Lots of interesting gameplay details:
So it won't be just a Nioh/Souls clone, the combat will be deep but accessible. You can make different choices and choose different allies and it will have an impact on the story.
Seems like Sony wants Team Ninja to go big and create a title that can appeal beyond their usual target.
I think early next year marketing will ramp up with a dedicated State of Play.
Key Features
- Shape a Dynamic Story – As a masterless warrior—a Ronin, your destiny is your own. See the story unfold in different ways depending on the choices you make and the characters you ally with along the way. Face critical mission decisions—like whether to assassinate or protect key figures, and shape the course of history through a rich multi-choice system.
- Engage in Deep Accessible Combat – From the veteran developers of Nioh and Ninja Gaiden, Rise of the Ronin offers deeply engaging yet accessible combat, with layers of complexity suitable for any playstyle. Face your foes with a selection of close-quarters weaponry or engage from afar with authentic period firearms.
- Explore a Historically-Inspired World – The "Bakumatsu" period heralds the end of the Shogunate as a new era begins and East and West collide. Experience this cultural revolution across an open world where you'll meet the key figures who'll shape the course of history, and the ordinary citizens seeking a guiding light in the darkness.
So it won't be just a Nioh/Souls clone, the combat will be deep but accessible. You can make different choices and choose different allies and it will have an impact on the story.
Seems like Sony wants Team Ninja to go big and create a title that can appeal beyond their usual target.
I think early next year marketing will ramp up with a dedicated State of Play.