Biff Hardbody
Member
Get it whiles its hot.
http://www.twcenter.net/zonelord11x/RomeTotalRealism_v5.0_FULL.exe
http://www.twcenter.net/forums/index.php?showtopic=19298
http://www.twcenter.net/zonelord11x/RomeTotalRealism_v5.0_FULL.exe
Without further delay I would like to release Rome: Total Realism 5.0 to the public.
Being the new director for RTR has been quite a challenge as basically had to introduce myself to the community in a generally short ammount of time, learn the ropes and adapt quickly. Please enjoy.
New Features:
Bug fixes galore - basically any issue that was brought up on the forum and found to be valid was fixed.
Streamlined, revamped, realistic combat - Implemented many ideas from the Total Combat mod, completely checked and redid most unit's stats, created a much more realistic and historically accurate combat system, no mismatches!
Rome is unified - In vanilla RTW the Roman empire is divided into 4 satrapies run by hereditary monarchs. You simply cannot get more historically inaccurate then that- since the entire Roman republic was predicated on classical republicanism, reaching an apex in the overthrowing of the monarch King Tarquin. The only reason they were divided into four states (which were based on families which didn't exist in the context the game places them, as for giant ethnic groups or tribes) in vanilla is so that the Romans can rapidly and unnaturally expand across the known world. This is the only reason the game was engineered like so. Did you know Carthage was also run by a senate and operated almost identically to Rome? That the Gauls were divided into dozens of tribes and only held a empire together for a short decade (later in the game's timeline)? Clearly, the historical and game mechanical aspects of the "Family" system is flawed and illogical. We have remedied this inaccuracy by making Rome unified, removing the brutii and scipii and renaming the julii "Romans." Although not exactly historical accurate, it is much more historically feasible then the retarded family system.
We are unfortunatly forced to give Latium to the senate or the senate becomes rebel faction if you dont play as rome (probably hard coded) - broke our hearts to do it, but it was neccesary.
NOTE: For whiners, we are offering a regular "Family" version along with the 5.1 patch, do not fear!
New generals system- Adopted some ideas from Tommh's general mod 2.0, all general units are now custom tailored to that nation's culture and are historically accurate. Several new units were added to the game along with this mod- including greek hoplite bodyguards.
New rams and Hellenic walls - New styles of siege rams and other war machines have been added to the game as well as proper Hellenic walls in all satrapies of the post-Alexandrian Hellenic world.
Map expanded to the east - The RTR map now stretches from Scandia (Scandanavia) to Arachosia (modern day Pakistan). Many province names were changed to reflect historical realism, but this map was mostly adapted from Linedog.
http://www.twcenter.net/forums/index.php?showtopic=19298