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Revolution Thanksgiving 2006

BlueTsunami said:
;_;



I understand what your saying but the PS2 was released at $400. The Xbox360 has been released at $400. Nintendo isn't Sony and Sony isn't Nintendo. They both have different outlooks on how a system should be marketed and what exactly should go into the system.

Nintendo takes the bare essentials approuch. Sony takes the Media Hub "Give you a fistfull of Technology" approach. If you expect Sony to try and compete with Nintendos aggressive pricing then the PS3 will have to be gutted out and brought down a few notches.

The system itself (the PS3) is being sold at a premium price. Consumers probably won't even look at it as a gameing system but as some sort of computer (PS3 is supposed to come with Linux pre installed on the Harddrive). The difference in visuals (if all this is true) will also add another reason why the general consumer will pick up a PS3.

Until Sony allows the hardware to cheapen over time (manufacture)...the PS3 will be probably $400
I'm pretty sure that the PS2 was launched at $300.
 
There's some talk that third party games will almost always go to PS3/360 to maximize the userbase, rather than making something exclusively for the Revolution. For certain games that makes sense, completely, but for others...I'm not so sure.

Even putting a game on those two platforms doesn't guarantee sales. In fact, given how many games are likely to go multiplatform this coming gen, its likely going to be harder than ever for the less well known games to get noticed amongst the masses. Couple this with the sharply rising development costs and gamers buying less as games cost more and its not a pretty situation.

There is of course another scenario. It's all speculation, but let's say Revolution games cost about the same amount to make as Gamecube ones did (maybe a little bit more but nothing like the 360/PS3), the same amount to buy as there's no need to jack them up if the development costs aren't going up so much (so people can still buy the same amount of games) and the Revolution overall is getting maybe a third of the number of games as the competitors? Perhaps that's over the top, I'm not sure...half? Either way, it's going to be easier to get noticed.

You'd have to work out whether the smaller userbase is more than covered by the positive side, but I can see smaller developers and those who perhaps want to make something that's a bit risky and they don't want to blow a huge budget on looking long and hard at the idea of Revolution development.
 
Wow.. interesting. Not the substance, but just interesting that IGN have got around to starting this now when they were given the go ahead ages ago...

A year from now and less powerful than 360 could mean this thing will be very affordable indeed. What kind of price do you think it will be?
 
I think this could possibly be the pricing setup by next year ....

PS3 - $399.99

XBox 360 -$300-$350 (premium pack, tard pack phased out)

Revolution - $149.99-$199.99
 
what I don't get is why does it take so long to finalize hollywood and broadway if it is essentially the same power as gamecube?
 
SantaCruZer said:
what I don't get is why does it take so long to finalize hollywood and broadway if it is essentially the same power as gamecube?
Thats because Nintendo's warchest is too full.

They said to IBM and ATI, they need new chips with the same power, but they have to have different names so nobody will notice they are the same.
 
You know, personally I'd prefer it a bit bigger and therefore a bit cheaper rather than the other way round, but I think Nintendo are working to some sort of target. Like "we want it this powerful and it can't cost more than this amount ($200 let's say), now see how small you can make it". I just don't think they're going to make it small and to the power they want and then decide a price, I think they've had one in mind from the start.
 
BlueTsunami said:
Yep your right, it was $299.99. I fully expect the PS3 to be $399.99
I am not that sure. PS3 is a showcase for the Cell chip as well as for Blue Ray, both with some huge companies behind the technologies. They might push the PS3 with high system losses writing them off as marketing costs for the technologies.
 
soundwave05 said:
Nintendo's relationships with Namco, Capcom, Sega, Konami, Square-Enix are much, much better than the N64 days and the controller will probably entice more than a few Western devs to make the occasional exclusive for it.

Keep in mind I'm talking about their relationships on consoles. Relationships on handhelds didn't really influence their relationships on consoles as we saw this gen with GCN and GBA.

Namco - No SC3, No new Tales of anymore on GCN.......you call this a good relationship?

And I doubt they would make another StarFox as they have their own Ace Combat series, and Donkey Konga as they have their own Drum series as well. You can't expect Namco to make Mario Spinoffs forever.

Capcom - Want to get the hell away from GCN asap. I don't think I need to say anything about this. And they haven't announced any support for Rev, even when some others like Namco did, so you know they've very bad relationships.

Sega - Sonic only not for Rev. Good relationships?

Konami - Would do nothing for GCN. Good?

Square-Enix - Seems to like even the X360 more than the Rev. How's that good?

