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Revolution Controller Video

gollumsluvslave said:
At some point in the video there is a guy in white moving the controller very slightly up and down...

He looks like a gynaecologist, and I really wonder what is on the screen he is... erm concentrating on so intently... :lol

I'm really curious to see what 'new' types of games come out of this :D

OMG! Nintendo is most definitely *not* teh kiddy!! :lol :lol :lol


From the sounds, I'd say that it's pretty clear he's drilling teeth.
 
methodman said:
289422504-chappellesshow_dchappelle2_.jpg


IT'S A CELEBRATION, BITCHESSSSSSSSSSSSSSSsssssss


Enjoy yourselves bitches.


Nintendo has done it again, even Kojima himself was jizzling all over the Rev controller :lol :lol
 
At some point in the video there is a guy in white moving the controller very slightly up and down...
If it's the part i'm thinking, it was likely a dentist operating a drill.

i'm kinda apathetic towards the controller design. Given what was leaked/rumored, it makes sense. The demonstration video was no more informative than the numerous Revolution threads that ventured into possibly gyro control methods, but knowing what Nintendo and third parties could come up with after the prerequisite first year of gimmicky crap is what really excites me. i really wish i could get a glimpse of the projects nearing completion in the second year of Revolution's life. As someone else said, as someone who's become very casual with the demands of life thrust upon them, this could really renew my interest in games again.
 
gollumsluvslave said:
At some point in the video there is a guy in white moving the controller very slightly up and down...

He looks like a gynaecologist, and I really wonder what is on the screen he is... erm concentrating on so intently... :lol

I'm really curious to see what 'new' types of games come out of this :D

OMG! Nintendo is most definitely *not* teh kiddy!! :lol :lol :lol

Try watching it again, with sound. He's a dentist drilling a cavity. :D

Edit: God dammit!
 
So then...I want to know how this thing will feel for those of us who don't like hopping around like morons every time we play a videogame.

This thing looks like a peripheral you get besides a regular controller. Like the DC fishing controller or the Power Glove.

Yep, I get the gimmick. Now show me how it functions while controlling actual games.
 
I'm pretty sure the movements were exaggerated for demonstration purposes.

According to the press conference one of the developers (the guy after Kojima I think) said you could manipulate the controller with slight nudges of the wrist.

Also from 1UP.com's Revolution demo impressions:

http://www.1up.com/do/newsStory?cId=3143782

DEMO: BLOCK BUSTER
A firing-range-like contest where two players compete to see who can shoot randomly appearing squares first. Aiming is done by pointing the controller itself at different points on screen, pulling the B trigger to fire.
IMPRESSIONS: A great demonstration of how intuitive the controller can be-pointing it to aim felt perfectly natural, right from the very first second, just like with a light gun. It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all.
 
The good stuff:

The whole concept and implementation

Concerns:

1) From my experiences using a light gun, holding the controller away from your body will make your arm ache after a while = games with short levels/tasks = short, arcady or Wario Ware style games. = No decent length games you can really get into = Developers creating epic games will go elsewhere cos they want to express their vision with better graphical power/normal controls.

2) Developers not utilising the controller = Developers doing ports = Developers going elsewhere = Another DS.

I sincerey hope not.
 
D-X said:
The good stuff:

The whole concept and implementation

Concerns:

1) From my experiences using a light gun, holding the controller away from your body will make your arm ache after a while = games with short levels/tasks = short, arcady or Wario Ware style games. = No decent length games you can really get into = Developers creating epic games will go elsewhere cos they want to express their vision with better graphical power/normal controls.

2) Developers not utilising the controller = Developers doing ports = Developers going elsewhere = Another DS.

I sincerey hope not.

You hit the nail on the head. #2 was the first thing I thought of after visions of the Power Glove stopped dancing in my head. Feels like more innovation for innovation's sake, and it might force developers to either make games exclusive to the revolution, or not make anything at all.
 
Best part of video... hands down...

token white guy playing a first person shooter.




Sign me up.
 
stewy said:
and it might force developers to either make games exclusive to the revolution, or not make anything at all.
Of course, but you must factor in the sales that each Nintendo fan will buy one, as well as those that will want to get a slice of past generation gaming (again, that whole option is up in the air as to what games are available, etc).

