Revolution Controller Theory (revised)

I know everyone's talked about gyration in controllers for awhile now, but I have a slightly different take on it. A friend of mine went to the gyration website(which nintendo owns part of) and thought of this (which I thought was absolutely brilliant). The Revolution controller may not be a single controller with gyration in it, but maybe "controller" of sorts for each hand. Think about it: Each hand has controller type device with an analog stick, 3 or 4 triggers for your fingers and gyration installed. Now you have two seperate free moving controllers for total immersion. Think Zelda for instance. One hand is shield, one for sword. You could literally move your hand to raise your shield and block and your other to attack. Depending on how you move the controller you could do different attacks etc without even having to touch a button! Now think of FPS games, or driving and flight stuff. How fucking awesome would that be? Very immersive to say the least.


Anyway, I know this stuff has been done before, but never well (motocross madness 2 anyone). I think the idea of having two seperate sticks with very refined gyration technology
implimented could be very cool.

Example: (Imagine one for each hand altered to be more of a controller design of course)
gyroguy-main-nm8.gif
 
I can actually imagine that being pretty cool..... Especially for FPS'! XD I mean you could duel wield and have individual control for each gun.... But then how would you move? Hmmmm maybe that idea wouldn't work, but, it still sounds good. XD
 
Ronok said:
I can actually imagine that being pretty cool..... Especially for FPS'! XD I mean you could duel wield and have individual control for each gun.... But then how would you move? Hmmmm maybe that idea wouldn't work, but, it still sounds good. XD

analog sticks on the controllers! =) Or maybe forward and backward triggers on one controller and hold down another trigger on opposite hand (and move controller around) for looking. *shrug*
 
My theory, excuse the very, very crude drawing

revolution6zb.jpg


Ships with two controllers, one for each hand, both motion sensing/gyroscopic and wireless. The buttons could be pressure sensitive/squeezable. Could be used to mimic a sword or a gun.

You slide you hand into the controller and it goes over your knuckles.
 
The End said:
we have those things at work

1)they're fucking expensive

2)they're shitty, and break constantly.



wireless controllers were pretty shitty until the wavebird came around. Also, technology is probably cheaper and more effective now.
 
Yeah I don't think they'd get too crazy, but with a controller like that, you could do stuff like have your character in a FPS title hold their gun "Chow Yun Fat" style horizontally just by moving your palms to face the ground.

I feel like something like that is sufficently different enough to make people take notice as they look at the system, which is probably what Nintendo wants.
 
THat kind of controller would be awesome, But Nintendo sitll needs to make sure they don't get TOO CRAZY. I mean imagine playing Madden with those kinds of controllers, It'd be hard.
 
Hitman said:
THat kind of controller would be awesome, But Nintendo sitll needs to make sure they don't get TOO CRAZY. I mean imagine playing Madden with those kinds of controllers, It'd be hard.


Maybe there could be a way to attach the two controllers together to form a more standard type controller for games like this. ---> []=[]
 
Hitman said:
THat kind of controller would be awesome, But Nintendo sitll needs to make sure they don't get TOO CRAZY. I mean imagine playing Madden with those kinds of controllers, It'd be hard.

Actually Madden might be quite interesting on the controller I've illustrated. It still has 4-6 buttons (2-3 buttons per hand) and two joysticks.

Stuff like custom dekes or dribble moves in sports could be activated, simply by moving your wrist right to left or something (shake the defender then all you have to do is press the trigger button at the right moment to shoot).

Instead of icon passing, you could use say your left hand to move right/left/up/down. The game camera could "follow" your movement, thus letting you use what athletes refer to as court/field/ice vision to spot open teammates. This could also work in a FPS title, you can tilt your wrist right/left/up/down and quickly scan across a new room/enivronment for enemies (this could be even faster than a mouse/keyboard setup).

Besides since the Revolution will be backwards compatible, I'm assuming you'd also have the option of using a more traditional GCN pad if you wish.
 
Well, if Revolution is going to be backward compatible, either the Rev. controller will have the same basic button-set as the GC controller, or perhaps the GC controllers will plug into Revolution when needed.
 
TheDiave said:
Well, if Revolution is going to be backward compatible, either the Rev. controller will have the same basic button-set as the GC controller, or perhaps the GC controllers will plug into Revolution when needed.

I'll go out on a limb here and say Rev will have the same button set, unless each system comes with a GC controller and a Rev controller.
 
