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Rock Band Platform |OT|

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I'm sure they have a pplan for at least the last years dlc, but I wouldn't expect older stuff to be available for use with new features at launch. They've been selling this thing as a platform for a while now and if they fuck it up, their big supporters won't be happy, I'm sure they know this and will have something in place to remedy it. its not an issue you can just pass by so I'm sure there will be some way to solve it amicably.
 
XShagrath said:
I'm still undecided. I liked most of it. I want to rewatch the last season with the finale in mind and see how that changes things.

I want to watch all the X timeline stuff again.


Terrordactyl said:
its not an issue you can just pass by so I'm sure there will be some way to solve it amicably.

If not:

runhomerrun.jpg
 
Do you guys really have doubts about HMX? There's no way they're going to fuck over their entire fanbase by splitting it in half.

Weren't they one of the first developers to do cross-game DLC?
 
XShagrath said:
Do you guys really have doubts about HMX? There's no way they're going to fuck over their entire fanbase by splitting it in half.
They've already fucked over their fanbase by withholding Beatles exports.
 
XShagrath said:
Do you guys really have doubts about HMX? There's no way they're going to fuck over their entire fanbase by splitting it in half.

I don't think anybody is expecting old songs not to play at all in RB3. It's unquestionable that all DLC will be playable in RB, it's just the feature set that's up for debate.
 
Ridley327 said:
2/10. Stupid Bemani fans use that all of the time and look where that's gotten them.

No offense to you, Nisa, but you probably already know that your brethern aren't typically the brightest bulbs in the drawer.

None taken, I was bored with the whole Bemani vs Non-Bemani music game bullshit when Guitar Hero 1 came out. In fact it started long before then, when other companies started making peripheral based music games e.g. Andamiro's DDR clone Pump It Up which like Guitar Hero/Rock Band made improvements over Konami's previous efforts.
 
Also, if they force whammys on songs, I'm gonna be fucking pissed. That is, unless someone finally releases a left-handed guitar. The whammy position on the current guitars is fucking garbage for lefties, and I can only whammy the longest of held notes because I have to completely take my hand off the strumbar and move it over to the whammy and back.
 
XShagrath said:
Other companies also don't have fans that have sunk thousands of dollars into their games.

If all future DLC continues to work with RB2, than there's no real arguement you can make against Harmonix doing whatever they want with RB3. I'm certain they'll support old DLC, but if they didn't it's hardly an insult to their fans.
 
XShagrath said:
Other companies also don't have fans that have sunk thousands of dollars into their games.

Sony got rid of BC...not trying to be difficult. I cannot believe I am siding with archie about Beatles exports.


TheGreatDave said:
If all future DLC continues to work with RB2, than there's no real arguement you can make against Harmonix doing whatever they want with RB3. I'm certain they'll support old DLC, but if they didn't it's hardly an insult to their fans.


B b b b but think of the disc-swapping children!
 
XShagrath said:
Also, if they force whammys on songs, I'm gonna be fucking pissed. That is, unless someone finally releases a left-handed guitar. The whammy position on the current guitars is fucking garbage for lefties, and I can only whammy the longest of held notes because I have to completely take my hand off the strumbar and move it over to the whammy and back.

Also, most regular bends/shakes are done by the fretting hand. Bends in every song would have to be reproduced by pushing down on the whammy (in real life lowers the tone) which makes no sense - Or is the RB3 guitar going to allow the whammy to be pulled back/up to simulate raising the pitch? What if I don't have a RB3 guitar?

/end meh about that "feature"
 
Cahill said:
Also, most regular bends/shakes are done by the fretting hand. Bends in every song would have to be reproduced by pushing down on the whammy (in real life lowers the tone) which makes no sense - Or is the RB3 guitar going to allow the whammy to be pulled back/up to simulate raising the pitch? What if I don't have a RB3 guitar?

/end meh about that "feature"


That's one of the features I initially thought was pretty cool. You guys are changing my mind though. I really don't want to have to buy another guitar.
 
RockBand virgin here, so I have some questions...