Western Devs- With Rare and Factor 5 and SK left.......With Xbox in the market now unlike in the N64 gen, they will support Xbox or PS more than Rev anyday don't you think?

Why would you look at 1st party titles as a gauge for graphics? The only GCN 1st party titles that really probably make the GCN sweat are the two Zelda games, the rest were basically like N64 titles on steroids.

Umm which games made the GCN sweat anyway?

Both Zelda GCN and Mario Sunshine and Metroid Prime 1 and 2 are among the best looking games on GCN.
 
quetz67 said:
Thats because Nintendo's warchest is too full.

They said to IBM and ATI, they need new chips with the same power, but they have to have different names so nobody will notice they are the same.

HAY GUY I C WAT U DID THAR.
 
AndoCalrissian said:
EDIT: Curses! Beat out!

The thing is, if Sony doesn't include it in the box with the PS3, it becomes a peripheral that only a small portion of the console base will pick up. By packaging the Revolution controller with the console, making it the focus, and working with 3rd parties to integrate it into every type of game, 100% of Revolution owners will start with it and use it, making it a core element of the system.

Also, it seems like the eyetoy would be more taxing on the hardware and harder to integrate into general games (or it just wouldn't be), though that is just a personal opinion.

Sony could always bundle it with the h/w one year later if revolutionary games for it began popping up. Not to mention, dunnoh if IIRC, but I think they've infrared 3d-depth-camera functions in it allowing for far more complex and precise things, that could indeed function with the controller(indicating position, displacement/movement/rotation, and acceleration of such.).

As for power the ps3 has power to spare if the games required it, things that may partially or completely cripple another platform won't, one or two spe/us would probably suffice.
 
Mama Smurf said:
You know, personally I'd prefer it a bit bigger and therefore a bit cheaper rather than the other way round, but I think Nintendo are working to some sort of target. Like "we want it this powerful and it can't cost more than this amount ($200 let's say), now see how small you can make it". I just don't think they're going to make it small and to the power they want and then decide a price, I think they've had one in mind from the start.
Size is no factor, it is not a portable system
 
polg said:
I was not online for like5 hours... I come back and there are 10 pages!... I thought "maybe Nintendo showed something new while I was offline!"
tumbleweed.jpg

impossible! Instead we get to read damage control from news we already knew since E3!
 
quetz67 said:
I am not that sure. PS3 is a showcase for the Cell chip as well as for Blue Ray, both with some huge companies behind the technologies. They might push the PS3 with high system losses writing them off as marketing costs for the technologies.

Yep, thats one theory as to why the PS3 will be $299.99. Sony being able to get both Cell and Blu-Ray on a running start is invaluable. They will be making money off both Blu-Ray disks and drives and they also have a piece of the Cell pie. So I'm thinking $399.99 is the most logical amount...but $299.99 is always looming around.
 
The PS2 was 299$ in the US? It was around 540 euro at launch where i live (The Netherlands).

I'm afraid the PS3 will rape my wallet :(
 
Oogami said:
Namco - No SC3, No new Tales of anymore on GCN.......you call this a good relationship?

Are you a joke character? Seriously now. You can tell me.

Anyway, compared to the realtionship they had right up until the end of the N64, it's a bloody amazing relationship. Nintendo have made Ridge Racer and Pac-Man games, Namco have made Starfox and Donkey Kong games.

And I doubt they would make another StarFox as they have their own Ace Combat series

Which they had before they made Starfox.

and Donkey Konga as they have their own Drum series as well.

Which they had before they made Donkey Konga.

Capcom - Want to get the hell away from GCN asap.

No more so than any other developer, Nintendo themselves it seems. Their games have sold pretty well on Nintendo systems.

And they haven't announced any support for Rev, even when some others like Namco did, so you know they've very bad relationships.

OR...they just haven't yet *faints* And again, compared to the N64 relationship, a remarkable improvement.

Sega - Sonic only not for Rev. Good relationships?

Given recent Sonic games, that's very kind of them. Seriously though, expecting every third party game on the Revolution just because it was that way on the GC doesn't hold up, the situation is too different.

Konami - Would do nothing for GCN. Good?

I actually don't think they have the best relationship with Konami, but nothing too bad. They did do Mario DDR together.

Square-Enix - Seems to like even the X360 more than the Rev. How's that good?

Ermm...do they? Ok.

Western Devs- With Rare and Factor 5 and SK left.......With Xbox in the market now unlike in the N64 gen, they will support Xbox or PS more than Rev anyday don't you think?