AniHawk said:
I'll go out on a limb here and say Rev will have the same button set, unless each system comes with a GC controller and a Rev controller.

I really don't think this will be the case.

If you have GCN games and thus require backwards comp., chances are you probably have a GCN controller lying around too.

If you skipped Revolution and want to play some the older game titles, I mean c'mon, you can pick up a new GCN controller for what? $15? That's a hell of a lot better than the XBox 2 which is likely not to have any backwards compatibility at all though.

I bet the core controller for the Revolution though will be quite different, but still functional and (gasp) maybe even better for many genres including sports games.

What I think would be practical ...

1.) Revolution ships with new kind of gyro/dual handed controllers.

2.) Supports older GCN game pads.

3.) Nintendo redesigns the Wave Bird slightly, dumps the controller base (letting it interface via the WiFi protcol with the Revolution) and sells this for $14.99 MSRP.
 
My work uses these things too, I tried playing around with them one day - joking to my friend "Look it's the Revolution controller"... but like after waving around looking stupid for a while, I realized - I'd get some arm fatigue pretty quickly. And that's not good - especially since I play RPGs for a couple hours at a time.
 
AniHawk said:
I'll go out on a limb here and say Rev will have the same button set,
Perhaps you meant to imply this, but it could be a superset of GCN's controls. They could add a "Z Left", a Select, clickable analogs, dual rumble, everything possibly reshaped/reshuffled, five gyros, and a hologram projector... but everything necessary would still be available.
 
golduck342 said:
I wouldn't want to be the guy programming for a game that uses a control like that...

I agree. It sounds really cool, but it also sounds like a nightmare to develop for. How do you account for different people with different arm strengths, hand sizes, etc.

Then again, I think the idea sounds really cool from a gamer perspective.
 
Tell you the truth. I think the idea sounds retarded. Developers wouldn't want to go near Revolution if that would actually happen.
 
I've already been thinking about this in my first conceptual speculation of the Revolution's controller. I was, and still sorta am, under this notion that Nintendo's next system will have multiple controllers/control interfaces. I had the idea of two "main" controllers...a conventional controller for ports, BC & traditional games and another for Nintendo's "revolutionary" controls. I couldn't really "sell" the idea at GAF so I made this "Nintendo Speculation Page" on my site. Now I have a newer concept now. Basically instead of two "main" controllers I decided to meld the idea's together as best as I could in this doodle. Formerly called The "GameWand" now I call this controller interface concept The "GameGrip"...

drgakmannintendothegamegrip6pj.jpg


My "GameGrip" Conceptual Features:
--Both GameGrip's Feature:
-Analog Sticks with digital clicks
-Analog Triggers with digital clicks
-Toggle Wheels with digital clicks
-Full Gyro Motion Control
-On/Off Switches
-WaveBird Wireless
-Rumble
-Zapper Light Sensor Lightguns
-Rechargable Lithium Ion Batteries
-Base Button (at the butt of the grips)
--Left GameGrip Features:
-Touch Screen
-On-Screen Button
-Built-In Mic
-Headset Plug
--Right GameGrip Features:
-4 Color-Coded Face Button
-Sensory "Feel" Button
-Start & Select Buttons
-Retractable Stylus Tip (to use with touch screen on left grip)

This control scheme allows for conventional gaming (there's plenty of buttons/functions to map out button layouts from ports from other systems) as well as the new types of gaming (built-in mic, headset jack, touch screen, lightgun, gyro motion control, etc.) and my big idea (what I think the "revolutionary" feature is): the sensory "Feel" button! With this set-up you could be playing a "normal" game and then all the sudden switch to motion control (wether it be tilting, aiming, swinging, steering, piloting, etc.) and/or switch to using the touch screen ALL on the fly 'cos you don't have to switch controllers as all these methods of control are already in your hands. There could even be lot's of games that could use just one "GameGrip" too. Another feature I've added is a base button at the butt of each grip...you could hold this base button down on a table and with the gyro motion control use it as an old fasioned joystick...or in a shooting game where you're using the lightgun sensors you can smack the base button as if you were reloading a handgun...or push the base button down firmly next to you and use the gyration control as if you were really shifting gears in a racing game. Another feature I thought of is a center peice that not only can be used for corded play and recharge the batteries, but also holds the two seperate GameGrip's together (at adjustable angles too) for that "normal" controller feel as I know some people wouldn't like the idea of holding two seperate units for some games. I think I made the controller very ergonomic for switching between playing method's and for using the full range of gyro motion control as well (imagine holding these as if you were putting up your dukes in a boxing game and, since they're wireless, actually shadow-boxing against opponant's in the game).

