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Revolution dev kit information (IGN)

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Also makes you question the lineup of the PS3, if you ask me.
Thats going to take a lot more time and resources for epic games... Spring launch my arse.

Who the hell expects epic games at any console launch? Where have you been for, oh, ever?
 
PolyGone said:
Just don't tell that to the Xbots or PlayStation fanboys because they'll take offense that their gigantic consoles aren't a billion times more powerful...

Seriously, how much is Nintendo paying you? :lol
 
Nightbringer said:
Do you remember Gamecube?

It was a very capable machine and now when the people see a new system with a motherboard of the same size of Revolution motherboard.

Are you worried about the power of the Revolution?

People are worried about the power of the Rev because everytime its mentioned by someone in the media, its always about how its not that much more powerful that the Cube.
 
the androgyne said:
Gotta love that cube IQ!

gc2x.gif


btw, i would have put fox but GCN's fur shading is too good for me to cut out quickly :)
:lol :lol :lol :lol :lol :lol :lol :lol
 
<nu>faust said:
what would be the price of rev in 3-4 years, if it launches with a $150 price tag in 2006??.... $75-$50 !?!
It only took N64/GameCube 6 months to hit that price. If we imagine it launching 5 years after GameCube, though, and staying at 75% of the GCN price relative to launch, it would be like...

November 2006: $150
May 2007: $112.50
September 2008: $75

And flat from there, give or take bundles.

Blackcherry said:
Do I'm the only one who think that the DS is going to be the vitual SNES gamepad? The rev is Wifi compatible and surely the DS wireless local will connect with it. You put your DS in download mode and the revolution send a program to make the DS a gamepad. It is me or I think that the DS/Rev compatibility might be what the GBA/GCN didn't achieved to succeed?
Certainly such a thing would be possible, but a DS using wifi would be a pretty inefficient use of battery to use the SNES button setup.

drohne said:
is there any reason we're discussing shooters on revolution?
Yeah, I really shouldn't have brought it up. :P

jamesinclair said:
Anyway, theres no way Nintendo will launch for less than 180. They need room for price drops.
They've only had 3 price points this generation. They could start at $150 and have more than that with Revolution. $150, $130, $100, $80.

:Motorbass said:
Then tell me. How does it determine its height?
Height from the ground, no. But neither can it tell longitude or latitude for the exact position of your controller in the other directions. What it can do is detect motion in any direction, and thus a 3D position relative to an arbitrary starting point.

Hajiki said:
This information vindicates Teddman.
People here gave him hell when he made the Rev dev kit controller post.
Huh? Not saying that I doubt Teddman, but nowhere in this information does it talk about these devkits coming with a modified Wavebird with a diamond face button setup.

John Harker said:
And a launch in November?
... 5 months, MAX, at full developmental resources...
Is that so unusual? I don't believe GameCube, Xbox, or Xbox 360 were using totally final hardware at E3 the year of their September-November releases.
 
I'm more excited about what Matt posted in the forum than I am about the latest dev kit news. I'm the type of guy that give two shits about power, give me some quality games and I'm good.
 
Nightbringer said:
Do you remember Gamecube?

It was a very capable machine and now when the people see a new system with a motherboard of the same size of Revolution motherboard.
Except the Gamecube came out a year later than the PS2, wasn't put together hastily like the Xbox, and was the only console to have the PSU outside the case. Nintendo doesn't have magic technology.

Are you worried about the power of the Revolution?

You only need to walk to a computer store and watch all the laptop computers for to have a good idea about the Revolution possible power.

Have you seen the MacBook Pro?

The motherboard is half of the size of the computer and it runs with a Core Duo 1.83 Ghz, and ATI X1600 Mobile, 512MB of main RAM, 128MB of graphics RAM, a Hard Disk, an iSight (webcam), a screen of 15,4 inches that is very bright and all this with a power supply of 60W.
And how much do those cost? Keeping in mind that we're talking about "never takes a hit on hardware (even though they do take a slight one)"-Nintendo.

I basically have to assume that the N-Hive consists largely of teens and college students whose parents buy them their computers, since the power/size/cost triangle has been long established and yet they keep trying to use the GC as proof of anything.
 
SolidSnakex said:
People are worried about the power of the Rev because everytime its mentioned by someone in the media, its always about how its not that much more powerful that the Cube.