I'm thinking of getting GreenDay RockBand, so I was wondering will I be still able to download all other tracks off PSN if I only have this game?

I played the PSP demo of Unplugged? and I didn't like the changing of the lanes. There was like 3 lanes that it moved between, is this the same in the console versions?

I'll just be wanting to play guitar and maybe some singing. Will I still be able to play the game and get a full experience out of it without the drums?
 
Katana_Strikes said:
RockBand virgin here, so I have some questions...

I'm thinking of getting GreenDay RockBand, so I was wondering will I be still able to download all other tracks off PSN if I only have this game?

I played the PSP demo of Unplugged? and I didn't like the changing of the lanes. There was like 3 lanes that it moved between, is this the same in the console versions?

I'll just be wanting to play guitar and maybe some singing. Will I still be able to play the game and get a full experience out of it without the drums?

Green Day game only plays Green Day songs. There's some more Green Days songs from the new album you can download, but that's it.
 
No there's no lane switching in Rock Band. You can't play downloaded songs in green day afaik. You can sing, guitar,bass, and drum though. If you want downloadable content you will need RB2, but you can import green day into rb2.
 
TheGreatDave said:
Plus Harmonix would have been smart and charted the lead guitar in the verses, as heard at about 35 seconds.
But HMX did chart this one. Sure, it wasn't the standard DLC team, but it was John Drake from The Main Drag (and main PR guy). He's done what, 16(?) other RBN songs, so I'd say he's got his chops.
 
XShagrath said:
But HMX did chart this one. Sure, it wasn't the standard DLC team, but it was John Drake from The Main Drag (and main PR guy). He's done what, 16(?) other RBN songs, so I'd say he's got his chops.

Hmm, RBN just said ABC Studios.

That's my only objection with the chart, so it's hardly a failure, but that little riff sounds more fun to play than the same chords over and over.
 
TheGreatDave said:
Hmm, RBN just said ABC Studios.

That's my only objection with the chart, so it's hardly a failure, but that little riff sounds more fun to play than the same chords over and over.
ABC Studios is the label.

The Lost songs might as well have been official DLC, given the lack of playtesting and the charter.
 
Anyone else thinks that everything else besides a Hi-hat pedal and Expert+/cymbal charting would be too much for RB3 drums? If they add other hardware stuff that requires new drums for all features, I'll probably quit it.
 
Milchmonster said:
Anyone else thinks that everything else besides a Hi-hat pedal and Expert+/cymbal charting would be too much for RB3 drums? If they add other hardware stuff that requires new drums for all features, I'll probably quit it.


I'm not there yet, but E3 should answer what type of future I have with RB (and since RB is the only game I play, gaming in general).
 
Response to a response.

AMUSIX said:
- Dynamic adding of songs. I don't know what this means
- A prompt that asks if you want to play the newly downloaded song next I'd prefer to be able to list songs by download date, but I'm not sure if DLC in general has that data tagged to it, so it might be an impossibility. However, you should be able to list by number of times played (eventually all 0 songs will be the new ones)
These two go hand in hand. Basically for the first one, when you have a queue of songs downloading, it adds to the quickplay menu automatically. Instead of stopping the download. That way when it finishes downloading, and you're in the middle of a song(or at the end of a song), you can quickly play that one.

AMUSIX said:
= Single Player =
- RB1/GH1/2/3 style story progression. not sure what you mean, like the 'beat four songs, unlock four more' progression? That was in RB2 as well, so I could easily see it being in RB3....as for a story progression, a more fleshed out World Tour would be great (RB2's was just RB1 redux)
- World Tour mode is where Challenges are and not needed to unlock everything. I'm getting a little confused...Challenges were the progression you requested before...so...that's what world tour is?
World Tour Mode had a lot of unnecessary fluff. Eg: After unlocking a new venue, having to play a setlist of previous on-disc songs. I just want to play through the setlists without worrying about fans or stars to unlock more on-disc songs to play. I actually find it's easier to go up difficulties using the RB1 setlist than with the RB2 World Tour. I just don't to have to play the same 80ish songs more than once, unless I want to. You'd be surprised how often certain songs come up.