The only upside I can see from the whole ordeal is that you might only need simple games to sell, hence low costs for certain devs.. or it could be the total opposite which means only the real big companies will decide to make games for Rev (meaning no shitty games :P) whilst still maintaining for the PS3 which looks likely to be the better of the other two so far in the mainstream's eye.
 
I really like it because I can see what they were thinking when designing it and what they want to accomplish with it. It's a brave move to take the industry on a new path.
I can understand why people are shocked, it's natural i guess. But i think if and when it proves itself as a very capable form of control giving new ways of moving your character and playing a game; i'm sure most people will come around.
This certainly does appeal to current non-gamers without a doubt though, I myself have asked several relatives and friends who are non-gamers, many of them have seen my games and have been interested in playing....yet were unable to get a hang of current controllers and yeah, they did say that it had way too many button. The few that i've shown the Rev controller and explained the method of play to seem really interested in it, they definately wanted to try it out.
There will also be those gamers who don't want to touch it or go anywhere near it....these are people that fear change, they have some issues that they need to get sorted 1st and that's to do with themselves. The fact of the matter is they may never want to play the Rev or anything by Nintendo again....that's their prerogative but they'd just be missing out an an new and unique experiences.
I don't think anyone here can forget the Eye Toy and how immensely popular that has been with many people, gamers and non-gamers alike. I think what NIntendo is doing is taking such a philosophy of control with the Revolution and expanding on what EyeToy started.
I'm definately with them on their philosophy for expanding gaming, and if the games are as amazing as I know Nintendo could make them and use the controller to output an amazing range of control, then I will definately buy the Revolution at launch.
Infact, with the Rev controller being expandable and with the Rev supporting Gamecube controllers, I think Ninty have every angle of the Market covered....plus, with the pledge of support from all the Big Name Publishers; Activision, UbiSoft, EA there is no need to worry about lack of 3rd pary games. What is gonna keep me thinking is of the immense amount of control they can create and how we can get more unique games such Katamari Damacy, Sega Bass fishing and the like on top of what we currently have been getting for the past 2 decades.

I'm also definately gonna get one or both of the other 2 next gen consoles, but what they will be providing me is something that i've been playing for the past 10 years...only with better graphics and physics. What REV will be providing me is something very different and very special that I will not be able to explerience elsewhere.

[Edit] I just saw the Iwata TGS keynote. They plan to also have a standard extension to the freestyle controller which can be plugged into and can allow you to use games as they are played today with the same type of buttons and layout as current controllers......so i guess you don't even need the GC controllers then.
 
This is either the most ingenious thing ever or it is going to crash and burn. Whatever happens I will still get one.

Like others have said my major concern is how will 3rd parties react, Nintendo will do amazing stuff with it but it may well scare the rest of them away.

2006 is going to b interesting.
 
Vieo said:
I think this controller begs for a Star Wars game focused on Lightsabre fighting. :D
If this ever happens quote me on a megaton :lol if available at launch but of course i am getting ahead of myself ... after seeing that video i have more faith in nintendo now than i did yesterday now show me some games.
 
EternalDarko said:
I really like it because I can see what they were thinking when designing it and what they want to accomplish with it. It's a brave move to take the industry on a new path.
I can understand why people are shocked, it's natural i guess. But i think if and when it proves itself as a very capable form of control giving new ways of moving your character and playing a game; i'm sure most people will come around.
This certainly does appeal to current non-gamers without a doubt though, I myself have asked several relatives and friends who are non-gamers, many of them have seen my games and have been interested in playing....yet were unable to get a hang of current controllers and yeah, they did say that it had way too many button. The few that i've shown the Rev controller and explained the method of play to seem really interested in it, they definately wanted to try it out.
There will also be those gamers who don't want to touch it or go anywhere near it....these are people that fear change, they have some issues that they need to get sorted 1st and that's to do with themselves. The fact of the matter is they may never want to play the Rev or anything by Nintendo again....that's their prerogative but they'd just be missing out an an new and unique experiences.
I don't think anyone here can forget the Eye Toy and how immensely popular that has been with many people, gamers and non-gamers alike. I think what NIntendo is doing is taking such a philosophy of control with the Revolution and expanding on what EyeToy started.
I'm definately with them on their philosophy for expanding gaming, and if the games are as amazing as I know Nintendo could make them and use the controller to output an amazing range of control, then I will definately buy the Revolution at launch.
Infact, with the Rev controller being expandable and with the Rev supporting Gamecube controllers, I think Ninty have every angle of the Market covered....plus, with the pledge of support from all the Big Name Publishers; Activision, UbiSoft, EA there is no need to worry about lack of 3rd pary games. What is gonna keep me thinking is of the immense amount of control they can create and how we can get more unique games such Katamari Damacy, Sega Bass fishing and the like on top of what we currently have been getting for the past 2 decades.

