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Revolution etch-a-sketch drawing confirmed.

I wonder if any console expandability will be included with the Rev, 'cause I'm not seeing any expansion bays. The Gamecube had all those expansion ports which for the most part were never used.

Not that I'm expecting them to include a RAM expansion pack like the N64 had or anything.
 
MomoPufflet said:
At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.


Me too. I never was this disappointed.
MAKE IT HAPPEN NINTENDO!
 
Leonsito said:
I entered here thinking in Mario Paint Revolution ..
So did I... :/

Anyway, are any of you able to define any sort of of dimensions from these drawings? I'm kinda curious exactly how big it is.
 
M3wThr33 said:
AV connector is NOT the same.


QFT. When I sold my GCN, I kept the component cable because I thought I could use it on Rev. I was able to use the same RF adapter on my SNES as I did for my NES.

Does this mean I should eBay the cable?
 
MomoPufflet said:
At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.
Yeah I thought the same thing.

Think about this though, how awesome would an online enable Pictionary be? Actually, it should be online for the DS.
 
Boo-urns! I'm avoiding all Revolution topics from now on until i see one that reads "Revolution Confirmed Official Gameplay Videos".
 
MomoPufflet said:
At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.

I'm honestly still confused over where this Etch-A-Sketch game is.

I was kind of excited, as my late grandfather was the executive at Ohio Art who found and bought the goddamned thing from a French inventor at a show in Germany.

GAF STIRS UP MY EMOTIONS FOR NOTHING.
 
I've got a few Revolution questions, and instead of making my own thread, I suppose it's best to get something positive out of this one...

About the sensor that will come with the Revolution. Exactly what does it look like, and how do you attach it to your TV Set?

The only mention I've been able to find of it was in the IGN hand's on:

there's no set limit on the distance one can use the remote yet, but Nintendo has tested it on up to 80"-100" screens and says it works fantastically. It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display. They are still working on the details of what kinds of options users will have for placement.

If you must use some type of permanent adhesive, this will surely limit the portability of the system. Or does the sensor just sit below the set and project a sensor field to cover the width of your monitor?

Also, I understand that player placement is important for proper reading of the Revmote. So, let's say I'm sitting right in front of my TV on the couch. But player 2 is sitting in a chair at a 45 degree angle. Will player two have as much control over his character in Super Smash Brothers Revolution as I do? Or will there be some data loss due to the angle? Reporters who used the remote had to position themselves on a red X directly in front of the monitor to play the Revolution demos. I have no idea how multiplayer is supposed to work on this system.
 
From all the motion sensor technology that the revolution is now boasting, I think that the front panel below the insert disc slit is a sensory array or something of related technology.
 
Jonk said:
From all the motion sensor technology that the revolution is now boasting, I think that the front panel below the insert disc slit is a sensory array or something of related technology.

Wouldn't that mean it would be important where the Revolution is positioned? And what of the difference in vertical and horizontal placement? Wouldn't that matter? I don't think the sensor is internal to the console.
 
Goreomedy said:
Also, I understand that player placement is important for proper reading of the Revmote. So, let's say I'm sitting right in front of my TV on the couch. But player 2 is sitting in a chair at a 45 degree angle. Will player two have as much control over his character in Super Smash Brothers Revolution as I do? Or will there be some data loss due to the angle? Reporters who used the remote had to position themselves on a red X directly in front of the monitor to play the Revolution demos. I have no idea how multiplayer is supposed to work on this system.

There were those red Xs, but I think it was because there was like 8 Revolutions in the same room, so they didn't want one signal to mess with the other systems or something. I remember reading that some guys who tested those demos actually moved around a bit and played, and it still worked normally, and sat down on a chair and played and again, it worked normally. Also I think Jim Merrick or Reggie said that as long as you can see the TV screen, the controller works just fine (so it's basically 180 degrees range).
 
Ian said:
I don't understand a single thing about this thread.

I understand it, and I doubt I'm getting anything more out of the thread than you.
 
Sunski said:
Boo-urns! I'm avoiding all Revolution topics from now on until i see one that reads "Revolution Confirmed Official Gameplay Videos".

The original thread name was something along the lines of what you said. Be verrrrry scared.
 
Xdrive05 said:
I wonder if any console expandability will be included with the Rev, 'cause I'm not seeing any expansion bays. The Gamecube had all those expansion ports which for the most part were never used.

Not that I'm expecting them to include a RAM expansion pack like the N64 had or anything.
Nice find Nightbringer

Possible expansion bay slots?
000431309_0001_6_source.jpg


Older model. Looks like the SD port is right below the power port.
000431309_0004_6_source.jpg
 
MadOdorMachine said:
Nice find Nightbringer

Possible expansion bay slots?
000431309_0001_6_source.jpg


Older model. Looks like the SD port is right below the power port.
000431309_0004_6_source.jpg

Could be. Now what in the world kind of expansion could Nintendo possibly cook up for the Revolution? VR goggles?

:D
 
Xdrive05 said:
Could be. Now what in the world kind of expansion could Nintendo possibly cook up for the Revolution? VR goggles?

:D
;) Bingo. J/K Maybe they will make another holster/stand with a hard drive included? Also, does anyone else think this is an odd location for a vent? What if the system is sitting upright? How is air suppoed to circulate in it then?
 
We've already seen backs of the console in those nintendo books that were posted a few days ago
 
John Harker said:
We've already seen backs of the console in those nintendo books that were posted a few days ago

We saw the carcase, with this post we have seen the connectors in the console.
 
MadOdorMachine said:
;) Bingo. J/K Maybe they will make another holster/stand with a hard drive included? Also, does anyone else think this is an odd location for a vent? What if the system is sitting upright? How is air suppoed to circulate in it then?
I think a more obvious answer is the DVD attachment.
 