As for Challenges in World Tour, The Challenges in RB2 should be integrated into RB3's World Tour, the instrument specific ones. HMX could even give the challenges a "story." Eg: "Oh no! The roadie forgot to plug in your amp. Play without hearing your instrument." or "Oh no! The crowd is frenzied. Play with louder crowd vocals and lower music volume."

AMUSIX said:
- Set "Friends Only" will allow only friends to pop into the game without needing an invite. Friends of Friends can join too. I could see this creating major network issues...that is, to add people in the middle of songs...
It wouldn't load them directly into the middle of the song, but friends could join the game. The incoming bandmember would just see a screen that shows the song everyone else is playing and when it's done the new member is ready to go.

AMUSIX said:
- More "attitudes" or styles. eg: Metal, Punk, etc. Considering each attitude has an entire animation set for each instrument, I see this as being a very tall order...though I'm not sure what they'd add...country? funk?
Yup. Hip-hop, blues... Just a few other ones would be fine. Especially since the genres in the game are a lot more varied now.[/quote]

AMUSIX said:
- The ability to edit "permanent" features at anytime. Eg: hair, eyes, height. well, you can edit hair whenever you want...as far as eyes, those are locked into the face, I believe..though eye color should be able to be edited with 'contacts'...and height...well, I agree with the thought that a character's height shouldn't change...after all, it's not something we can change
Make it the option hidden in the extras menu with the Delete a Character option. It shouldn't be something that should be changed on the fly, no. But if I made a mistake, like I did with height on one of my characters, I want to be able to change it without having to delete my character, his money, and having to start over.
 
Space Cadet said:
"Legacy Mode" makes the most sense.

And that is probably what's gonna happen. All songs playable, but can't use any of the new features, all previous DLC, RB1 and RB2 songs are segregated into either a different mode of quickplay/world tour or separated from quickplay like how you can sort between RB1/RB2/DLC now.

My one wishlist for RB3 is detailed histories and stats for everything: how many times you've played this song in guitar, bass, drums, or vocals, how many times you passed, highest % of notes hit and streak, how many times you played this with friends and online, most times played with this created character, etc.
 
Space Cadet said:
I'm not there yet, but E3 should answer what type of future I have with RB (and since RB is the only game I play, gaming in general).
I'll probably get RB3 anyway because I love to sing in RB. But I can't see me buying new drums. We have that one port on the RB2 drums that will probably work as Hi-hat pedal port. That'll fuck up non-drummers enough, so I hope they'll leave it at that. If there are new drums, I'll just use it as Vocal Hero.
 
Milchmonster said:
I'll probably get RB3 anyway because I love to sing in RB. But I can't see me buying new drums. We have that one port on the RB2 drums that will probably work as Hi-hat pedal port. That'll fuck up non-drummers enough, so I hope they'll leave it at that. If there are new drums, I'll just use it as Vocal Hero.


Yeah, I am buying RB3, but if it totally changes DLC integration, etc. I might not be so gaga over it.
 
As long as the drums still break apart easily and I can store them in my wicker chest still ill be there day one. Provided the full band bundle doesn't exceed 250 dollars I think that's the absolute maximum I would pay. Since it will presumably include another instrument I have no issue paying that price.
 
If you're rocking a keytar, maybe they'll chart stuff that isn't piano/keyboard to it. My old keyboard as kid did a bitchin' ambulance siren, so any song with a sound effect in? Chart it to keytar.
 
Am i the only one that thinks that the addition of the keyboard will be for a self made studio mode that HMX is making. So you basically can use the keyboard to make music which you can put up on Rock Band Network. I'd imagine you could probably plug in a guitar and bass into the system somehow too.

This is what Dhani could've meant by the hint that it'll help you make music
 
Space Cadet said:
Oh, and if every song on the RB3 disc has to have piano, it's probably a fucking dealbreaker.
At least 70% of the on-disc songs will have keyboard/piano/etc. They're not going to introduce a new $70-100 peripheral and only have a minority of songs be compatible with it.

