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Rock Band Platform |OT|

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TheGreatDave said:
Did you get a copy of the PR?

Most people struggle with medium guitar, man. Pro Mode is fine for us but it's hardly a big deal commercially.

But there's an Easy mode on Pro mode, and since the game has a visual indication of where your fingers are on the frets, how hard will it really be? Easy mode is pretty mindless, I've only played RB2 a couple times and I couldn't even stand to play it on easy it was so boring, but medium is a nice starting point, which Pro mode also has too!

There may even be a tutor mode for Pro gameplay, like guitar lessons, where you play scales. I doubt it, but that'd be pretty cool!
 
Ridley327 said:
No more delusional than saying outright that it won't catch on.

Reasons I have to believe it won't "catch on":

It's very expensive (Pro guitar, that is)
Most people who play these games can barely cope with three buttons

Reasons people have to believe it will "catch on":

.
 
Minsc said:
But there's an Easy mode on Pro mode, and since the game has a visual indication of where your fingers are on the frets, how hard will it really be? Easy mode is pretty mindless, I've only played RB2 a couple times and I couldn't even stand to play it on easy it was so boring, but medium is a nice starting point, which Pro mode also has too!

There may even be a tutor mode for Pro gameplay, like guitar lessons, where you play scales. I doubt it, but that'd be pretty cool!
Exactly. People are taking the gif out of context and believing that it is representative of pro mode when it is going to be one of the hardest sections in pro mode.
 
Archie said:
Exactly. People are taking the gif out of context and believing that it is representative of pro mode when it is going to be one of the hardest sections in pro mode.

That gif has nothing to do with why I think Pro Mode Guitar will be niche. Rather, common sense is why I think it.
 
TheGreatDave said:
Reasons I have to believe it won't "catch on":

It's very expensive (Pro guitar, that is)
Most people who play these games can barely cope with three buttons

Reasons people have to believe it will "catch on":

.

Despite its price right now, it's still a significantly cheaper learning tool than going out and getting lessons from instructors, especially since you won't need to leave your house in order to use it. You honestly don't see how that would have a lot of appeal?
 
Ridley327 said:
Despite its price right now, it's still a significantly cheaper learning tool than going out and getting lessons from instructors, especially since you won't need to leave your house in order to use it. You honestly don't see how that would have a lot of appeal?

I can see how it'd appeal to like...me. And you. And Archie. Etc.

Can I see it having a major impact on software sales? Not especially.


Off topic, but does the halftar work as a regular plastic guitar? Can it be my device I use to play expert, none-Pro mode guitar?
 
The saying goes "if you build it, they will come." All MTV Games needs to do is make an ad campaign that effectively demonstrates why Pro mode is the cat's meow and I'll guarantee you that it's going to bring in a lot of people who wouldn't normally play a game in the genre, price be damned.

TheGreatDave said:
Off topic, but does the halftar work as a regular plastic guitar? Can it be my device I use to play expert, none-Pro mode guitar?

IIRC, they mentioned that you could use it as such; you would simply ignore the remaining frets.
 
Ridley327 said:
The saying goes "if you build it, they will come." All MTV Games needs to do is make an ad campaign that effectively demonstrates why Pro mode is the cat's meow and I'll guarantee you that it's going to bring in a lot of people who wouldn't normally play a game in the genre, price be damned.

What do you define as "a lot"?
 
Do we know how much RB2 sold overall? I know it had sold 1.7 million by the end of 2008, but I don't know if we ever got a verified update after that.

I'll just use that number, then. I think that if MTV can nail the ad campaign, they could get to 2.5 million in the same time period. Having a worldwide release date is certainly going to help it out.
 
Are RB/GH players OCD about stars and achievements? If so, they'll probably sell a couple thousand pro guitars just by putting Pro-only achievements making it so people without pro-guitars can't unlock all the achievements.

Crag Dweller said:
So your saying that 800,000 more people will buy RB3 because of pro mode?

I think the argument is pro-mode brings new people to the game, who may never have cared about buying it before.
 
Crag Dweller said:
So your saying that 800,000 more people will buy RB3 because of pro mode?

Well, they wouldn't be buying it for the sorting options!

It seems like a useless metric since we will probably never know why sales have improved if sales do improve, but I honestly think that you can drum up a lot of interest for previously uninterested parties if it's advertised correctly.
 
Ridley327 said:
Good thing there's other instruments that have Pro mode, then.

Drums aren't really different enough from expert drums to really be all that interesting as a pro instrument. I can't imagine many people were waiting for Pro Mode to see drums as a compelling reason to play Rock Band.

