KàIRóS
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TintoConCasera
gave the complete correct answer.
Rogue-Like: Procedurally generated coding, Permadeath.
Rogue-Lite: Procedurally generated coding, Permadeath, but you also get Unlucks/Upgrades/LevelsUps/Bonuses for subsequent playthroughs making each new run potentially easier and easier.
The Procedural Generation holds more weight to call it a Rogue-Like or Rogue-Lite than Permadeath because that's what made the original coding from 1980's Rogue unique, permadeath was actually in almost every game back in the 80s and early 90s.
Also Rogue-Like and Rogue-Lite can never be the primary genre in a game they are always secondary, the most common primary genre is Dungeon Crawler which was also the genre for the original Rogue from 1980, other common primary genres are: Platformer/Metroidvania, RPG, Action, Deck-Builder.
Rogue-Like: Procedurally generated coding, Permadeath.
Rogue-Lite: Procedurally generated coding, Permadeath, but you also get Unlucks/Upgrades/LevelsUps/Bonuses for subsequent playthroughs making each new run potentially easier and easier.
The Procedural Generation holds more weight to call it a Rogue-Like or Rogue-Lite than Permadeath because that's what made the original coding from 1980's Rogue unique, permadeath was actually in almost every game back in the 80s and early 90s.
Also Rogue-Like and Rogue-Lite can never be the primary genre in a game they are always secondary, the most common primary genre is Dungeon Crawler which was also the genre for the original Rogue from 1980, other common primary genres are: Platformer/Metroidvania, RPG, Action, Deck-Builder.