Probably. But hey, throw enough shit at the wall and some of it sticks!

Come on, joke character, right?
 
Sega is an accessory whore. Revolution is the platform of choice for franchises such as House of the dead, Virtua Cop, Sega Bass fishing, Samba de Amigo, Jet set Radio, Virtual On...

Square Enix, Capcom, Konami and Namco will support the Revolution if it is big in Japan (and it will surely be). Japanese companies still have an arcade culture and they love new interfaces. They'll embrace the revmote, don't worry about it.

Western developpers will make FPS for Revolution, if the controller is indeed a joy to play.

Come again Oogami.
 
My point is that there is no evidence seeing Nintendo ever changing their stances on 3rd parties whatsoever. They flatout decline to publish a game for a 3rd party even when said 3rd party *wants* to make game for them.

http://www.revolutionreport.com/index.php?act=articles&code=read&id=203

I posted that article a few days ago only getting called being a troll. I don't know why. Yeah they're an unknown developer but every developer starts small. You never know their potentials. With that kind of attitude Nintendo has, they'll only get fewer 3rd support than ever.

Nintendo also got rid of pretty much all of their 2nd parties, so how will the support goes up than GCN? You tell me.

That's why I was disagreeing with soundwave who said that Rev will get better support than GCN. It's not going to happen.
 
quetz67 said:
I mean at the size of the revolution it is not a factor that determines the price

Surely the smaller it is, the more advanced the technology behind the chips has to be to produce the same performance as a larger console, therefore the more expensive.
 
Oogami said:
My point is that there is no evidence seeing Nintendo ever changing their stances on 3rd parties whatsoever. They flatout decline to publish a game for a 3rd party even when said 3rd party *wants* to make game for them.

http://www.revolutionreport.com/index.php?act=articles&code=read&id=203

I posted that article a few days ago only getting called being a troll. I don't know why.

Good lord.

Yeah they're an unknown developer but every developer starts small. You never know their potentials. With that kind of attitude Nintendo has, they'll only get fewer 3rd support than ever.

Do you have any idea how many developers Nintendo turn down a year? Or MS or Sony for that matter?

That's why I was disagreeing with soundwave who said that Rev will get better support than GCN. It's not going to happen.

Well it's debateable right now. Unfortunately, most of your points are poorly made/entirely inaccurate, so you're obviously going to get called down on them. That doesn't mean your overall point is wrong, just that generally what you're using to try to show it is rubbish. And if you look through the thread, the discussion of whether third party support will be worst, better or no different is well underway, with good points from both sides, something you could perhaps read, take in, and in a few years perhaps start posting again.
 
Mama Smurf said:
Surely the smaller it is, the more advanced the technology behind the chips has to be to produce the same performance as a larger console, therefore the more expensive.
Sorry you dont seem to know much about chip technology. Those are chips, you might have seen one, they are pretty small (especially compared to the complete machine).

The size that matters is the space that is used for cooling. Nintendo will go for lower frequencies, meaning less cooling needed.

In case of the GPU thats easy as they need far less fillrate for 480p than 720p (like factor 4). Microsoft has some 7800+ level fill rate, while Nintendo needs less than 6600 non GT compared to that.

Same for the CPU, Microsoft has 3.2GHZ which is pretty high and hot. If Nintendo would use exactly the same chip at 2.4 or 2.8 or whatever GHZ that would be much cooler too. The performance would in these examples be 75% or 87.5%. Not only would that chip be cooler but much cheaper too (better yields)
 
I don't trust anything until I see the games. Last gen the Gamecube had less impressive specs than the Xbox, but still managed to put out some of the best looking games.

I do think its a needless mistake to release a console with less power than a console that has been out for a year. There's just no logic to it. Whatever money you save in manufacturing cost, you lose just as much if not more in hype and image. I don't know if Nintendo realizes yet how important those things are. They still thought games mattered at the start of this gen and that proved to be wrong. I don't even want to hear shit about GTA in response to this either. PS2 had already won based on hype before GTA even came along and it wasn't Halo that gave the Xbox it's face as much as it was Microsoft's hard marketing and image branding.