I think people need to stop worrying and DEAL WITH IT. Fact = Rev is the weakes of the 3. Is it more powerful than the Xbox? All signs points to yes as if we compare apples to apple comparisons, twice the speed of the GC CPU is more powerful than the Xbox cpu. And from what we have been told, the graphics card of the Rev is rougly 2-3x the power of the GC but closer to 2x. So graphics will be like the Xbox, maybe a little better, but not much.

That is fact.
 
People who argue that they barely see a difference between this gen and next-gen in terms of graphics, there are a few things to consider.
First of all, the "next" gen has barely started. There will be big improvements. Also, if you can barely see any improvements from Xbox to 360 despite the big difference in hardware between the two, imagine how little difference you will see between GC and Rev. And how minimal the improvements in graphics probably will be over time compared to 360 and PS3.

But hey, that's just a sidenote since Rev isn't about graphics anyway. :P
 
Kon Tiki said:
And you are asking for me to be banned? Jesus. This board should have some kind of censorship feature where you can only talk about systems you own. Kameo one 360 makes the GCN version look like an n64 game.

And this GCN screenshot of Kameo was in... 2000
And when Kameo 360 released? 2005...

Thx for yours interesting posts...

Maybe Revolution will be a boosted GCN, but I can say that Rev graphics won't be a shame... And I can also say that Kameo is certainly pretty but not amazing...
 
Monk said:
I think people need to stop worrying and DEAL WITH IT. Fact = Rev is the weakes of the 3. Is it more powerful than the Xbox? All signs points to yes as if we compare apples to apple comparisons, twice the speed of the GC CPU is more powerful than the Xbox cpu. And from what we have been told, the graphics card of the Rev is rougly 2-3x the power of the GC but closer to 2x. So graphics will be like the Xbox, maybe a little better, but not much.

That is fact.
No way dude! Only Xbox level graphics??! I can't believe its near that bad. This isn't a portable... cutting out current gpu technology isn't going to save you much money on a console. It won't be bleeding-edge tech like the PS3, but it will at least use current, already in-use, tech.
 
Except the Gamecube came out a year later than the PS2, wasn't put together hastily like the Xbox, and was the only console to have the PSU outside the case. Nintendo doesn't have magic technology.

Xbox was 3 times more powerful in power than the GCN but it was released for 299$ and with loses of 100$ for every unit sold.

GCN was released for 199$ and without loses.

I am not saying that Revolution will have the same power that 360 and PS3 have, I have no problem with a Revolution being less powerful since I know that Nintendo never has released a hardware with loses.

The problem is that you are selling the idea of the GCN Turbo and this idea is false and pure bullshit, remember that we could have said that the Project Dolphin was a N64 if we toke the rumours that it had around.

And how much do those cost? Keeping in mind that we're talking about "never takes a hit on hardware (even though they do take a slight one)"-Nintendo.

I basically have to assume that the N-Hive consists largely of teens and college students whose parents buy them their computers, since the power/size/cost triangle has been long established and yet they keep trying to use the GC as proof of anything.

GCN CPU--> 180nm, 21 milion transistors.
Revolution CPU ---> 90nm, 84 milion transistors. This conditions if they want a CPU with the same size and price.

GCN GPU---> 180nm, 51 milion transistors
Revolution GPU---> 90nm, 204 milion transistors. In the case that they want a GPU with the same size and price.

Do you have a PSP?

Oh well, take the PSP, overclock the CPU to 500Mhz and 3MB of embedded memoryto the the GPU and boost it to 162Mhz, after all this, add add a programable Color Combinar/Fragment Processor but with limited programability and voila, you have a hardware with the same power of GCN.
 
So the Revo will have middling graphics? WHO CARES?! I'm buying it for the unparalleled control.

Then again, I'm not a huge fucking graphics whore. I don't care if it looks bad. I just want better interactivity.
 
TheTrin said:
So the Revo will have middling graphics? WHO CARES?! I'm buying it for the unparalleled control.

Then again, I'm not a huge fucking graphics whore. I don't care if it looks bad. I just want better interactivity.

Agreed. Bring on E3.
 
Striek said:
How are you sure you'll get that?

And its graphics potential as thus described is hardly middling.
What are you saying...? That it will suck?
 
haters are sure the graphics will suck, but nobody has seen them yet.

lovers are sure the controller will rock, but nobody has used it yet.
 
Striek said:
What does that prove?

...nothing.

;)

It proves Nintendo has a track record for innovating game controllers, which have then gone on to change the way we all interact with games. I don't know, I guess that means something to me... Sort of like Sony's track record for graphics... I'm sure the PS3 will be capable of fantastic graphics because of their track record.
 
