Men_in_Boxes
Snake Oil Salesman
Hopefully it's early in development and they can monitor the competition for the next few years.
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What is an extraction shooter? Isn't Valorant one?
Valorant is an objectives-based hero shooter -- basically Counter Strike with characters with different abilities, aka Rainbow Six Siege.What is an extraction shooter? Isn't Valorant one?
Why do you think that is? Honest question.never met anyone in my 30+ years gaming that plays extraction shooting games, and yet suddenly we have developers whack-a-moling them up out of nowhere?
A lot.but what porcentage of real player are going to play this?![]()
100% are real playersA lot.
Wouldn't call it "big"It's basically the next big thing in gaming.
Hopefully it's early in development and they can monitor the competition for the next few years.
I remember hearing this when Demons Souls came out on the PS3. "How could Sony let that one get away?"Wouldn't call it "big"
Just another adoption of old mechanics from MMO times, one that more punishing and frustrating, so is less popular than others
And Elden Ring is an easy mode souls on back of huge franchise.I remember hearing this when Demons Souls came out on the PS3. "How could Sony let that one get away?"
"Well it's a niche title because it's too difficult for the masses."
Fast forward 20 years and Elden Ring sold 30 million copies.
Yep, when it'll throw full-loot PvP part out of the window.This genre is about to grow immensely.
Just as they'll dial in the difficulty from Escape from Tarkov.And Elden Ring is an easy mode souls on back of huge franchise.
Too early to know one way or the other.Yep, when it'll throw full-loot PvP part out of the window.
It'll never reach heights of battlegrounds (MOBA) or field ganking (BR) as it's more sophisticated, require much more dedication and commitment and very frustrating at times. Not things most people enjoy/ready to. There are place for these games and there are players, but that niche is tiny compared to others.
Its one of the easiest action games on the marketJust as they'll dial in the difficulty from Escape from Tarkov.
Elden Ring is still one of the most difficult, modern games on the market.
Both BR and MOBA took off right from the start. And extraction shooters… Tarkov is 2017 game, Hunt showdown is 2018 - genre way past its infancy period. Its already almost 10 years genre "soon to be popular"Too early to know one way or the other.
But if all these genres are a stock, buy low on the Extraction genre.
Why do you think that is? Honest question.
Its one of the easiest action games on the market
Both BR and MOBA took off right from the start. And extraction shooters… Tarkov is 2017 game, Hunt showdown is 2018 - genre way past its infancy period. Its already almost 10 years genre "soon to be popular"
Most people just dont like this gameplay
I spent a lot of time in different types of muds/early mmo and full loot pvp, even though I played them the most, are least likable by general crowd and always had a tiny population compared to more "safe" one. Yes, there is a thrill but there is also a frustration of losing stuff and stupid regrind that put off most people. People like non-consequential pvp/pve where you can play for like 30 mins and get off.
100% agree. After seeing how Titanfall or even Black Ops 3 went over with the COD crowd, or some of the things the Destiny community is completely unwilling to accept, there is a limit. And getting the loot only to subsequently lose the loot is beyond that limit for the average online FPS enjoyer, let alone the average Bungo enjoyer.I don't think the mainstream market cares for this type of experience. Marathon is trying to dumb it way down and make it as casual as Destiny but I don't think it will work personally. It will still be too much for casual players
We'll have to agree to disagree on this one as I believe Elden Ring is generally considered a difficult game to most people.Its one of the easiest action games on the market
You could be right. Me and tons of other AAA publishers think you're wrong.Both BR and MOBA took off right from the start. And extraction shooters… Tarkov is 2017 game, Hunt showdown is 2018 - genre way past its infancy period. Its already almost 10 years genre "soon to be popular"
Most people just dont like this gameplay
A common complaint with early battle royale was a lack of action and death was too punishing.I spent a lot of time in different types of muds/early mmo and full loot pvp, even though I played them the most, are least likable by general crowd and always had a tiny population compared to more "safe" one. Yes, there is a thrill but there is also a frustration of losing stuff and stupid regrind that put off most people. People like non-consequential pvp/pve where you can play for like 30 mins and get off.