I am less frustrated by not knowing anything about Revolution than I am the fact the lack of info causes insane speculation and ten page threads. If you print "more powerful than Xbox" that will become "vastly underpowered to 360" which will become "inferior to the original Xbox" within about a month or so. These are the image mistakes Nintendo makes. Lies spread faster than truth and Nintendo let's itself become a bonfire of misinformation.
 
quetz67 said:
Some more bets:

256MB of (very fast) RAM
CPU based on G5
A GPU with at least Shader 3.0 level quality effects but low fillrate (just enough for 480p with good AA)

That said I am sure it will do all 3rd party games at the lower resolution with slightly downsized textures but full effects. 1st party games will look breathtaking, but maybe not as good as the best xbox360/PS3 1st party stuff.

1st party games will look like shit(except for smash bros, prime), Nintendo is all about the cheap affordable strategy these days. Especially EAD, look at Sunshine horrible texture's compared to Smash bros. Rev Should launch under $199 if this is true.

This is 3 times Gamecube power:
128 MB RAM
485x3= 1374
1,4ghz cpu
166x3= 498
500mhz gpu
(What we expect)
($150-$199 profit : $20)

This is Nintendo's Revolution:
64 MB RAM
800mhz cpu
300mhz gpu (for $500million!!)
($150, profit : $75)

What do you expect Nintendo to do?
 
Mama Smurf said:
Do you have any idea how many developers Nintendo turn down a year? Or MS or Sony for that matter?

Umm I don't think Nintendo should be in the position to turn down developers. They don't have the luxury to, unlike Sony and MS. Nintendo needs every support they can get.

Anyway it's not like Nintendo have that much of quality control anymore. Games like SuperMan 64 and Quest 64 were released on their console. And they even took in someone like Kuju and N-Space, while giving Rare and Factor 5 and SK the boot.

So why start the quality control now? Especially when Rev is supposed to be the system for small time devs who can't afford to make big budget games.
 
[Nintex] said:
1st party games will look like shit(except for smash bros, prime), Nintendo is all about the cheap affordable strategy these days. Especially EAD, look at Sunshine horrible texture's compared to Smash bros. Rev Should launch under $199 if this is true.

This is 3 times Gamecube power:
128 MB RAM
485x3= 1374
1,4ghz cpu
166x3= 498
500mhz gpu
(What we expect)
($150-$199 profit : $20)

This is Nintendo's Revolution:
64 MB RAM
800mhz cpu
300mhz gpu (for $500million!!)
($150, profit : $75)

What do you expect Nintendo to do?
I expect Nintendo to get fast, cheap and cool chips from ATI and IBM combined with fast RAM into a brilliant architecture that delivers much more than 3x the raw power of the Gamecube, whatever the chips are clocked at.

Please, please forget about the 3x more power statement, maybe it just meant the games will look 3x as good (which could mean about anything, I dont think PDZ looks nearly 3x as good as RE4)
 
Listen, when I look at 360 games, they do look like suped up Xbox games. I know the specs are higher than that, but it really hasn't shown yet. I think Nintendo are being very clever, they can sell Rev really cheaply and it wont look far off 360, and has the controller. Count me in.
 
I think it's more than premature to take this report at face value just yet and say the graphics will be comparable to the original Xbox -- which was launched nearly five years ago. However, it remains more than difficult for me to think that they could not improve this technology significantly after that much time. Especially with the fact that Nintendo is paying IBM and ATI a sum comparable to that of Microsoft's... I highly doubt they won't be getting their money's worth in that arena.

Personally, I think that in terms of visuals/power, the Revolution is looking at Xbox 1.5 or a Dreamcast to PlayStation 2 ratio of ability. Besides that, I'm more concerned with seeing some games in motion, actually trying out the controller for myself and finding out what this new-fangled surprise is.
 
Koshiro said:
Listen, when I look at 360 games, they do look like suped up Xbox games. I know the specs are higher than that, but it really hasn't shown yet. I think Nintendo are being very clever, they can sell Rev really cheaply and it wont look far off 360, and has the controller. Count me in.

Yeah, but... how will XB360 games look when Revolution arrives?
 
Drinky Crow said:
The graphics WILL look discernably better than the Gamecube -- DX9 shader ops are most certainly gonna be available on it, and that alone is the leap between current gen Quake 3-esque effects and Doom 3-plus effects. It'll have enough of the ol' glossy shit built-in that it'll look better than this gen by some margin.

The Gamecube Turbo's gonna start lookin' pretty iffy when Xbox 360 and PS3 development have really ramped up 1.5 to 2 years into the generation, though, when we've all become jaded to self-shadowing effects and pixel-shaded water and basic particle effects.