Marathon said:

Are you laughing?

1. Xbox can draw 8 Texels per clock cycle, GCN 4.

2. Xbox Pixel Shader can do 8 op/ALU , GCN TEV can do 4 op/ALU. Both have the same numbers of ALU.

3. Flipper runs at 162Mhz and NV2A runs at 233Mhz.

4. Geometry Engine from Flipper is a 128 bits fixed T&L engine running at 162Mhz, Vertex Shader from Xbox are 2x 128 bits programmable T&L engine runnint at 233Mhz.
 
JoshuaJSlone said:
Height from the ground, no. But neither can it tell longitude or latitude for the exact position of your controller in the other directions. What it can do is detect motion in any direction, and thus a 3D position relative to an arbitrary starting point.

Just curious but how do you know this for sure? You make it sound like the Revmote needs a "home" position where you will have to keep moving back to in order to stay centered. I dont think that is how the Revmote would or should work, sorry if I got you wrong.
 
Nightbringer said:
Oh well, take the PSP, overclock the CPU to 500Mhz and 3MB of embedded memoryto the the GPU and boost it to 162Mhz, after all this, add add a programable Color Combinar/Fragment Processor but with limited programability and voila, you have a hardware with the same power of GCN.
Not nearly that simple.
There's things PSP CPU at 333mhz does faster then Gekko, and things it would still do slower even if you overclocked it to 500mhz+.
GPU comparison is even less straighforward, but I guess if you talk about modifying fragment processing as a 'minor' thing then everything could be called "a minor modification".
 
Fafalada said:
Not nearly that simple.
There's things PSP CPU at 333mhz does faster then Gekko, and things it would still do slower even if you overclocked it to 500mhz+.
GPU comparison is even less straighforward, but I guess if you talk about modifying fragment processing as a 'minor' thing then everything could be called "a minor modification".
BUT BUT BUT CLOCK SPEEDS!
 
There's really no point in having the best hardware if all the developers you have working on it can't make games with steady frame rates. Thats like saying well, our rocket has the biggest engine and can go really far, but it sputters out now and then. Make that, sputters out A LOT.
 
PolyGone said:
There's really no point in having the best hardware if all the developers you have working on it can't make games with steady frame rates. Thats like saying well, our rocket has the biggest engine and can go really far, but it sputters out now and then. Make that, sputters out A LOT.

That's more a dev problem than hardware If they can't get a steady framerate on powerful hardware then they probably couldn't do much better on weaker hardware.
 
SolidSnakex said:
That's more a dev problem than hardware If they can't get a steady framerate on powerful hardware then they probably couldn't do much better on weaker hardware.

if it was a dev problem fewer games would suffer from stuttering frame rates. The fact is, the games probably wouldn't stutter if they turned off some of effects, like bump mapping. But then the games would look no different from GC titles.
 
PolyGone said:
There's really no point in having the best hardware if all the developers you have working on it can't make games with steady frame rates. Thats like saying well, our rocket has the biggest engine and can go really far, but it sputters out now and then. Make that, sputters out A LOT.
Wheres the logic in that?

If a developer is inefficient, codes poorly or pushes a platform past its limits, the framerate is probably going to dip every now and then. On ANY platform. Or are you implying that no one is going to push the Revolution?
 
I couldnt care less if Rev will be the weakest of the 3. If Rev can pull of graphics like those in RE4 and better then why the fuck would anyone complain? The graphics for rev games wont be as good as those in MGS4, but that doesnt matter much because Rev will still be capable of pulling off superb graphics like those in RE4. What is important is that nintendo are offering us what looks like a fantastic new way to play games. After all, if the gameplay is going to be amazing why does anyone have to worry about the game not being able to look as good as MGS4?
 
PolyGone said:
if it was a dev problem fewer games would suffer from stuttering frame rates. The fact is, the games probably wouldn't stutter if they turned off some of effects, like bump mapping.

If they don't have bump mapping they'll just use some other effect to get advanced graphics and you'll still have framerate problems. The PS2 doesn't really use bump mapping but there's still framerate problems. It has to do with devs pushing hardware further than it can go, or devs just not being able to handle the hardware as lower budget games will show.
 
It's finally starting again.

