"hey I don't want my coffee to taste like coke"
"WHAT? SO YOU WANT IT TO TASTE LIKE PIZZA! DO YOU KNOW HOW HARD THIS IS TO DO!?"
that's literally you right now.
have you ever played Watch Dogs 2? how is it that Watch Dogs 2 can give me a mission to fulfill a specific goal, and I can fulfill that goal in 3, 4 or 5 different ways?
in Watch Dogs 2, there was a mission where you have to hack the central computer hidden inside (I think it was) a church that's at the outskirts of the city. after stealthily reaching it and getting the info I needed, I would have, in theory, needed to go all the way back through the well guarded property of that church... that was the obvious way to do it. the whole property was surrounded by a strong fence that I can't get through.
but I saw a highway in the distance, and I already unlocked the ability to remote control cars (as in being able to make them turn left/right a bit and make them accelerate).
so what I did was, I waited for a car to come by, it was just close enough to be hacked, made it steer right, made it accelerate, and break the fence.
then I hoped in and drove off.
this is is a simple example from a direct competitor of GTA. and something that gave the player more agency than any missions in any of Rockstar's last 2 open world games.
having invisible death barriers with instant game overs, in a mission with no urgency, is bad game design. plain and simple.
giving an instant game over to a player that wants to fulfill the given goal of the mission in a creative way that makes intuitive sense is bad game design.
the game has mechanics that let you climb, let you shoot through windows, hop into windows.
yet you get a game over if you dare to use these mechanics if the game puts invisible death barriers there for no reason other than limiting player agency.
this is more comparable to you using your queen to move all the way across the chess board, and the other player taking your queen away for no reason other than "that wasn't supposed to happen".
using established game mechanics and getting a game over for no intuitive or logical reason is insane.