Rockstar Games reaffirms that GTA VI Trailer 2 was captured entirely in-game from a PlayStation 5, composed of equal parts gameplay and cutscenes.

Literally nobody has ever said it was bad 😂😂😂 Ive never seen anyone complain about a fucking Rockstar trailer

They have released gameplay trailers a few months before launch since rdr1, stop crying already

The one crying here is you, Bothered by anyone saying the showing how the game actually plays should be a priority.
Tired of you Tiktoks kids
 
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The one crying here is you, Bothered by anyone saying the showing how the game actually plays should be a priority.
Tired of you Tiktoks kids
Lol TikTok kid, I joined here in 2006 bruh get off the internet

We know how the game plays, its an evolution of GTA V and RDR2.

GET REAL

If you want to see it in action you're just gonna have to have some patience. That might be difficult for a tiktok kid like yourself.
 
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go look at gta 5 on ps3 again
no open world game compares to that one
no idea why people are surprised. they're wizards
Yeah but no. I don't consider R* work prior to GTA V to be wizardry. I think YouTube compression is helping a lot our good old PS5, otherwise I don't understand that level of anti aliasing with that level of detail. It's unprecedented.
 
Here comes the goalpost moving and coping because people didn't like what it was captured on.

If it said, "captured on PC" some of those very same people would be like this,
bow down the voice GIF
 
To be fair, Rockstar and GTA haven't done HUD and gameplay-perspective trailers since... GTA2?

You're right.
I thought maybe it was just a GTA thing, but none of the Red Deads (not even Revolver) had gameplay trailers.
Neither did Max Payne 3.
Not even freakin' Ping Pong Table Tennis.
 
We know how the game plays, its an evolution of GTA V and RDR2.

Demonstrate that it's an evolution worth being excited for, that's more important than the visual and should be the priority.

I don't need patience since this is not something I'm waiting for, but since it's being discussed the thing most worth mentioning is that gameplay should always come first, not exciting kids and casuals with pretty colors.
 
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Rockstar may have some kind of special sauce to do this even on base Ps5. Possibly they were help by Sony. It will be much more spectacular with Ps5 pro especially next years PSSR and FSR 4 integration.
 
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Rockstar may have some king of special sauce to do this even on base Ps5. Possibly they were help by Sony. It will be much more spectacular with Ps5 pro especially next years PSSR and FSR 4 integration.
I've been saying this but we're in dummy territory if you're not upgrading to a Pro. Trade in and trade up before the price hike. Pay attention to what's happening in the industry
 
Demonstrate that it's an evolution worth being excited for, that's more important than the visual and should be the priority.

I don't need patience since this is not something I'm waiting for, but since it's being discussed the thing most worth mentioning is that gameplay should always come first, not exciting kids and casuals with pretty colors.
Whatever dude, you dont have a fucking clue what you're talking about.

what a joke, waste of time poster, ignored
 
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Rockstar may have some king of special sauce to do this even on base Ps5. Possibly they were help by Sony. It will be much more spectacular with Ps5 pro especially next years PSSR and FSR 4 integration.
This is Rockstar. No third party gets the most out of a system than they do.

GTA3 had no business being so seamless on the PS2 in a fully 3D world with all the simulations going on, all while streaming off a DVD.

GTA4 and 5 on the PS3.

RDR2 on the Xbox One.

Etc., etc.. They're probably the only third party dev that actually "codes to the metal."
 
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Still have My GTA2 copy.....nobody will think decades later the IP would be they most iconic one of the industry Even above Mario, Pokémon, and tons more...

FxUAfi.gif
 
The very first part where Jason walks into the house is about to transition to player control, so it's exactly 3 frames of gameplay.

They didn't lie.
 
Still have My GTA2 copy.....nobody will think decades later the IP would be they most iconic one of the industry Even above Mario, Pokémon, and tons more...

FxUAfi.gif
God I loved that game so much, GTA 1 was not on my radar as a kid but 2 I played a shitload of
 
This is Rockstar. No third party gets the most out of a system than they do.

GTA3 had no business being so seamless on the PS2 in a fully 3D world with all the simulations going on, all while streaming off a DVD.

GTA4 and 5 on the PS3.

RDR2 on the Xbox One.

Etc., etc.. They're probably the only third party dev that actually "codes to the metal."

What? No, they do not "code to the metal". GTA3 was produced with Renderware, and GTA 4/5/O were made with a multiplatform engine.

(And aside, plenty of PS2 games did what GTA3 did, some better than GTA3 or even its sequels, albeit none put as complete and advanced a package together in one single product as the final GTA SA.)

