Rovio earnings report - 200 million people playing Angry Birds monthly

gofreak

GAF's Bob Woodward
:mind-blown

http://www.guardian.co.uk/technolog...vio-revenues-2011?cat=technology&type=article

Angry Birds has generated hundreds of millions of downloads for Finnish mobile games firm Rovio Entertainment, but the company's financial results for 2011 reveal just how lucrative the franchise was that year.

The company has reported total revenues of €75.4m (£60.8m) for 2011, with earnings before tax of €48m (£38.7m).

30% of Rovio's revenues for the year came from its consumer products business, which includes merchandising and licensing income.

Rovio says that the total number of Angry Birds game downloads reached 648m by the end of 2011, with 200m monthly active users (MAUs) across all platforms.
 
I wonder how things look now that Angry Birds Space is in the mix too.

I'm surprised that only 30% came from merch & licensing.
 
I'm just wondering how far this can scale. Their primary platforms are still growing hugely and Angry Birds is the closest thing to an established, 'institutional' brand in the space. Can it stay in that position and scale up commensurately?

If so the figures in a few years will be even more interesting.
 
They will all flop

Depends whether they're engaging or not.

If they were lucky with their timing on Angry Birds, they'll be lucky in the future to have a massive audience to cross-promote to. They're in a pretty advantageous position wrt launching new products and turbo-boosting any new product out of the gate. The key, IMO, will be if their future games will engage.
 
the most popular game ever with only 75 million of total revenue. nintendo should totally start making games for iOS
 
I'm just wondering how far this can scale. Their primary platforms are still growing hugely and Angry Birds is the closest thing to an established, 'institutional' brand in the space. Can it stay in that position and scale up commensurately?

If so the figures in a few years will be even more interesting.

Angry birds is a very bright burning fire. The brightest, the shortest lifetime. As soon as the mass market finds something as or more interesting, Angry Birds will start to decline. The reason is the market itself, which does not bind to a franchise like gamers usually do.
 
They will all flop, angry birds was all down to luck and timing on the app store, and forced marketing by making plushies and selling them EVERYWHERE, can't walk into a shop without seeing them plushies on the shelves.

Halfbrick's done pretty well regarding multiple IP, so it's not inpossible :)

If you're saying their next game won't be as popular as Angry Birds, almost certainly yes, but considering the cost of making the game (a smidge of what they make per day) they would provably make it back in a week, just because they have the power to push their next title to people via AB.
 
Thanks for posting.

For comparison, any 60$ game would have to be able to sell 1.257 million copies WW in order to generate such an income.

For the developer?

It's a little bit apples-to-oranges given how many ways that 60 is split before the developer sees a slice*, vs here, what is direct revenue for a developer, if Rovio's reported revenue excludes (for example), Apple or Google's take on their marketplaces.

*Yes, I know Rovio had a publisher at one point, but once that pub was sold, their claim to any cut of Angry Birds income was relinquished IIRC.


200 million individual people? Yeah I don't believe that at all.

200 million play sessions maybe.

They could track unique devices, but they couldn't track across devices. So indeed there'd be some overlap in the latter. But I think monthly average users is meant to be 'unique', within one platform.


The reason is the market itself, which does not bind to a franchise like gamers usually do.

The charts on these devices seem pretty bound to Angry Birds, have been for prolonged periods - at least, in iOS chart land, a year, two years, is a verrry long time for a game to stick around high on the chart. There are few brands with staying power on these charts, but Angry Birds has been one so far. And that's massive free advertising for it, it may become almost self-fueling...depending on the growth of the platforms.
 
i think it's kinda cool that many people are playing games, much less one that's like...this gen's pac-man or something.

it's also cool to see plushies & shirts and stuff of a video game in wal-mart...you see mario a lot (i know there's polls saying he's more recognizable to kids than mickey) but a newcomer like that...it's hard for me to hate that. even if there's more fun/deserving/etc games, it really kinda shows you how much gaming's grown.

i don't like all the "everything must go to ios/android" any more than the "all games will be motion controls" etc talk years back too, but you gotta take the good with the bad.
 
I say it all the time, but man...the Crush the Castle guys must feel terrible right now.
 
Pretty sure people were willing to buy GameBoys in order to play Tetris. Are people buying cell phones to play Angry Birds?

Well, if you had a gameboy you could hardly do without buying Tetris. If you have a cellphone it seems, you can't live without angry birds.

This is just sales wise though. Tetris is a better game obviously. And on better hardware.
 
I see Angry Birds compared to Tetris, Pac-Man and Super Mario Bros. What separates it from those games is that they presented something entirely new in their day.
When I first played Angry Birds, it didn't seem like a fresh experience. It felt like a clone of Crush the Castle, which I had played the hell out of for a day or so when it was new. Yes, the interface and level design are improved and there's a lot more content, but it lacks the spark of brilliance that could cause me to consider it on its own terms.
Rovio clearly think Angry Birds is the new Mario, as evidenced by their recent comments that they want to take the brand across genres in a similar manner to Nintendo's leveraging of the Mario IP. The thing is, when Mario really exploded in popularity, Miyamoto's well of ideas had already brought forward Donkey Kong and Super Mario Bros., two revolutionary game designs. I don't think the evidence suggests that Rovio has the game design ingenuity to create original hit games across a variety of genres, and given the way they do business, I'm not convinced they're interested in building a team of designers who could do that for them in the future. I certainly don't see them putting out something as brilliant and sustainable as Mario Kart.
The question is, is the Angry Birds brand strong enough that whatever games they attach it ti will automatically become hits? I think it is in the short term, but it won't take long for the worth of the IP to be significantly devalued.
I also think the movie will be about as successful as the Super Mario Bros. movie, but maybe that's just wishful thinking.
 