Nintendo's money is going to produce DX8/9 class hardware that is A) small, B) quiet/cool, and c) cheap as hell to manufacture. Those three requirements alone require a hefty cash outlay. The backwards compatibility with the Gamecube also necessitates a fair chunk of engineering manpower, as well as the decent reliability. One thing non-gamers and casuals rarely tolerate is the sort of shit that plagues Sony launch systems.

The initial screenshots of Rev games are gonna look pretty good. But there ain't gonna be room to grow, no matter how you slice it. As hardware gets more complex, it takes a longer time for devs to really eke the truly next-gen multimedia out of each individual console. This generation had a nice advantage, at least in terms of the Xbox/GC, in that they had APIs and feature sets not terribly divergent from what devs were used to on the PC. The PS2, on the other hand, went from trash to ZOMG over the course of 5 years, and we're gonna see the 360/PS3 do likewise: leap from "eh, Xdude 1.5" to "JESUS HOW THE HELL" as they shift from the current-gen programming mentality to the next (and as ports or platform switches from current to next gen become less prevalent). The Revolution, conversely, will remain in Xdude 1.5 land, because no matter how you hope otherwise and no matter how clever devs get, the performance ceiling is gonna be a whole HELL of a lot lower.

Also, ignore Johnny Nightfraud, there. It's very safe for him to say "would you be happy if it looks like <insert CG from game that's sure to come out>" because, hey: the Gamecube Metroids and Smash Brothers already look pretty darn good given the scope of their design, and slapping some DX9-class effects on 'em ARE gonna bring 'em even closer to something resembling that CG. It's called backpedaling, and I guarantee there's a lot of folks on this forum alone who are lot fuckin' closer to knowing the Rev specs than a post-adolescent photographer-cum-industry-groupie is. He's playing coy in order to do damage control, and it's only fanboy hope that keeps you granting him any credibility.

Lastly, I'm gonna do a very rare thing and be honest here: I think the Rev has a chance. I don't LIKE that it does because I think the waggle wand is a total case of cognitive dissonance, but I think Japan has honestly stagnated to the point that they might embrace something that significantly deviates from the norm. If the Rev comes out at $199 -- or more horrifying still, $149/$99 -- they will INSTANTLY catapult themselves out of the main living room dash and become a viable and extremely prevalent second console. They might even wow folks enough with the waggle wand to become the ONLY console for the lion's share of households, although given the franchise horsepower on the PS3/360, I honestly don't find that a likely outcome. Either way, they make bank, and I go back to gnashing my teeth for another generation. That killer price point and family-grade reliability is what they're paying the $500M for.

Also, isn't that fact that it WILL be hard to port for EXACTLY what Nintendo wants, despite some publisher fallout -- unique content specifically tailored to the Rev's waggle wand seems to be EXACTLY what they want.


how did I miss this post? It's the biggest news in these boards forever :lol
 
I think the Rev will see a lot of ports, at least, at its outset.

Come 2006 there will still be a lot of life left over in the PS2, and maybe even some Xbox heartbeats will be detected. A features-upgraded, slightly better looking version of the current gen stuff for the Rev doesn't seem THAT unlikely.
 
Lighting Gels said:
They'd selll the conroller as a GameCube add-on.
If no major enhancements I can't see the point of a new console.

Maybe GameCube 'label' is all wasted, maybe.


im going to say that was their initial plan, i remember they talked about an add on for gameccube that would change the way of playing games, so this means that they were planning this for quite a while....
 
Iwata in E3 2006:

"You know there is another secret! What is secret?"

* drumroll *

"You will say wow!"

"Revorution is first consore to have same power as the previous generation."

"We say this is paradigm shift!"

* Miyamoto jumps from curtains and starts throwing mushrooms at audience *
 
Chittagong said:
Iwata in E3 2006:

"You know there is another secret! What is secret?"

* drumroll *

"You will say wow!"

"Revorution is first consore to have same power as the previous generation."

"We say this is paradigm shift!"

* Miyamoto jumps from curtains and starts throwing mushrooms at audience *

:lol :lol


Miyamoto: We have decided to delay Twilight Princess to TBA 2007. We'll talk more about this game at next E3. Cya!

Miyamoto: Mario 128? I have ideas for E3 2007!
 
Chittagong said:
Iwata in E3 2006:

"You know there is another secret! What is secret?"

* drumroll *

"You will say wow!"

"Revorution is first consore to have same power as the previous generation."

"We say this is paradigm shift!"

* Miyamoto jumps from curtains and starts throwing mushrooms at audience *
what's scary is that I think this is entirely possible. especially the mushroom throwing bit.
 