Goreomedy said:
Also, I understand that player placement is important for proper reading of the Revmote.

No it isn't. The console doesn't track player movements, it tracks remote movements. Big difference.
 
MadOdorMachine said:
Older model. Looks like the SD port is right below the power port.
000431309_0004_6_source.jpg
What. That is the slanted console in the stand seen from above. The only "port" visible is the DVD slot.


c_k_i_t3 said:
Blitzgames got the Revolution logo on the site!
Go here http://www.blitzgames.com/ press click on "corporate" to see it :D

revlogo.jpg
Uhhhh no. That is the same fake logo we've been seeing on a shitload of fakes for over a year.
 
Goreomedy said:
About the sensor that will come with the Revolution. Exactly what does it look like, and how do you attach it to your TV Set?

A lot of people seem confused as to how this thing's supposed to work. As far as I can tell, though, the sensor's placement is completely irrelevant. As long as it's somewhere near your tv, that's all that matters.

The revolution controller doesn't actually interact with the screen in any way whatsoever. There's no Duck Hunt tech going on here. That's why it'll work with any size or shape television. The sensor bar has two sensors on either end. Each one can likely tell how far away, and in what direction, the revolution controller is from it. Then, by comparing data between the three objects (two sensors and controller), the system triangulate's its location in 3D space. From there, all motion would be relative. You never really point at a specific location at the screen, you simply tilt the remote until your "cursor" (in a game that uses one, at least) scrolls to where you want it. This could be instantaneous or gradual, depending upon the design of the game. It's how you would look and turn around in an FPS, instead actually having to point the controller at parts of the screen.
 
R0nn said:
No it isn't. The console doesn't track player movements, it tracks remote movements. Big difference.

Bwah?

That clarified nothing. If angle and distance play no role, why the need for a flat sensor that runs along the bottom of the monitor? Why not have everything internal to the Revolution/Revmote?

I understand there's a gyro that reads movement of the controller itself, but there's also the sensor that reads where you're aiming on the screen, for precise controls. Yes?
 
c_k_i_t3 said:
Blitzgames got the Revolution logo on the site!
Go here http://www.blitzgames.com/ press click on "corporate" to see it :D

revlogo.jpg

Yeah, noticed that with the big publisher announcement for the new Blitz game yesterday.

That R is exactly the same which some fan made way back before last E3. I think it was some guy on IGN boards. Not sure why they're using it instead of the official Revolution logo...
 
Amir0x said:
Gamecube Turbo was confirmed by IGN, this only confirms Revolution is a videogame system with shit to make it work. Functionality status on.

I've been out of the loop for a while now, so I gotta ask.... Gamecube Turbo?
 
Is it really necessary with a fully rigged GC interface panel, with four controller ports and two memcard slots?!
It's not as if they are going to to see that much use, if Revolutions games are any good and with the classic controller shell too for EMU games.
One memcard slot and a USB adapter for GC controllers would be quite adequate.
As it is now, it's just putting a lot of extra manufacturing cost on and is making the console bigger than it needs to be.
 
Squeak said:
Is it really necessary with a fully rigged GC interface panel, with four controller ports and two memcard slots?!
It's not as if they are going to to see that much use, if Revolutions games are any good and with the classic controller shell too for EMU games.
One memcard slot and a USB adapter for GC controllers would be quite adequate.
As it is now, it's just putting a lot of extra manufacturing cost on and is making the console bigger than it needs to be.
Well. The thing is, Revolution is fully backwards compatible with GC discs, which means it will, in most cases, replace the GC people use. So if they want to keep plugging in their four wavebirds for multiplayer sessions, Nintendo intends to let them.
 
Goreomedy said:
Bwah?

That clarified nothing. If angle and distance play no role, why the need for a flat sensor that runs along the bottom of the monitor? Why not have everything internal to the Revolution/Revmote?

I understand there's a gyro that reads movement of the controller itself, but there's also the sensor that reads where you're aiming on the screen, for precise controls. Yes?

Triangulation requires 3 points... it makes sense to have 2 by the screen since that is what you are interfacing with, and the 3rd in the revmote... the revmote doesnt work like a lightgun to pinpoint itself on the screen. I don't think they've fully divulged all the info as to how it works yet
 
Tathanen said:
A lot of people seem confused as to how this thing's supposed to work. As far as I can tell, though, the sensor's placement is completely irrelevant. As long as it's somewhere near your tv, that's all that matters.

The revolution controller doesn't actually interact with the screen in any way whatsoever. There's no Duck Hunt tech going on here. That's why it'll work with any size or shape television. The sensor bar has two sensors on either end. Each one can likely tell how far away, and in what direction, the revolution controller is from it. Then, by comparing data between the three objects (two sensors and controller), the system triangulate's its location in 3D space. From there, all motion would be relative. You never really point at a specific location at the screen, you simply tilt the remote until your "cursor" (in a game that uses one, at least) scrolls to where you want it. This could be instantaneous or gradual, depending upon the design of the game. It's how you would look and turn around in an FPS, instead actually having to point the controller at parts of the screen.

If the sensor's placement is irrelevant, then I can see your point. But by the description in the IGN hand's on, it sounds like it does matter. That's what's throwing me off. I certainly hope(and had previously thought) the functionality is how you describe.
 
i remember IGN reporting that the SD card, and USB ports would be in front. atleast that's what i remember them saying when they got to go hands on with the prototype.
 
phantomile co. said:
i remember IGN reporting that the SD card, and USB ports would be in front. atleast that's what i remember them saying when they got to go hands on with the prototype.

IGN said the USB ports are in the back.
 
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