It's really worth noting that not actually 200 million people a month have actually paid or will ever pay for Angry Birds. Not even close. Off the top of my head I think actual "sales" at December 2011 across all platforms was around 12 million (probably way more now that Space is out). Still hella impressive considering how much of Angry Birds you can play for free in various forms.
 
It's really worth noting that not actually 200 million people a month have actually paid or will ever pay for Angry Birds. Not even close. Off the top of my head I think actual "sales" at December 2011 across all platforms was around 12 million (probably way more now that Space is out). Still hella impressive considering how much of Angry Birds you can play for free in various forms.

But not so much considering the installed base the game can exploit and the fact that it's the most known brand on them by far (if the 12 million number is true).
 
I can't figure out how this got so popular. It's a fun little game, but seriously there's merchandise for it and everything. Even when I went to Bermuda, in the shops there they had Angry Birds stuffed animals and mugs and stuff. It's just a little game for a dollar!
 
I enjoyed Angry Birds for what its worth. Pretty cool little game and somehow different than Crush the Castle. Did not try Angry Birds Space yet.
 
I played it a couple times in Chrome. All it took was my time
and gaming soul

Misleading numbers ahoy!

When you invent the Cellphone equivalent to Tetris. You have money for many lifetimes.

This statement just kind of irked me. I get what you're saying and don't deny it, but comparing AB to Tetris at all actually bothered me a tiny bit.
 
I can't figure out how this got so popular. It's a fun little game, but seriously there's merchandise for it and everything. Even when I went to Bermuda, in the shops there they had Angry Birds stuffed animals and mugs and stuff. It's just a little game for a dollar!
It's beyond me as well.
It's fun, yes, for a couple of hours, but it's not even that addicting.
In fact when I played it I was bored of it quite quickly.
 
I can't figure out how this got so popular. It's a fun little game, but seriously there's merchandise for it and everything. Even when I went to Bermuda, in the shops there they had Angry Birds stuffed animals and mugs and stuff. It's just a little game for a dollar!
I agree. Like with many iOS games, I downloaded the free version, played it for a little while, and then never really bothered with it again.

The game is a good value for a dollar but a time-waster is still a time-waster. I will never understand the explosion of it as a big game with a significant market presence.

Then again, maybe because it's so accessible and so many people play it or have tried it, the natural occurrence is that we'd eventually be beaten over the head with marketing and merchandise.
 
Rovio dudes did well for themselves geting that kind of money

I do feel sorry for the poor dudes that will attempt to invest in the company later on though.
 
But not so much considering the installed base the game can exploit and the fact that it's the most known brand on them by far (if the 12 million number is true).
Maybe, maybe not. It's all about the market the game is for; one thing the analysts fail to mention when everyone's getting exited about 10 billion smartphone owners and 60 gazillion Facebook users is that the lion's share of those users are not even nearly as likely to dig out a credit card and pay for their entertainment like a "traditional" videogame enthusiast would.

Poor anecdotal evidence (sorry) - being known as a "gamer" in my workplace and among family & friends, I've had many "non gamer" types come and talk to me about how they've got three stars on all the Angry Birds levels. I ask if they bought the full game and they look at me like I'm out of my mind. IMO that's the elephant in the room - the same people who are unlikely to buy a Super Mario Bros or Call of Duty at $40-$60 are also unlikely to buy Angry Birds at only $1.
 
Maybe, maybe not. It's all about the market the game is for; one thing the analysts fail to mention when everyone's getting exited about 10 billion smartphone owners and 60 gazillion Facebook users is that the lion's share of those users are not even nearly as likely to dig out a credit card and pay for their entertainment like a "traditional" videogame enthusiast would.

Poor anecdotal evidence (sorry) - being known as a "gamer" in my workplace and among family & friends, I've had many "non gamer" types come and talk to me about how they've got three stars on all the Angry Birds levels. I ask if they bought the full game and they look at me like I'm out of my mind. IMO that's the elephant in the room - the same people who are unlikely to buy a Super Mario Bros or Call of Duty at $40-$60 are also unlikely to buy Angry Birds at only $1.

Or maybe, they are more willing to spend the full retail price for a packaged game rather than few bucks for a mobile games which is, as a matter of fact, a more limited experience (usually).
 
Maybe, maybe not. It's all about the market the game is for; one thing the analysts fail to mention when everyone's getting exited about 10 billion smartphone owners and 60 gazillion Facebook users is that the lion's share of those users are not even nearly as likely to dig out a credit card and pay for their entertainment like a "traditional" videogame enthusiast would.

Poor anecdotal evidence (sorry) - being known as a "gamer" in my workplace and among family & friends, I've had many "non gamer" types come and talk to me about how they've got three stars on all the Angry Birds levels. I ask if they bought the full game and they look at me like I'm out of my mind. IMO that's the elephant in the room - the same people who are unlikely to buy a Super Mario Bros or Call of Duty at $40-$60 are also unlikely to buy Angry Birds at only $1.

Why buy what you can get for free?

Actually now I'm wondering how many paid versions of AB are pirated.
 
Poor anecdotal evidence (sorry) - being known as a "gamer" in my workplace and among family & friends, I've had many "non gamer" types come and talk to me about how they've got three stars on all the Angry Birds levels. I ask if they bought the full game and they look at me like I'm out of my mind. IMO that's the elephant in the room - the same people who are unlikely to buy a Super Mario Bros or Call of Duty at $40-$60 are also unlikely to buy Angry Birds at only $1.

The thing is that even the free version(with ads) bring revenue. I'm pretty sure it bring more than the paid version.
 
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