MomoPufflet
Member
At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.
MomoPufflet said:At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.
So did I... :/Leonsito said:I entered here thinking in Mario Paint Revolution ..
M3wThr33 said:AV connector is NOT the same.
Yeah I thought the same thing.MomoPufflet said:At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.
suaveric said:My guess is the WTF hole might be the digital optical out, used for 5.1 surround.
MomoPufflet said:At first I thought this thread was confirming an Etch-a-Sketch game for Revolution and I totally believed it.
there's no set limit on the distance one can use the remote yet, but Nintendo has tested it on up to 80"-100" screens and says it works fantastically. It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display. They are still working on the details of what kinds of options users will have for placement.
Jonk said:From all the motion sensor technology that the revolution is now boasting, I think that the front panel below the insert disc slit is a sensory array or something of related technology.
Goreomedy said:Also, I understand that player placement is important for proper reading of the Revmote. So, let's say I'm sitting right in front of my TV on the couch. But player 2 is sitting in a chair at a 45 degree angle. Will player two have as much control over his character in Super Smash Brothers Revolution as I do? Or will there be some data loss due to the angle? Reporters who used the remote had to position themselves on a red X directly in front of the monitor to play the Revolution demos. I have no idea how multiplayer is supposed to work on this system.
jamesinclair said:I refuse to buy a Nintendo system that is not ready to accept a large unit sitting under it.
Ristamar said:Mark me under the "I thought they were making an etch-sketch game" column.
Ian said:I don't understand a single thing about this thread.
Sunski said:Boo-urns! I'm avoiding all Revolution topics from now on until i see one that reads "Revolution Confirmed Official Gameplay Videos".
His threads seem fine to me.I <3 Katamari said:Can we hit you for your dumb threads?
Nice find NightbringerXdrive05 said:I wonder if any console expandability will be included with the Rev, 'cause I'm not seeing any expansion bays. The Gamecube had all those expansion ports which for the most part were never used.
Not that I'm expecting them to include a RAM expansion pack like the N64 had or anything.
MadOdorMachine said:Nice find Nightbringer
Possible expansion bay slots?
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Older model. Looks like the SD port is right below the power port.
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Xdrive05 said:Could be. Now what in the world kind of expansion could Nintendo possibly cook up for the Revolution? VR goggles?
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John Harker said:We've already seen backs of the console in those nintendo books that were posted a few days ago
I think a more obvious answer is the DVD attachment.MadOdorMachine said:Bingo. J/K Maybe they will make another holster/stand with a hard drive included? Also, does anyone else think this is an odd location for a vent? What if the system is sitting upright? How is air suppoed to circulate in it then?
Ninja Scooter said:no broadband connection?
Goreomedy said:Also, I understand that player placement is important for proper reading of the Revmote.
c_k_i_t3 said:Blitzgames got the Revolution logo on the site!
Go here http://www.blitzgames.com/ press click on "corporate" to see it![]()
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What. That is the slanted console in the stand seen from above. The only "port" visible is the DVD slot.MadOdorMachine said:Older model. Looks like the SD port is right below the power port.
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Uhhhh no. That is the same fake logo we've been seeing on a shitload of fakes for over a year.c_k_i_t3 said:Blitzgames got the Revolution logo on the site!
Go here http://www.blitzgames.com/ press click on "corporate" to see it![]()
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Goreomedy said:About the sensor that will come with the Revolution. Exactly what does it look like, and how do you attach it to your TV Set?
R0nn said:No it isn't. The console doesn't track player movements, it tracks remote movements. Big difference.
c_k_i_t3 said:Blitzgames got the Revolution logo on the site!
Go here http://www.blitzgames.com/ press click on "corporate" to see it![]()
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Amir0x said:Gamecube Turbo was confirmed by IGN, this only confirms Revolution is a videogame system with shit to make it work. Functionality status on.
FortNinety said:I've been out of the loop for a while now, so I gotta ask.... Gamecube Turbo?
Well. The thing is, Revolution is fully backwards compatible with GC discs, which means it will, in most cases, replace the GC people use. So if they want to keep plugging in their four wavebirds for multiplayer sessions, Nintendo intends to let them.Squeak said:Is it really necessary with a fully rigged GC interface panel, with four controller ports and two memcard slots?!
It's not as if they are going to to see that much use, if Revolutions games are any good and with the classic controller shell too for EMU games.
One memcard slot and a USB adapter for GC controllers would be quite adequate.
As it is now, it's just putting a lot of extra manufacturing cost on and is making the console bigger than it needs to be.
Goreomedy said:Bwah?
That clarified nothing. If angle and distance play no role, why the need for a flat sensor that runs along the bottom of the monitor? Why not have everything internal to the Revolution/Revmote?
I understand there's a gyro that reads movement of the controller itself, but there's also the sensor that reads where you're aiming on the screen, for precise controls. Yes?
Tathanen said:A lot of people seem confused as to how this thing's supposed to work. As far as I can tell, though, the sensor's placement is completely irrelevant. As long as it's somewhere near your tv, that's all that matters.
The revolution controller doesn't actually interact with the screen in any way whatsoever. There's no Duck Hunt tech going on here. That's why it'll work with any size or shape television. The sensor bar has two sensors on either end. Each one can likely tell how far away, and in what direction, the revolution controller is from it. Then, by comparing data between the three objects (two sensors and controller), the system triangulate's its location in 3D space. From there, all motion would be relative. You never really point at a specific location at the screen, you simply tilt the remote until your "cursor" (in a game that uses one, at least) scrolls to where you want it. This could be instantaneous or gradual, depending upon the design of the game. It's how you would look and turn around in an FPS, instead actually having to point the controller at parts of the screen.
phantomile co. said:aren't the USB ports supposed to be in front? i call BS on this.
phantomile co. said:i remember IGN reporting that the SD card, and USB ports would be in front. atleast that's what i remember them saying when they got to go hands on with the prototype.