the controller, and therefore move the on-screen targeting cursor due to gyro movements. This would make for a natural weapon recoil and kickback, making aiming bigger guns more diffucult, making the game more realistic in a way.


- Table games - Super Monkey Ball? Katamari? Mercury? You'd better believe gyro controllers would make games like that a blast. In SMB for instance, it might be possible to quickly "flick" the table around and cause the ball to be hit into the air, which could open up some crazy puzzle opportunities. Also, if you get nervous and your hands start to shake, you lose!


So, those are some of the ideas I've been thinking up. If you have ideas of your own or want to add to what I've got, go for it. I realize that the technology might not be perfect yet (there are some minor issues in Wario Ware), but if Nintendo does put it on the Rev and nails it great, it's going to be something special, I think.

(Oh, and for the Sony and MS fanboys out there, you're welcome to ridicule the idea, but the least you could do is give your reasons why you think it's a bad concept, instead of just saying "Nintendo sux lol" and leaving without adding anything to the conversation. I would think you're all smarter than that.)
 
Pilotwings - well if you played WW Twisted then you've already seen the potential. The Balloon Fight/helicopter boss stage is a perfect example of where a gyroscope controller would come into play. Rotate the controller left and right to spin the propellers and keep the vehicle airborn.

I think hangliding controls would be most excellent with a gyroscopic controller. Left and right tilts the glider to the sides, up and down controls the pitch. Sensitivity would be critical in keeping good control.

If the controller is gyroscopic, these things are practically a given. Especially since a new Pilotwings was supposedly being done by Factor 5. It's gotta still be kicking around.
 
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I'm so sold on a Rev if this gyro nonsense is true. It's so damn stupid and non-revolutionary and gimmicky, yet at the same time it's so damn awesome. Based solely on twisted.

Speaking of which, they could make a WarioWare Twisted for this thing. That's an idea.
 
I like the idea of gyroscopes, but not of a controller that splits apart. Nintendo seems to want to simplify things a bit, and a controller for each hand doesn't really help in that regard.

Gyro and system-based voice recognition/mic in controller, that's all I ask Nintendo.
 
AndoCalrissian said:
I like the idea of gyroscopes, but not of a controller that splits apart. Nintendo seems to want to simplify things a bit, and a controller for each hand doesn't really help in that regard.
it offers many more possibilities though. besides, if they wanted mega simple, they could always just have you reattach the controller together.

i doubt it'll go down, but i think it would be cool.
 
It would be perfect for simple camera manipulation.

In a Mario platformer or an RTS it would be perfect in that you have your basic controls, but when you need to check out a certain angle of the level or battlefield you could press the Z Button and then tilt the controller forward to go above the action. Left and right speak for themselves. Pull backwards or forwards to zoom in or out. Whils tdoing this you could still control the play with the buttons.

Also they could simulate a white water rafting game by having you use the gyro in a paddling motion. Donkey Kong : Congo River Rapid Racer?

A sword wielding or samurai game where you swing the weapon with the controller?
 
Monkey Ball Revolution!

And if it's 2-handed, you could also control the spin of the ball as well as the tilt of the level. Amusement Vision said they were experimenting with spin.

A Monkey Ball game would be a perfect game to introduce a new control method. And new controls to learn would make the 1-player experience more like the first game than the second. Make it happen Sega!
 
Nobody remember watching their uncle playing racing games and moving the controller from left to right for "helping" the car to turn? Are you sure you want to look like that when you play? :P
 
jet1911 said:
Nobody remember watching their uncle playing racing games and moving the controller from left to right for "helping" the car to turn? Are you sure you want to look like that when you play? :P
If you could mimic a steering wheel motion fairly accurately (and the game responded well), I think it would be fucking awesome.
 
pestul said:
If you could mimic a steering wheel motion fairly accurately (and the game responded well), I think it would be fucking awesome.

Not really, go play a racing game with a wheel that has no resistance to you turning. It feels terrible.
 
SolidSnakex said:
Not really, go play a racing game with a wheel that has no resistance to you turning. It feels terrible.
Yeah, I did at a radioshack.. and it was pretty bad (in comparison to good wheels). Still leagues better than an analogue stick/nub though.
 
SolidSnakex said:
Not really, go play a racing game with a wheel that has no resistance to you turning. It feels terrible.

A spinning-gyro could offer resistance though couldn't it? Sort of a next-generation rumble-pack.

A combination of tilt-sensor and spinning-gyro could be interesting.
 
I like the idea, I hope it is implemented.
On the same token, I also hope it is context-optional.
Meaning, you can choose to activate the gyro to move your view in a FPS by holding down a button, but it isn't nessicary. You can also move your camera standard way too.