What does this even mean?Same reason publishers green light anything else, want to be sitting in a chair when the music stops.
like WoW clones and GTA clones, where everyone wanted to do it too and practically all failed. lolTwo main pillars...
1. Long form progression (gameplay based)
2. High stakes (gear fear)
Examples: Escape from Tarkov, Hunt Showdown, ARC Raiders.
It's basically the next big thing in gaming.
Some people think it's the next great thing after Battle Royale.never met anyone in my 30+ years gaming that plays extraction shooting games, and yet suddenly we have developers whack-a-moling them up out of nowhere?
It's basically the next big thing in gaming.
You could be right. Me and tons of other AAA publishers think you're wrong.
A common complaint with early battle royale was a lack of action and death was too punishing.
That didn't seem to harm the BR genre.
People want consequences. Once this genre takes off, the tide will flip on old style games where people say "Those old PvP games were lame. You could play for 30 minutes and nothing happened."
Arena shooters ---> battle royale ---> Extraction.
We're moving away from repetitive, low consequence gameplay.
Tons? There are 2 to 3 projects and Riot in very unconfirmed state. And Riot has internal accelerator (similar to startup accelerator) meaning that they have many teams those test a lot of ideas and given they already have MOBA and Hero shooter their choice is not that big. What will survive internal culling we don't know, BR didn't make it for example.You could be right. Me and tons of other AAA publishers think you're wrong.
Because complaints are one thing and reality is another. Like people compalin about live service game all the time - have no effect on a train. Same for BR - some oldschoolers complained, but genre took of in a fantastic matter and very quickly. And extraction shooters still sit in the nerdy niche and some hopes maybe blablabla "soon"A common complaint with early battle royale was a lack of action and death was too punishing.
That didn't seem to harm the BR genre.
Once. In an year of 2659.People want consequences. Once this genre takes off, the tide will flip on old style games where people say "Those old PvP games were lame. You could play for 30 minutes and nothing happened."
BR is basically evolved arena shooter with in-session progression (and people like that). Out-of-session progression is a burden, one of the reason why MMO heavily declined, loosing most of the crowd to session based gameplay (MOBA, BR etc).Arena shooters ---> battle royale ---> Extraction.
Yeah... it's already 8 years and we are still "moving"We're moving away from repetitive, low consequence gameplay.
Some people think it's the next great thing after Battle Royale.
Surely you know someone that played Helldivers 2? It's technically one, but the purists demand PVP mechanics where losers go unrewarded.
devs are desperate to find the next big thing, including Riot. They're also working on a fighting game which I am much more likely to play than this.never met anyone in my 30+ years gaming that plays extraction shooting games, and yet suddenly we have developers whack-a-moling them up out of nowhere?
Extraction shooters are far more hardcore. You don't lose all your loot when dying in Dark Souls.I remember hearing this when Demons Souls came out on the PS3. "How could Sony let that one get away?"
"Well it's a niche title because it's too difficult for the masses."
Fast forward 20 years and Elden Ring sold 30 million copies.
This genre is about to grow immensely because it's two primary pillars (tension and progression) appeal to just about everyone.
Tarkov is a 2017 game, Hunt is a 2018 game and both have an active player base. I've played Tarkov, Gray Zone Warfare, Arena Breakout Infinite….extraction shooters are a lot of fun. After trying the last playtest, Arc Raiders has become my most anticipated game this year.Its one of the easiest action games on the market
Both BR and MOBA took off right from the start. And extraction shooters… Tarkov is 2017 game, Hunt showdown is 2018 - genre way past its infancy period. Its already almost 10 years genre "soon to be popular"
Most people just dont like this gameplay
I spent a lot of time in different types of muds/early mmo and full loot pvp, even though I played them the most, are least likable by general crowd and always had a tiny population compared to more "safe" one. Yes, there is a thrill but there is also a frustration of losing stuff and stupid regrind that put off most people. People like non-consequential pvp/pve where you can play for like 30 mins and get off.
What does this even mean?