Keyboard is going to be the driver of any new people, but it won't be Pro Mode doing it, but rather easy 5 button mode.
 
I definitely disagree about drums being similar enough to not have any real impact for Pro mode's visibilty; having cymbals is definitely going to change a lot about how you would approach them. Combine that with using the second pedal as a hi-hat and you're looking at a new beast altogether.
 
Ridley327 said:
I definitely disagree about drums being similar enough to not have any real impact for Pro mode's visibilty; having cymbals is definitely going to change a lot about how you would approach them. Combine that with using the second pedal as a hi-hat and you're looking at a new beast altogether.
That "hi-hat" stuff is just triggered sound effects on fills; there is no hi-hat note playing.

Drum mode Pro seems like the 3 pads you've been playing are now raised, and you rarely hit one of the old pads. That may be a shift in style, but only because SOME company had you playing wrong in the first place (unlike the other one that had you playing cymbals from the start!)
 
Ridley327 said:
I definitely disagree about drums being similar enough to not have any real impact for Pro mode's visibilty; having cymbals is definitely going to change a lot about how you would approach them. Combine that with using the second pedal as a hi-hat and you're looking at a new beast altogether.

I'm not saying it's not a good gameplay addition, but who was sitting around thinking "Fuck, I wish there was a video game that could teach me to play drums, but Rock Band isn't authentic enough!"? If you're looking for a game to teach you the basics it's not like RB2 was lacking.
 
Remfin said:
Drum mode Pro seems like the 3 pads you've been playing are now raised, and you rarely hit one of the old pads. That may be a shift in style, but only because SOME company had you playing wrong in the first place (unlike the other one that had you playing cymbals from the start!)

In the rare instance that they weren't broken out of the box, that is.

Sorry, I couldn't resist

I would also suggest that the keyboard has the best chance of getting the word out about Pro mode and I think it's because the very design of the instrument begs for it. Out of all the instruments, it easily has the lowest barrier of entry since it doesn't require additional hardware beyond the initial purchase.
 
Agreed. But given how people have difficulty playing with more than 3 buttons on guitar (and seemingly make no effort to improve) you have to wonder how many people will go further than just medium amateur mode with keyboard.

Oh, and the Band Hero drumkit has flawless cymbals :D
 
I would say that if someone knows how to type on a keyboard, then Basic keys is going to pose very, very little challenge for them on any difficulty; certainly significantly less than expert guitar or drums.

TheGreatDave said:
Oh, and the Band Hero drumkit has flawless cymbals :D

They're still not available in stores beyond the Wii bundle in the US.
 
Ridley327 said:
I would say that if someone knows how to type on a keyboard, then Basic keys is going to pose very, very little challenge for them on any difficulty; certainly significantly less than expert guitar or drums.
As someone who was a touch-typist with good speed in 2nd grade and tried to learn keyboard in 4th grade, I'm going to have to say...

30jsprn.jpg


Hmmm....no!
 
Ridley327 said:
If you can't type with only five keys available, then you are all sorts of dumb.

Basic keys are going to be an absolute breeze for anyone.

Have you seen how easy medium guitar is? People struggle with that.


allegate said:
Because USA Today reporting on Beatles RB was "going to be huge", right?

Damn guitars. At least I only have two.

I don't know if you heard, but the New York Times thinks Beatles Rock Band is the most important video game of all time.
 
TheGreatDave said:
Have you seen how easy medium guitar is? People struggle with that.

Guitar requires more than pressing a button down, though. If someone is incapable of pressing a button down, than that person needs to be removed from the gene pool.
 
You would be surprsied how many people struggle with the concept of strumming and think that hitting the fret is sufficient to playing the guitar.
 
TheGreatDave said:
Agreed. But given how people have difficulty playing with more than 3 buttons on guitar (and seemingly make no effort to improve) you have to wonder how many people will go further than just medium amateur mode with keyboard.

Oh, and the Band Hero drumkit has flawless cymbals :D

I would say the fact that improving on the standard Rock Band guitar now gets you nothing in real life so there's very little that would make a normal person want to improve. However the fact that improving on the realtar might now make you able to play rudimentary songs at parties and impress that cute girl who digs dudes who play guitar makes picking up Rock Band and getting good at it something very appealing.

Put it this way if there was two of you and one of you said hey come back to my place so I can show you how I get gold stars in a five button video game, which don't show up on the quickplay menuandIcan'tstandthattheydon'tandforthe....., and another one of you who picked up an acoustic guitar and started playing fucking Jack Johnson or whatever easily influenced chicks liked who is going home with that chick?
 