But my crowning feature is the sensory "Feel" button. It came to me after thinking about a recent rumor wich said something about: "touching is good, but FEELING is better"! To me, when you use the Nintendo DS's touch screen you're touching the game, but to FEEL something I believe that means the game is touching you back! I'm not suggesting that the controller will change shape and grab you, but giving the player a new sensation thru a button would still be really cool. How? They have electronic brail machines that can help blind people read regular script. But instead of this sensory "Feel" button being used to give players brail, it could give symbols, textures...game makers could even animate the button to give you sensations of water or sand or something moving. You could use this in a game for solving puzzles, searching for clues, telling where you're at or where to go, hell anything you can imagine. I gave alot of examples in the past on GAF when I had the notion for this sensory "Feel" button, but for now I think you get the idea. To note, as far as I know those electronic brail machines use tiny rubber fibers that change length to give the feeling of brail so...I made it to where you could remove the "skin" of this sensory button and clean it just in case. I think there's LOT'S of evidence to support this idea of a feeling button and even a more recent rumor (Nintendo 21's "rubable sensory" control) supports this idea as well.
 
That's an interesting controller, but that would cost like $50-$60 at least for a second controller.

I don't think its practical from a cost perspective.

Not to mention battery life issues (rumble and LCD?).
 
something to take into consideration...... Nintendo has said multiple times that they'd like to use the GameCube controller design for their next system. although it's been atleast 2 years or so since i've heard them say anything like that.

that could very well have changed, but who knows. i would expect the same button layout though. fighting games aside, Nintendo really nailed it with that one.
 
Johnny Nighttrain said:
that could very well have changed, but who knows. i would expect the same button layout though. fighting games aside, Nintendo really nailed it with that one.

What? I feel like I'm taking crazy pills - I hate the gamecube controller. I think it's easily the worst of the controllers this gen. It's unconventional and terrible for anything that isn't designed specifically for it.
 
AssMan said:
Tell you the truth. I think the idea sounds retarded. Developers wouldn't want to go near Revolution if that would actually happen.


Thanks assman. I'm mentally handicapped you know. Way to make fun of me like that. =_(
 
The End said:
we have those things at work

1)they're fucking expensive

2)they're shitty, and break constantly.

Yes, but are they made by Nintendo? I dropped my GCN and Wavebird out of the projection room at my movie theatre [on accident! I shit a brick when it dropped, seriously] and both worked flawlessly afterwards. I've also dropped a GBC into the toilet and had it still work.

DrGAKMAN, you and I and Zelda-Bitch must all share the same brainwaves when it comes to the Revolution controller. I designed something right when the Nintendo 21 rumors started that looks almost exactly like your design. I can't get image linking to work but seriously, it's like we copied off each other. (Only mine doesn'thave analog sticks, just two touch pads and some "feel pads") To see it, go here and click on "prevolution_controller1.jpg".

But for people thinking the Revolution controller will be like the GCN's for backwards compadability - no. Iwata(?) has said there will be no D-Pad or A+B buttons on the Revolution controller. You'll play GCN games either by plugging in a GCN controller, using a Wavebird (if the Rev has wireless controllers, which it supposedly does) or you'll just use the new pad and have to deal with it being different.

I mean, maybe there's still credit to the "feeling is better" line. Maybe in the place that WAS the A B X Y buttons, there will be a "feel pad" where you'd..I dunno, slide your finger over it to press A, press down on it for B, rub it up and down for X and twist it for Y?

Heh, my favorite part about new consoles being revealed has ALWAYS been the controller. PS2 was a huuuuuge letdown for me. I'm really interested in what XENON and PS3's controllers will look like. And, of course, the Revolution's.
 
So how long does it take before your arms fall off if you use those things? I mean, seriously, you'd wear out your shoulders in a day or two.
 
Wired said:
So how long does it take before your arms fall off if you use those things? I mean, seriously, you'd wear out your shoulders in a day or two.

No one said you need to hold them out in front of you like some kind of zombie. :lol
You could just as easily sit on the couch with your arms rested on your lap and use movements of the wrist.
 
WordAssassin said:
Iwata(?) has said there will be no D-Pad or A+B buttons on the Revolution controller..
no he didn't. it's been reported (bya reliable japanese newspaper at that), but that's about it. nothing more than a rumor.
 
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