Chittagong said:
Iwata in E3 2006:

"You know there is another secret! What is secret?"

* drumroll *

"You will say wow!"

"Revorution is first consore to have same power as the previous generation."

"We say this is paradigm shift!"

* Miyamoto jumps from curtains and starts throwing mushrooms at audience *

wagglestickwillgowow9er.jpg

.
 
quetz67 said:
Sorry you dont seem to know much about chip technology. Those are chips, you might have seen one, they are pretty small (especially compared to the complete machine).

You're right, I don't. When I say chips, I don't even know what that means. I'm simply referring to system innards.

All I know is, smaller versions of the same product cost more (like the GBA line, the iPod line, the newer models of other systems). I really can't grasp why this wouldn't be the case here.

Umm I don't think Nintendo should be in the position to turn down developers. They don't have the luxury to, unlike Sony and MS. Nintendo needs every support they can get.

Anyway it's not like Nintendo have that much of quality control anymore. Games like SuperMan 64 and Quest 64 were released on their console. And they even took in someone like Kuju and N-Space, while giving Rare and Factor 5 and SK the boot.

So why start the quality control now? Especially when Rev is supposed to be the system for small time devs who can't afford to make big budget games.

Oh for fuck's sake...Nintendo turned down publishing it. PUBLISHING it. They didn't publish Superman 64 or Quest 64. The games still came out for Nintendo systems because *gasp* other publishers exist!

Now STFU
 
Anyway it's not like Nintendo have that much of quality control anymore. Games like SuperMan 64 and Quest 64 were released on their console.
:lol

if that isn't sarcasm you're embarrassing yourself.
 
Im starting to believe that Nintendo has no clue what to do next gen.

Weird decisions lately:
Delay Zelda
Mario 128 MIA
3D Metroid shooter instead of 2D Metroid game
N-space colaboration
Ruining the Starfox franchise
Mario sports games are the holiday titles
Not showing revolution games keeping specifications secret
 
Mama Smurf said:
All I know is, smaller versions of the same product cost more (like the GBA line, the iPod line, the newer models of other systems). I really can't grasp why this wouldn't be the case here.
Because the Revolution is MUCH bigger than the GBA and the iPod and even more important it doesnt need to run on batteries.
 
Mama Smurf said:
Oh for fuck's sake...Nintendo turned down publishing it. PUBLISHING it. They didn't publish Superman 64 or Quest 64. The games still came out for Nintendo systems because *gasp* other publishers exist!

Now STFU

*cough*Geist and Battalion Wars*cough*
 
quetz67 said:
Because the Revolution is MUCH bigger than the GBA and the iPod and even more important it doesnt need to run on batteries.

Well sure...but it's much more powerful too.

I realise there's a limit on these things, obviously an Xbox 80 feet wide wouldn't be any cheaper than one 10 feet wide, they're both going to have the same innards, but the Revolution is SO small that I'm finding it hard to believe they couldn't make it a bit bigger and cheaper.

I dunno if you can explain it differently so I can understand it.

*cough*Geist and Battalion Wars*cough*

You don't even know what you're replying to, do you?
 
we're at 11 pages now based on...

Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.

and...

"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox"

so, thanks to these developers, what do we know? they managed to get suped-up xbox results out of the boosted GameCube dev kits.

now, before this thread continues, let us just be reminded...

We are even getting smaller in how we define progress. Making games look more photorealistic is not the only means of improving the game experience. I KNOW, ON THIS POINT, I RISK BEING MISUNDERSTOOD. so remember, I am a man who once programmed a baseball game with no baseball players. IF ANYONE APPRECIATES GRAPHICS, IT'S ME! But my point is that this is just one path to improved game. We need to find others. Improvement has more than one definition.

- Satoru Iwata

also, here's a pretty in depth look at Nintendo's view on next-gen graphics, straight from the horses mouth
 
I'd be kind of surprised if the specs were as low as suggested, but I'll wait for some more info I think - I mean, some devs have different opinions than others, if you believed some, X360's CPU would be only 2x as powerful as Xbox's, and so on. Not that I've any reason to distrust what this dev here is saying, but..

Whilst they don't know about Hollywood, things are muddier still. I at least expect something interesting on that end, with some neat tricks.

The RAM situation would be surprising, particularly so if it's less than 128MB.

As for how wise or not this approach is, I think it could be a winner. High manufacturability + low low price + "accessibility" + (hopefully) good software = lotsa sales (?) For me, at least, it could be as powerful as a GC, but the controller would still reel me in.
 
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