GH1
RB1
RB3


These are all Harmonix games and these are the only games in the plastic instrument genre that have introduced new innovations.

GH1 was instantly fun because people were interested in trying it out for the first time - "wow... cool, this feels like playing a real guitar" ----- that was in 2005. This is 2010 and five button guitars just don't capture people's interest the way they did 5 years ago. I completely agree that a $150 guitar won't likely be purchased by the casual fan. However, I'm sure there will be plenty of aspiring young guitarists (age 12-18) that will ask their parents to get them the $150 guitar for x-mas. Being able to tell your parents: "it teaches you how to play real guitar!" will be a major selling point and will probably encourage quite a few parents to make the investment for their kids' fun and musical edutainment.

RB3 brings new innovations to the genre and that will at least drum up more interest/sales than if they released the same old game with new graphics and new songs.

I expect RB3 to sell better than RB2. I have many friends who purchased RB1 because it brought the drums and vocals to the equation and they wanted to try out the new stuff. Pretty much all of those friends never bought RB2 though because they saw it as more of the same and the casual interest was already fading at that point.
 
Rock Band 3 is going to get so many nerds laid. GH:WoR is going to increase furcon attendance by 50%. Which game do you want to succeed, Dave?
 
MrOctober said:
I would say the fact that improving on the standard Rock Band guitar now gets you nothing in real life so there's very little that would make a normal person want to improve. However the fact that improving on the realtar might now make you able to play rudimentary songs at parties and impress that cute girl who digs dudes who play guitar makes picking up Rock Band and getting good at it something very appealing.

Put it this way if there was two of you and one of you said hey come back to my place so I can show you how I get gold stars in a five button video game, which don't show up on the quickplay menuandIcan'tstandthattheydon'tandforthe....., and another one of you who picked up an acoustic guitar and started playing fucking Jack Johnson or whatever easily influenced chicks liked who is going home with that chick?

this.
 
Ridley327 said:
If you can't type with only five keys available, then you are all sorts of dumb.

Basic keys are going to be an absolute breeze for anyone.

Expert regular keys will be all kinds of easier than expert guitar. A student of mine a couple years back took a PS2 controller and wired it up into a Casio keyboard to have "Keyboard Hero" and we played Rock the 80's a bunch on it. Play With Me was infinitely easier on keyboard since you didn't have to also worry about strumming.
 
I think this is one of the more interesting upgrades Rock Band 3 brings that will immensely affect my enjoyment of the game.

Sylvain Dubrofsky: [via e-mail] We have new gameplay that we use for trills, tremolo picking, and rolls. Essentially, if the part is really fast and loose our authors can mark it and a special graphic appears on the track. Players can then hit all the notes as long as they play fast enough rather than having to beat-match these really awkward parts.

quick drum rolls on expert drums have always been a complete fc killer for me and I think this will help a lot. It'll also help with tremolo sections like this that people are freaking out about:

sdzm9v_rp7352.gif


Hitting this solo in RB2 would be a complete headache but hopefully RB3 will make it at least a LITTLE bit less of a "I'm going to throw this guitar out the window" moment.

It reminds me of when GH2 changed the way hammer-ons and pull-offs were recognized which made GH2 worlds more fun to play than GH1 (imo).
 
Yeah, thank God we have Harmonix innovation to bring us such features as The Drum Rolls From Guitar Hero and The Fast Strumming Sections From Rock Revolution.

Because GH1, RB1 and RB3 are the only music games with any good new ideas.

-_-
 
That's still not right thanks to Guitar Freaks, Drummania and Keyboard Revolution.

How about we just state that Harmonix was the first developer to not completely drop the ball on the genre.
 
okay maybe if you're a hardcore rhythm gamer and you imported guitar freaks before GH1 came out... mayyyybe I can see where you're coming from.

Guitar Hero 1 was the first guitar video game I could go into Best Buy and purchase in the United States.

And I think Rock Band 1 was the first videogame released on all major consoles that supported a 4 pad drum set with a kick pedal. Sure there was that Donkey Kong drum game but seriously? the two are worlds apart.

Also - I don't expect major retailers like Best Buy and WalMart to carry these other realtar games - I know they're out there but have they even been seen outside of show floors / demos?

sorry for being silly.
 
It's not a case of Harmonix not doing tons of awesome things, it's that you're praising a developer for doing something first just because they have a good publisher in the country you live.

Harmonix's single biggest and greatest innovation is the highway interface. That alone is what, from a developer angle, made GH so successful.
 
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