Rockstar's impressive work comes in large part from money and manpower. They can get tons of talent in to spend hours producing the fine details and subtle nuances that make their games robust, they can let engineers dedicate time to technical work small and large in order to complete the simulation. (I'm having a hard time thinking of any real technical innovation only done or even done first by Rockstar? Even the Euphoria ragdolls were created by NaturalMotion and done first in Star Wars TFU. It's all stuff that's out there, but few studios have the time and staff to put it all in one project and/or bake it on all levels needed to avoid failure points,) and they can spend an extended period of time making all that content. GTA6 is less a reinvention of this gen's capabilities than it is a culmination of everything these systems made possible if enough hard work and hard time to devoted to a game.

Yes, they also have some of the best tech workers in the business, and those people will blow minds with what they make these PlayStations and Xboxes do. But they're not reinventing the wheel; they're setting a new high water mark.
 
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What? No, they do not "code to the metal". GTA3 was produced with Renderware, and GTA 4/5/O were made with a multiplatform engine. (And plenty of PS2 games did what GTA3 did, some better than GTA3 or even its sequels, albeit arguably none put as complete and advanced a package together in one single product.)

Rockstar's impressive work comes in large part from money and manpower. They can get tons of talent in to spend hours producing the fine details and subtle nuances that make their games robust, they can let engineers dedicate time to technical work small and large in order to complete the simulation (I'm having a hard time thinking of any real technical innovation only done or even done first by Rockstar, it's all stuff that's out there but few studios have the time and staff to put it all in one project and/or bake it on all levels needed to avoid failure points,) and they can spend an extended period of time making all that content. GTA6 is less a reinvention of this gen's capabilities than it is a culmination of everything these systems made possible if enough hard work and hard time to devoted to a game.

Yes, they also have some of the best tech workers in the business, and those people will blow minds with what they make these PlayStations and Xboxes do. But they're not reinventing the wheel; they're setting a new high water mark.
Beer Ok GIF by Busch
 
If your gameplay is made of camera angles that aren't part of the gameplay then it doesn't count. I will never see the game that way during gameplay, therefore it's not gameplay.
 
If your gameplay is made of camera angles that aren't part of the gameplay then it doesn't count. I will never see the game that way during gameplay, therefore it's not gameplay.
You can spin the camera around in all different directions in GTA/RDR games and get various angles during gameplay.
 
If this ever happens heads will explode. I think 40 is what we'll get
there's one game that is a weird outlier

jedi survivor

this game is incredibly CPU bound on base consoles with ray tracing enabled, barely keeps 36-45 FPS. supposedly ps5 pro can offload a lot of ray tracing related CPU workload to special hardware (ray tracing is both CPU and GPU intensive and supposedly ps5 pro can lighthen the CPU burden). if that can be somehow applied to ps5 pro, I wouldn't say a 60 FPS mode is out of question

jedi survivor practically runs at a locked 60 on ps5 pro with ray traced global illumination where base ps5 struggles massively. and it is clear that it is a CPU limitation (we can see how 3700x on desktop struggles, just like ps5 does)

then again, it is a small possibility

at the very least this flexibility should allow for a 40 FPS mode on PS5 pro
 
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If your gameplay is made of camera angles that aren't part of the gameplay then it doesn't count. I will never see the game that way during gameplay, therefore it's not gameplay.


There are plenty of gameplay moments in this trailer, and the game looks like that.

It is ingame gameplay made without a hud from a different angle to make the trailer look cinematic.

You don't have to try and redefine gameplay, we all know what they mean.
 


There are plenty of gameplay moments in this trailer, and the game looks like that.

It is ingame gameplay made without a hud from a different angle to make the trailer look cinematic.

You don't have to try and redefine gameplay, we all know what they mean.

you so cool and thanks you
 
You can spin the camera around in all different directions in GTA/RDR games and get various angles during gameplay.
Wow thank you, didnt know you could turn the camera in 3d games. Fact is plenty of camera angles are not gonna be possible during gameplay.



There are plenty of gameplay moments in this trailer, and the game looks like that.

It is ingame gameplay made without a hud from a different angle to make the trailer look cinematic.

You don't have to try and redefine gameplay, we all know what they mean.

I know what they mean. It is not gameplay to me if there are camera angles that aren't accessible during gameplay. I'd even argue that hiding the hud already makes it not look like gameplay. That one is not a big deal, but i'd rather see a gameplay trailer where what i see is EXACTLY what i would see during gameplay.
 
So was this...