For more than a year I've chatted with developers, gone to see pubishers, and it's always the same. I hear them talk about their Xbox 360 and PlayStation 3 products, but they either don't know or don't care about Nntendo's new generation console, codenamed Revolution. I'd call it frustrating, but that'd be an understatement.

But times, they are a changing.

I've visted a handful of publishers in the last couple of weeks. I'm always armed with the question. It feels like I've asked it a million times. "Do you have anything in the works for Revolution?"

Usually, this query is met with blank stares or occasionally laughter. But more recently, the answers have been dramatically different. A rep for a major studio will come up to me and say, "We need to talk. We've got something for you." Another answers: "We are extremely excited about Revolution and we will have product for it at E3 2006."

Devs are getting kits. And I know of a half dozen major games -- not the ones announced by Nintendo, but real, tangible, working, playable things -- that are underway and ramping up. Everyone seems extremely enthusiastic about their projects, and based on what I know of a couple of them, it's easy to understand why.

It's contagious. I'm hyped. And I can't wait for this May.

This excites me... :D :D :D
 
Nightbringer said:
Do you remember Gamecube?

It was a very capable machine and now when the people see a new system with a motherboard of the same size of Revolution motherboard.

Are you worried about the power of the Revolution?

You only need to walk to a computer store and watch all the laptop computers for to have a good idea about the Revolution possible power.

Have you seen the MacBook Pro?

The motherboard is half of the size of the computer and it runs with a Core Duo 1.83 Ghz, and ATI X1600 Mobile, 512MB of main RAM, 128MB of graphics RAM, a Hard Disk, an iSight (webcam), a screen of 15,4 inches that is very bright and all this with a power supply of 60W.

You can continue to thing about a GCN Turbo but you must remember the GCN.

People need to stop comparing APPLES to ORANGES. This proves nothing related to any potential power of Revolution. The philosophies behind the design are entirely different. MacBook Pros start at 2000 dollars! Even if you removed the need for a screen, you're never going to get a system that is CHEAP as well as 3 DVD CASES TALL and as powerful as these other systems. Or even close.

Revolution is trying to offer this, presumably, at a price of 249.99 or less. Again, for the millionth time, ala Shogmaster:

SMALL, CHEAP, POWERFUL - you can pick only two.

This is good to remember for those with fantastical dreams. Revolution is about revmote. It's not about power. Revolution is not going to be able to offer comparable visual punch at 249.99 or less, with revmote technology, in a system that's 3 DVD cases tall. It's just not a feasible fantasy, especially knowing Nintendo's philosophy of losing as little money as possible on every unit.

And that's fine. As some have already suggested, they're fine with RE4 level games or a little bit better. Revolution is about revmote. New ways to play games. Enjoy that shit, focus on it instead of this.
 
btw, IGNmatt fielded a bunch of questions about Revolution last night at the IGNboards. One of the things he said is that he's heard details on a half-dozen Rev. games in development.
 
I do think the news that at least 6 MAJOR games that we don't know about are in development, deserves its own topic as its not really getting seen in here, and Matt is hyped for them from what he has seen of them!
 
Gahiggidy said:
btw, IGNmatt fielded a bunch of questions about Revolution last night at the IGNboards. One of the things he said is that he's heard details on a half-dozen Rev. games in development.

I want details. Did he say anything different from what was already posted above?
 
Amir0x said:
SMALL, CHEAP, POWERFUL - you can pick only two.

Gamecube says hello!

A fraction of the size of the XBox, a fraction of the price, and able to push out roughly comparable visuals (at the start of the gen, Rogue Leader looked better than any XBox launch game, and at the end, RE4 is considered one of the best looking games around).

I do agree with you in principle, though, of course the Revolution isn't going to have the same brute specs as the other next-gen consoles, but given how well Nintendo managed their hardware last time around, you'd have to have some form of severe brain trauma to claim that Nintendo are too stupid to be able to put together a machine more powerful than the XBox for a decent price, 5 years later.

Going by Moore's Law alone, you've got a machine with 10 times the raw power of the Gamecube for the same price; even if there's significantly less space for ventilation inside the case, a console barely more powerful than the current gen would have to cost $50 for Nintendo to follow their "no significant losses or gains on hardware" mantra.
 
Do you think that the short Metroid Prime 3 video clip from E3 05 was representative of what the Rev's graphics will be like or do you think it will be better?

I think it'll be much better.

Matt

Interesting. Most people agreed that the clip looked better than the gamecube games. He seems to know that it will be much improved. Hollywood has a few tricks up its sleeves I think.
 
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