I'm also definately gonna get one or both of the other 2 next gen consoles, but what they will be providing me is something that i've been playing for the past 10 years...only with better graphics and physics. What REV will be providing me is something very different and very special that I will not be able to explerience elsewhere.

[Edit] I just saw the Iwata TGS keynote. They plan to also have a standard extension to the freestyle controller which can be plugged into and can allow you to use games as they are played today with the same type of buttons and layout as current controllers......so i guess you don't even need the GC controllers then.


People who don't like this controller fear change? Gimme a break. We've been using this type of controller forever. All I'm worried about is its practical use.

Knowing that a regular controller extension will be available makes me feel better.

And is the Eyetoy really that popular?
 
I LOL'd when I first saw it, but the more I read about it, the cooler it started to sound. After watching the video and giggling like a schoolgirl at the possiblilites, I think I'm sold. I have NO idea how the mainstream are going to see this. They are either going to eat it up or ignore it totally, but I can't wait to see reactions from the great unwashed.

On a side note.... From. King's Field. Now. :p
 
i think there are people who wouldn't have liked the controller no matter what Nintendo came up with. Since they have a standard control type add-on that allows all developers to use the gyro and sensors, in addition to current control configuration. I Think they have their bases covered on all angles, and yes, if you don't like this concept; then you do fear change.

And yes, Eyetoy was immensely popular when it came out.....only Sony didn't really make too much use of it by providing more excellent software, so it's could have had much more use that it has gotten.
 
GDJustin said:
nintendonesrev.jpg



PLEASE PLEASE PLEASE PLEASE PLEASE...

Wow ... i would actually love to have a revolution looking like that

methodman said:
289422504-chappellesshow_dchappelle2_.jpg


IT'S A CELEBRATION, BITCHESSSSSSSSSSSSSSSsssssss
:lol its true i am actually convinced on the revolution and i haven't seen no games, today is a happy day. :)
 
Its an idea thats for sure. I think it will create a new batch of amazing new experiences, the problem for nintendo will be satisfying gamers lust for existing genres. Using the controller as the equivilent of the second analogue will have the same limitations as using a tablet instead of a mouse, it'll be great for aiming at a place on screen, but terrible for actually trying to control your view.


Its a shame they couldnt show at least one real game using it.
 
samusx said:
Look you guys, if the game is fun, I will play it in my home (with the blinds closed) and have fun. Buy why the hell do you think SONY PS products became so popular? Because SONY knows how to sell, and they know how to sell image. The main reason that many people don't buy into GC is because it is not as 'cool' as the other systems. It is true, image is big. SONY knows that people want to try to look cool, if it is listening to music or watching movies or playing video games. I am just saying that people are not going to want to sit in there room with 3 friends and wave their arms like birds in some game like a bunch of silly looking kids.

I get lots of physical activity myself already so let that tired argument rest. Like I said I think the idea is neet, but I think it is not really going to work very well for long time gamers like Nintendo wants us to believe.
Do you know what the EyeToy is? Sony's whole ad campaign for the thing was people seen playing it from outside their houses and how they look like retards.
 
Watch the Press Conference. Iwata constantly stresses 'sophisticated' games that appeal to veteran players as well as new kinds of games that attract novice players or game-o-phobes.

He repeatedly mentions expanding the FPS genre. And he even mentions an attachment that's like the current controllers to play current-style games. But people don't realize the amount of actions you can have with motion control and tilt-sensing. Think of all the motions you can make. It's almost infinite.
 
REVOLUTIONARY. 10 years after Die by the Sword it will be done right! I might pre-order hardware for the first time.
 
Awesome video which I think is the start to a nice promotion campaign. These people are playing games or demos which I think can translate to real games in development, new ads can show for example what the players were seeing on the tv screen. Nintendo has shown this kind of step by step advertising before with the gb micro.

So can we have a stab at what the demos they were playing? I think theres a few clues in that video. First of all at the end there it shows a glimpse of the TV which looks like a HDTV.

