No localisation announcement in the recent Direct. T_T
I wonder if the JP Direct showed any footage.
In related news: Karate Joe in Crypt of the NecroDancer
Now that's a mod I can get behind! Made by GAF's own chaobreaker.
Daydream mentioned it back on the first page of the thread, but since the game just officially released out, I figure it's a good time to re-mention Crypt of the Necrodancer. The Giant Bomb quick look does a great job explaining what the game's about, but here's the short version:
It's rhythm-based dungeon crawler. Everything you do has to be done on the beat, from moving, attacking, using items, etc. The enemies all have the same limitations, and all have distinct movement patterns. For example, blue slimes move up and down by a single square, resting for a beat between hops. You have to move down through the floors, killing enemies, picking up gold, and buying stuff. You get a gold multiplier based on how well you stay on the beat, which is pretty important, as you'll need all the best equipment you can get. The game starts out fairly simple, but even by zone 2, things start to get hairy, when you're getting attacked by several types of enemies at once, and you need to quickly assess the best way to attack them, all while sticking with the rhythm.
While it's obviously not anything like Rhythm Tengoku/Heaven other than being rhythm-based, it has a very similar feel, mainly because the entire gameworld seems to be grooving along to the same music that you're playing to. A lot of the enemies seem to have dance-like animations (I'm particularly partial to the golem's shoulder-shuffle), the dungeon's floor starts flashing like a dance floor when you do well, and even the shopkeeper gets in on the act. There are a lot of characters to unlock, and I'm guessing that they all offer distinctly different playstyles. I've only unlocked one so far, and even that one does make you approach the game much differently than the default one does.
There's even the option for alternate soundtracks (synth-heavy and hard rock arrangements) and you can use your own songs, which works really well from the songs I've used so far.
I should complain more often.
This reminded me of Falcom's Gurumin, where if you attack with the beat you get critical hits. Pretty cool stuff, I love when games do this. Simogo's Beat Sneak Bandit (for iOS) also comes to mind.
What the heck did I just watch and where can I get more of it?! lolUntil then, I'll be bumpin' to some sumo jamz.
I've pre ordered my copy and my 3DS is still on an old firmware so I should be able to use Regionthree. Can't wait!
had i gotten my n3ds xl a week or so earlier, i wouldn't have had to apply the update (rendering most exploits useless) to my old xl to do the transfer >->
i don't know what the state of the art on that stuff is atm, maybe there's still hope. otherwise i'm picking up a jp device after e3.
There's the RegionFour exploit that requires a copy of Cubic Ninja, but works on all 9.X firmware versions to this point. (Including the latest.) Of course, there's no guarantee that it will work with the new game until someone actually has it and tries it.
Only 3 hours 10 minutes left until it unlocks on the eshop! (if it's the same as other Nintendo games).
I haven't played a RH game in ages, I hope I don't hit the skill wall as fast as in the previous titles in the series.
All first party titles after a certain point in time for both 3DS and the Wii U have been made available digitally at 10PM on the day before the release iirc.Really? 10pm Wednesday night? I thought it unlocks minimum at midnight on 11th.
All first party titles after a certain point in time for both 3DS and the Wii U have been made available digitally at 10PM on the day before the release iirc.
Someone already posted this in the Smash Bros Direct thread, but it's too good not to post here too:
https://www.youtube.com/watch?v=4-pCtO41tNc
Uh, it doesn't have remix levels at all?! That's kinda the entire point of the series for me...
Uh, it doesn't have remix levels at all?! That's kinda the entire point of the series for me...
That's awesome!This is probaly the best fan-made video ever: https://www.youtube.com/watch?v=o2GHY0BHK7s
They used Rhythm Heaven Fever footage to recreate a remix based on WISH from Rhythm Tengoku. It's... lovely and poetic.
Pretty much started a new save file in all three games in preparation for the inevitable localization of the 3DS game (PLEASE)
Uhh, isn't there a lot of input lag on that TV?
I think modern TVs are much less laggy than HDTVs of old, but I don't know how you are identifying that particular television based on that image.
That's what I'm afraid of since getting my new TV...because I still feel like I have way too much input lag in Smash (which is one of the few games you can REALLY feel it), so what kind of TV do you all use for games like these, where it's super important to have almost no input lag?
Or is there a site that rates TVs based on how much input lag they have? I want to see where mine stands. Even on Game Mode it feels off.
The first few results for this google search seem worthwhile: https://www.google.com/search?q=tv+...l2.8012j0j1&sourceid=chrome&es_sm=93&ie=UTF-8
I beat the game, now I gotta unlock all the bonus stages. Tying bonus stages to the perfect orbs was a real dumb idea! Challenge train is cool tho.
Anyone know how to get/play the endless games?
That would be the logical first step to take, wouldn't it?
Get them by clearing all three difficulties of one endless game.
Play them in the museum.
The museum is a great way to play games without navigating through the main menu. Plus, you get access to different things. For fun, hold down the L and R buttons when selecting certain things in the museum...
I've read somewhere thatthere are more endless games, for example one based on the fruit basketball game. I would be interested in learning how to unlock those.
CRT (w/ component or S-video, depending on console) or e-IPS Asus monitor. HDMI 1 on the Samsung downstairs is also nice as fuck for some reason so that's also an acceptable option. The other three HDMI ports on that TV are ass though, even in Game Mode. Same with component.That's what I'm afraid of since getting my new TV...because I still feel like I have way too much input lag in Smash (which is one of the few games you can REALLY feel it), so what kind of TV do you all use for games like these, where it's super important to have almost no input lag?