drohne said:
...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.
1. tell me, why isn't this set up right here adequate for shmups?
i think anyone that has any interest in shmups (especially developers), knows that using the "lazer pointer" on the revolution controller obviously isn't the way to go.
2. dude, i mean c'mon man. why are you only seeing one side of things? you can't seriously believe that revolution is only going to appeal to non-gamers.
kaizoku said:
The touch series would not work on a home console, where you have to sit, let it load, play and then swap for the next session.
did it ever occur to you that, i dunno, this might sound a bit crazy to you, but, maybe, and just maybe, Nintendo would try to create something that's the equivelant to the Touch Generation line?
i dunno, cooking, fishing, orchestra conductor? oh look, things that can't be done on DS, yet, can still be instant fun.
and really, to say that consoles aren't capable of instant pick up and play games is sooooo absurd, that im just not gonna listen to anything else you have to say. did you see how fast some GameCube games would boot up and throw you right in? did you know that one of Nintendo's focus with Revolution was to make something that booted up very quickly?
anyways, here are some Iwata quotes to think about as you remind yourself that dev kits are supposedly $2,000...
"And third, even though the game experience enjoyed by players will be far different on Revolution, developing for it will be familiar. It will not require a steep new learning curve. In this way, just like Nintendo DS, it's a place where the best ideas - not the biggest budgets - will win."
"We have a great opportunity to develop innovative software with great ideas. Brain Training DS had a small development team, and took advantage of the new design. 10 people, and total development, was less than 4 months! Many have been concerned that time and money and risk for next gen is too much. Nintendo wants to provide a stage on which to showcase your ideas. Nintendo is willing to help bring those ideas to life, if seeing the controller today sparks new ideas, Nintendo is ready for your proposals! "
yeah, i dunno, but i can definitely see the Revolution being quite the safe haven for all those smaller devs that might end up having to fold shop, or get swallowed up.
Technos, Cave, and what the hell, Treasure, are are developers that i'd love to see make Revolution their primary platform for development next gen.