We also have what looks like a Mario game where the woman makes Mario jump by flipping it up, if you can make him walk left and right by tilting also, playing classic platformers suddenly sounds really simple and fresh.

There is a 4 player one where the girl wins at the end and stands up - what game is this? Reminds me of Mario Kart but I have a bad memory. They all waved the stick around and had the attachment too.

The gun one looks very very very cool. He shoots a few times, jumps in his chair and then seems to throw a line and shoots again. Dont know why he was hiding, but maybe thats a hint at MGS?

The flashlight one seems very cool too. Animal sounds in the background, wonder what that could be for. Silent Hill or Project Zero could definately be made like this. Even Pokemon Snap remake would rock.

and of course the final sword fighting one, not sure how good that would be (played those crappy arcade ones where you only actually have 2 or 3 types of swipes) but he looked to be having fun. Finishing on that indicates Zelda if you ask me. EDIT - At one point he pulls back and physically ducks to dodge an attack AWESOME. Now bring on a visor attachment.

Rest seem like mini games or warioware type stuff.

oh and fighting games using the stick as a sword wont work....it'd have to be first person and 2 player wouldnt be possible. If you used it in other ways though, like manipulating the character - it might work, jab right plus a for punch or b for kick, right and up + a = uppercut whilst b = kick upwards etc. Punchout anyone? You could always just use the dpad plus 4 button attachment or something.

Face it guys, this thing is a beauty, so many doors just blew open.
 
Watching that video again, with the guy who looks like he's playing drums, it quickly hit me...could that be one of Zoonami's projects!!!!!!!!!
 
Prine said:
For FPS games, how are you going to circle strafe? SNiping going to be hard, what about 180 turns??

Nudge your wrist subtly to the right twice. Boom full 180 turn towards the right.

Really it could be faster than a mouse even.
 
Prine said:
For FPS games, how are you going to circle strafe? SNiping going to be hard, what about 180 turns??

You do realise that the fps games are designed to be played with the addon right?
 
While I think it is cool as a gimmick at best... people will love it at first...

But I cannot see playing a Resident Evil game for 2-3 hours at a pop and holding your arm out toward a TV. Your arm is going to killing after a few minutes, but for adventure games I don't see it.

This should just be an option for the system, not the main selling point.
 
FPS games - left and right strafe is the analogue stick, so you point the stick left or right in the same way you would a mouse. This baby is perfect for FPS.
 
yeah, you got the left right strafe on the anolgue stick, but when circle strafe you need to move back or foward at the same time as strafing and keep your aim.

I see only 180 degree of movement, so you'll be limited, but then i guess so will every other player who plays this then it might not be that much of a problem.

Still id like to see how they sort this out
 
BojTrek said:
While I think it is cool as a gimmick at best... people will love it at first...

But I cannot see playing a Resident Evil game for 2-3 hours at a pop and holding your arm out toward a TV. Your arm is going to killing after a few minutes, but for adventure games I don't see it.

This should just be an option for the system, not the main selling point.
Well, you could easily sit your arm on your lap and just move your wrist. This reminds me of the complaining that resulted from the DS's screens being vertically aligned instead of horizontally. People said, "Your going to get whiplash just from playing it." God, it must suck to be a rigid corpse who plays videogame.

And just because your arm might get sore doesn't make it a gimmick. Is mouse control or laser pointing a gimmick? My mouse makes my wrist sore sometimes.
 
Prine said:
yeah, you got the left right strafe on the anolgue stick, but when circle strafe you need to move back or foward at the same time as strafing and keep your aim.

I see only 180 degree of movement, so you'll be limited, but then i guess so will every other player who plays this then it might not be that much of a problem.

Still id like to see how they sort this out

huh? If you consider that the centre of the screen always aligns with where you point, you can use the analogue to strafe left right, back and forth easily.
 
Shao said:
huh? If you consider that the centre of the screen always aligns with where you point, you can use the analogue to strafe left right, back and forth easily.

ahh right, that sounds better.
 
...its the Uforce 2...what the FUCK is that , its looks like the phillips CD I controller. Oh shit son now i can view dvd extras with a click of a button! I guess i gotta buy another controll if i wanna play NON nintendo games huh? Screw it mario party should be fun anyway.
 