I doubt it'll be a dealbreaker anyway, if we got Bad Medicine or Layla or anything by Deep Purple or Jessica or Scumbag Blues or--

oh wait look what google alerts found for me

http://arstechnica.com/gaming/news/2010/05/exclusive-rock-band-3-brings-keytar-new-pro-mode.ars
Information about a keyboard being included in the Rock Band 3 package was teased in the Green Day: Rock Band demo, and we have now been given some exclusive information by our now-famous Mole about what we can expect from Rock Band 3. Read on to find out what to expect from the instruments in the latest version of the game.

It's the '80s!

There won't actually be a keyboard peripheral sold with the game; instead there will be a keytar-like instrument supported. For those who didn't listen to much '80s music, a keytar is a sort of keyboard with a strap, held like a guitar. The keytar will be the only new instrument for the game.


We were surprised that new instruments were being released at all, since Activision had noted that they were focusing on software and not hardware in order to cut costs. We figured Harmonix would follow what seemed to be a savvy strategy in a world already choked with peripherals. Harmonix will actually be doing something similar, and the peripherals will be created by an outside company.

Mad Catz is bringing the instruments

Mad Catz will be creating all the Rock Band 3 instruments and bundles; EA will only be distributing the software. Mad Catz will be offering many different bundles with different combinations of instruments available, and there will be bundles that are exclusive to certain retailers. If you have guitars, you'll be able to find a bundle for drums. If you need everything, that will be available as well. If a store doesn't want to be saddled with huge boxes, they can simply stock the game.

This will allow the focus of the launch to be kept on the software, and we're told that there will be a "pro" mode included in the game that will require proper technique, and may lead to actual skills on guitars and bass. How this will work isn't known, but it's possible Mad Catz may create a product that more closely mimics an actual guitar.

All this information is firmly in the rumor pile, excluding the Mad Catz connection, but our Mole has successfully broken more stories in gaming news and peripherals than anyone else in this business, so we're confident in this data. It also makes sense: Mad Catz has long had the license to release Rock Band peripherals, and large bundles suffer from thin margins and can be expensive to stock. Giving control of the hardware to a company who knows how to release and ship peripherals makes sense for everyone, and more bundles give retailers a new layer of granularity to stock items based on their needs.

As for the keytar? We have no clue. Expect this information to be confirmed at E3.
tl;dr: keytar, protar and guitar bundles.
 
TheGreatDave said:
Keytar is a disappointment. If you're not playing two handed the differences between keyboard and plastic guitar aren't all that massive.
From that article, it sounds like they're making a completely separate instrument just to mimic GH's tap notes.
 
Allow me to laugh at the suggestion that they might patch the existing DLC.
:lol :lol :lol

In order for patches to be possible, hooks must be encoded into the original data. DLC does NOT allow for this, for a lot of reasons, most set by Sony and MS. Instead, if you want to 'patch' a song, the patch just download's a new version of the song, and deletes the old one. They're not going to do this for 1000+ songs. They're not going to do it for 100...hell, they're not going to do it for 10.

The songs, as we have them now, are how they'll play in RB3, unless keyboard has some automatic charting mechanic that uses a combination based on the existing charts.

As for harmonies, I'd like to see the track data for more recent DLC. IIRC, aside from the Green Day tracks, the most recent ones to be checked were the Queen songs.


Finally, some of the things on these want lists are restricted by the systems and networks, and not by the software (like being able to change between instruments).


Oh, and JGR, I know I agreed with most of your list, but the "play without hearing your instrument" is just a shitty idea. If a roadie doesn't connect my amp, I'm not standing there strumming, I'm throwing a fit and firing his ass.
It might fit in with GHWoR, though...
 
AMUSIX said:
Oh, and JGR, I know I agreed with most of your list, but the "play without hearing your instrument" is just a shitty idea. If a roadie doesn't connect my amp, I'm not standing there strumming, I'm throwing a fit and firing his ass.
It might fit in with GHWoR, though...
It was an achievement in GH2. :lol
 
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