But I believe the game is gonna look that good and actually the sad part because that means diminishing return is so big this gen that $2B is what gets you an actual big leap... I mean, there are games that could clearly not run on PS4 but you have stop and analyze a little OR it's evident in specific places only... For example, Expedition 33 in the dancer axon temple looked way beyond anything I've seen from last gen (hell, the whole game), but there are many places where it looks just like the PC version of a very good looking PS4 game


OR................this is what a proper next-gen game can look like if it was made to run at 30 fps MAX!
 
Wow thank you, didnt know you could turn the camera in 3d games. Fact is plenty of camera angles are not gonna be possible during gameplay.


I know what they mean. It is not gameplay to me if there are camera angles that aren't accessible during gameplay. I'd even argue that hiding the hud already makes it not look like gameplay. That one is not a big deal, but i'd rather see a gameplay trailer where what i see is EXACTLY what i would see during gameplay.
And you will get exactly that a few months before the game comes out, like they have done with every game since RDR1.
 
This is another one of those posts I'll point back to when someone asks how nostalgia can fully warp a person's perspective.
appears you dont understand nostalgia...
nostalgia makes things seem better than they were.
im saying gta5 always looked like crap.

gta5 was a same-gen evolution of the gta4 engine--it wasnt a massive upgrade, and the engine's wow factor already shot its load with gta4.
gta4 released when the ps3 was an old crusty bitch... it was 7 years old, and the ps4 was about to launch in a couple months.
and PC graphics had been absolutely wiping the floor with ps3.

gta5 looked old and crusty, day-one.
have some standards, people.
 
appears you dont understand nostalgia...
nostalgia makes things seem better than they were.
im saying gta5 always looked like crap.

gta5 was a same-gen evolution of the gta4 engine--it wasnt a massive upgrade, and the engine's wow factor already shot its load with gta4.
gta4 released when the ps3 was an old crusty bitch... it was 7 years old, and the ps4 was about to launch in a couple months.
and PC graphics had been absolutely wiping the floor with ps3.

gta5 looked old and crusty, day-one.
have some standards, people

Lol, which open world game on pc was outdoing GTA V at launch in any way shape or form?

A bunch of nonsense.
 
basically everything on pc was outdoing a ps3 game in 2013.

a pc significantly outdoing console hardware in its final year... imagine that.
Ehh, as a pc gamer, that is just not true. Which open world game was outdoing GTA V in interactivity, npc amounts, weather, animals etc.

None.

More nonsense.

Everybody knows console games were lead development platforms for 99% of the time during that gen, and we were lucky to get some ports of console games at all.

Pc exclusives were few and far in between, and there were none that outshone gta v.
 
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appears you dont understand nostalgia...
im saying gta5 always looked like crap.
gta4 looked good for its time.
Nah...I think I got it.

You're also missing the second half of nostalgia where people tend to shit on the current generation in order to prop the older stuff. Considering that GTA V is technically the latest GTA (and was given a second life thanks to both the modern edition and RP) and thus a multitude of older GTA fans shit on it for various reasons, this all adds up to me.

And to be fair to you here, I'm not the biggest fan of Rockstar's formula...specifically their gameplay design. However, I will give them credit for being trendsetters in terms of graphical capabilities combined with scope. They don't make me feel like they had to take concessions in order to achieve a huge detailed open world, and instead they try and match the best of Sony and Xbox's first party offerings every single time, which is a feat because those first party games are at a big advantage in multiple ways including linearity.

If anything, had they stayed on the path of releasing games (or expansions) every few years instead of taking the longer route with making people wait long enough to desperately want a sequel, I think people would have hit their Rockstar gameplay fatigue limit, just like they did with Bethesda games between Fallout 4 and Starfield.
 
Wow thank you, didnt know you could turn the camera in 3d games. Fact is plenty of camera angles are not gonna be possible during gameplay.
There was nothing in that trailer that looked "not possible" in the suspected gameplay parts.

Cool. Until then i will say the trailer was garbage
Oh, I get it now. You're one of those.
 
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Here comes the goalpost moving and coping because people didn't like what it was captured on.

If it said, "captured on PC" some of those very same people would be like this,
bow down the voice GIF
There's a notion or wishful thinking let's say that is being purported by quite a good number of individuals, and that is when they see a game that looks jaw-dropping visually, they'll almost immediately assume & even wish it doesn't look this good on consoles for some reason, and I'm like "Why? If it looks this good on consoles, PC should look even better", it's honestly very unsettling & extremely weird to see, they're inadvertently admitting that it resembles & even exceeds PC visuals that they've been seeing for sometime, it's just weird.

To be quite honest, what we've seen in GTA 6 so far exceeds any other game by a mile!
 
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