D-X said:
Developers going elsewhere = Another DS.

I sincerey hope not.



im not going to comment on the rest of your post.. but the devs are all on the DS.. in fact, i believe there are more DS games in development than PSP games... or about the same amount.
 
Prine said:
ahh right, that sounds better.


Except of course if you continually point at the centre of the screen, you're not actually moving your perspective. I don't think people are visualsing things realistically. If you use it as a gun, you cannot 'free look'. A free look system with the tilt functions would still require a centering to stop spinning, or whatever. But then, all that is trying to convert a TRADITIONAL FPS to the REv controls. Think about what Retro did to make a nice system that worked with the GC controls.

A Rev unique system could be something like:

Use tilt as an analogue look (tilt left, to start turning left, return to centre to stop turning), and the actual analogue as some sort of system to move (be it strafe, or move like in Prime). But when you lock on with Z1 or Z2, and use analogue to circle strafe, maybe the tils can switch to a use like a gun, and you point and click. Maybe. Or just use the entire setup like a standard fps system now.

Anyway, one last thing, as many have pointed out, in the bideo the lowercase ab buttons are also labeled as X and Y, respectively. An indication to me, that they had a particular function that was additional to the A and trigger B when the controller was held vertically (ie as two extra function buttons), but when held horizontally in NES mode, they acted as a and b (look at the video, the buttons are labeled X and Y, but have extra labels below them a and b, aligned horzontally). It would seem they are or at least were compeltely different buttons at some stage, and if Nintendo are anything liek I remember them, tehy will continue to change it until they are happy.
 
I'm jazzed as hell for the design and the possiblities, but also curious on how the next 3d "big" Mario title is gonna control. Anyone have any ideas? How would you run around in 3d with the remote, twisting it?
 
this was TGS this year.

And i thought it was utterly fantastic. Not that you lot care! ;)

Iwata has his finger on the pulse, and i think Nintendos rise under him will just continue and continue.

I can't wait to see the games that come out. It's going to rock.
I want a revolution now more than the other two consoles because, you know what, it's going to be DIFFERENT.
 
reggieandTFE said:
I'm jazzed as hell for the design and the possiblities, but also curious on how the next 3d "big" Mario title is gonna control. Anyone have any ideas? How would you run around in 3d with the remote, twisting it?

run with the attached analoge, and using the "remote" to control Mario's other movements such as jump, attacks, crouch etc.
 
One last last last thing (ha) - the video serves to show one other really important thing (and it has been mentioned before, but not stressed enough) - as someone else pointed out, it focuses on the players, not the game, but not only that, but did you notice who was playing, and what happened while they were playing?

1) Guy boots REV, and starts playing some game.... girl enters with redreshments, and ends up playing aswell.
2) cooking game, second guy intensely watching.
3) Two old people conducting a symphony together.
7) A young kid playign a fishing game with his ... grandfather.
9) a girl plays mario...first half-heartedly, gets curious, then fully into it.
10) Guy and girl using a torch...together (you can even see the two spotlights).
11) Party game with kids and maybe their parents...
13) 3 girls playing some sort of mini game.

Interdisperesed with some more hardocre style gamers (shooters, sports, fighting).

You see this is the Nintendo revolution - they want to appeal to the non-gamers, and get them gaming. To invite casuals to play with the hardcore. It seems like they've always tried to do this, and it has been their philosphy for a long time (whether they have been successful is up for grabs, as well as whether it's the right approach or not), but like it or not, it certainly seems the revcon is a better way to go about it.

If Nitnedo have their way, they'll have the young, the elderly, girls, guys, hardcore, casual...whoever...all playing games together.
 
When i first saw the pictures of the controller I was confused but then I saw this video and I was like hell yes! I really excited over Revolution now! Bring it on Nintendo!
 
Watch the Press Conference. Iwata constantly stresses 'sophisticated' games that appeal to veteran players as well as new kinds of games that attract novice players or game-o-phobes.

He repeatedly mentions expanding the FPS genre. And he even mentions an attachment that's like the current controllers to play current-style games. But people don't realize the amount of actions you can have with motion control and tilt-sensing. Think of all the motions you can make. It's almost infinite.

a) A lot of the mainstream news sites do not mention this.
b) I'm beginning to realize a lot of people either don't have good reading comprehension or do not like to check up on facts concerning certain things before making a judgement call.
 
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