That way if your arms do get tired, you aren't dependant on it.
I do hope it is button-activated and not "always on" too. That could get really messy.

Plus, I hope it doesn't have to constantly "reposition" itself after like every load or anything too, but I'm not exactly sure how the technology works in that regard. Adding load times and reposition times? Yea... hi PSP.
 
230166933.jpg


I am really not sold on the gyro theory. I think at best it would be good for mini-games (like balancing a grind in tony hawk) If the rev doesn't at least have an analog stick on the controller and the ability to use it instead of the gyro, rev sales -1.
 
Flo_Evans said:
http://www.johnlewis.com/jl_assets/product/230166933.jpg

I am really not sold on the gyro theory. I think at best it would be good for mini-games (like balancing a grind in tony hawk) If the rev doesn't at least have an analog stick on the controller and the ability to use it instead of the gyro, rev sales -1.

Heh, the labyrinth thing is what I first thought of too. But I agree, the gyro control scheme should be optional in games that would traditionally use a second stick. Nintendo did say that the Revoltuion controller would need to work with all of Nintendo's past controllers, so I would imagine a C-Stick would need to be on it for GC games to work.

And hey, that Tony Hawk idea is a pretty neat one.


suaveric said:
Wouldn't your arms quickly get tired if you had to hold the controller out in front of you for very long?

You would just hold the controller just like any other controller and just tilit it in your hands. You can hold a GBA normally and twist it in Wario Ware as it records Roll and Yaw movements, so it doesn't matter if it's laid flat or held upright, it still senses the movement.


SolidSnakex said:
Not really, go play a racing game with a wheel that has no resistance to you turning. It feels terrible.

It does. However, Twisted has a rumble motor that lightly shakes as you rotate it, so there's some feedback as to when you're turning it. It's not force feedback, but it works pretty well. I doubt it would happen, but if Nintendo installed counter-gyros in the controller (that spin in the right way to provide force in the opposite direction) the force feedback could be achieved. Then again, that's a lot of stuff to be put in a controller that Nintendo traditionally prefers to be simple and cheap to manufacture.
 
the problem with counter gyro force feedback is that it would drain to much power - pretty much rulling out wireless. A gryro by itself provides some resistance to turning/moving, but I think if anything it will be more of a mercury tilt sensor.

oh well ..... wait till spaceworld/TGS/next e3 I guess.
 
suaveric said:
Wouldn't your arms quickly get tired if you had to hold the controller out in front of you for very long?

You would only use your arms for tilting the controller, gyroscopes you only really need to move your wrist. But I agree there should a option, instead of a button to hold down. Just have selectable control schemes. Even better a switch, so you can change it on the fly.
 
Was the GCN controller revealed alongside with the console at space world 2000?



P.S. I think the controller will go back to something similiar to the N64 controller: Z button underneathe the controller and some new, innovating analog.
 
Son of Godzilla said:
I'm so sold on a Rev if this gyro nonsense is true. It's so damn stupid and non-revolutionary and gimmicky, yet at the same time it's so damn awesome. Based solely on twisted.

I would agree with this. Twisted sold me on gyro. If Rev doesn't have it I'll be highly disappointed. It can easily change the way we play games, much more than the crap on the DS.
 
vitaflo said:
I would agree with this. Twisted sold me on gyro. If Rev doesn't have it I'll be highly disappointed. It can easily change the way we play games, much more than the crap on the DS.

It's a damn shame that the sensors were pulled from the DS towards the end. It sounds like this stuff actually does work very well.
 
Flo_Evans said:
the problem with counter gyro force feedback is that it would drain to much power - pretty much rulling out wireless. A gryro by itself provides some resistance to turning/moving, but I think if anything it will be more of a mercury tilt sensor.

oh well ..... wait till spaceworld/TGS/next e3 I guess.

the 'gyros' they talk about in the gyration mouse are tiny little things and produce no force whatsoever.

It would be impractical to use gyros for force feedback as they generally push in one direction, and the 'strength' of push cannot be controlled easily or quickly
 
What if you covered your whole arm and hand in Gyros?



^^^
You ever think of that?
 
I'm not sure gyro control would really work that well in a controller that isn't attached to a screen like you find with WW:Twisted. That's not to say they shouldn't add one, as I'm sure it could have it's uses, it's just that I don't feel it should be the main revolutionary aspect of the controller. More like how the DS has many functions (touch screen, voice recognition, two screens, etc) but not all of them are used by all developers.
 
Gahiggidy said:
What if you covered your whole arm and hand in Gyros?



^^^
You ever think of that?

Along with 'detachable' gryo controllers, I've seen talk of 'strap on' gyros, which you can put on your arm or leg for things like tennis/golf/soccer games. Not in relation to revolution, just generally.
 
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