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Driveclub was developed by a team of more than 200 people with a budget of more than $60+ million

Kyo

Member
Over 200 people and nobody thought "hey, maybe there will be ways to play these on future consoles, we should include an unlocked framerate mode that can reach 60 fps with some more power under the hood!" :(
 
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ReBurn

Gold Member
Over 200 people and nobody thought "hey, maybe there will be ways to play these on future consoles, we should include an unlocked framerate mode that can reach 60 fps with some more power under the hood!" :(
The strategy was probably to remaster it and sell it again.
 

jason10mm

Gold Member
To be honest, the only way not to make concord looks like a masive failure is to comapre it with new Joker movie (in this case, Concord is 'just' a failure).
No, at least Joker 2 made a couple hundred million. Concord made NOTHING since they refunded the handful of sales.

I'm sure they will tweak it and try again, but at this point Concord is nothing but a massive tax write off.
 
No, at least Joker 2 made a couple hundred million. Concord made NOTHING since they refunded the handful of sales.

I'm sure they will tweak it and try again, but at this point Concord is nothing but a massive tax write off.

That's why in this case, Concord is 'just' a failure in this case :-D
 

SABRE220

Member
Brilliant game and so ambitious in terms of tech for a launch title on the ps4. All it needed was a damn ps4 pro patch 16x af and good aa/res and its perfect.
 

Trogdor1123

Member
Maybe a hot take but , compared to the madness of Motorstorm, the game was bland and not fun to play at all. I don't enjoy racing games on tracks a la Gran Turismo/Forza Motorsport though.
I thought it was just ok too. Now, I only played at 30 fps and no racer should ever be below 60 fps imo. Really took away from it.
 

Fbh

Member
No, but what WAS it trying to be?

That was always the problem for me, it was just a different style of a circuit racer for a console which had the definitive circuit racer in GT already. The "club" part of DriveClub was I guess an interest (although everybody who loves it don't ever seem to talk about it as an online game,) and its graphics and handling was its own variety, but there wasn't anything that defined the game as a killer app IMO besides cool rain effects. If it had been an open-world or some other variety of racing system, then that could have been compelling and would have set it apart.

DriveClub was for me just not at all the game I wanted from Evolution. They gave an intense experience with MotorStorm, and they gave a similarly thrilling ride on the edge with the WRC series. Them going to paved roads was the first thing that made me question DC, and not enough about the game beyond that gave answers to what I needed to understand why I should want this game.

I hear the VR version was a great product though. And overall, the game deserves a PS5/Pro patch to serve its fans a proper upgrade, even if it just serves the legacy audience.

Personally I liked it for essentially being a "serious" arcade racer.
Most other arcade racers these days are some wacky over the top Fast and Furious type thing like NFS, blasting shitty rap music at you and making you engage with annoying characters.
Forza Horizon is great but even they can't fully avoid the annoying characters talking to you and somewhat more wacky and over the top tone.

I also prefer the course based design over bloated open worlds. The worlds in Forza Horizon have definitely been getting better at offer more diverse "biomes" but IMO it still doesn't compare to the variety you get in something like Driveclub which takes you all over the world
 
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Mattyp

Not the YouTuber
I thought it was just ok too. Now, I only played at 30 fps and no racer should ever be below 60 fps imo. Really took away from it.

All you’ll see is tiny ass gifs posted in gaf of rain.

It was decent for its time but it looks shit compared to todays standards and was shit back then when it wasn’t in motion either park the car any place on any track and look at the textures. Extreme blur and smear Driveclub.

Not the main issues with the game but at all was still fun, my issue was Song promised me this as a free PS4 launche or + title wasn’t it? It’s been a minute now, then all we got was a paid delayed copy 😂
 

Euler007

Member
People talk down on Driveclub but I once had a bunch of guys that don't play video games over and they had a blast playing it. They didn't want to play any "GOTY" I was showing to them, but jumped into Driveclub and wouldn't stop.
 

M.W.

Member
...and the online portion was borked for weeks/months at launch wasn't it? That was the demise of the team. Shame.
 

nick776

Member
totally worth it :messenger_sunglasses:

Driveclub-RainfromReddit.gif
That rain is still the best IMO. Nothing has topped it yet. Back in the day that game running at 1080p was THE SHIT.
 
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Brigandier

Member
give us Driveclub and Motor Storm back ffs, there is almost 0 arcade racing game on PS right now.

The lack of arcade racers this past few gens is so sad... I say it all the time but I'd love a Ridge Racer with all tracks and cars in nice gfx 120fps etc online MP was great fun on RR7.
 

CamHostage

Member
Pgr, not msr.

Oh, right. (Developer Bizarre did the one MSR with SEGA in the last days of Dreamcast, then took the concept to Xbox and refined it under the new PRG name.) Kind of the same thing, though, right? You drive around interesting-looking real-world locations in licensed cars and try to pull off stylish moves in a race.

Neither game would have been a selling point to me as a PS gamer. If somebody were to say, "Remember that racing game series from Xbox or DC where you got Kudos for racing with style? Get excited because now there's a PlayStation game just like that!", I would need more info of why that would matter to me.

Not that I have a negative opinion, it's just not a thing to me; I know people who enjoyed PGR in its day (although it pretty rarely comes up in conversation), but with Ridge Racer and Burnout and NFS and Auto Modellista and GT and all the racers at the time, I never had any bouts of jealousy of Xbox for any of the PGRs (except for the online features... and Geometry Wars.)
 
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Shubh_C63

Member
I remember pages and pages of Driveclub SS and gifs in the forum...looking more real than real life.

Have science gone too far ?
 
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CamHostage

Member
Personally I liked it for essentially being a "serious" arcade racer...

I also prefer the course based design over bloated open worlds. The worlds in Forza Horizon have definitely been getting better at offer more diverse "biomes" but IMO it still doesn't compare to the variety you get in something like Driveclub which takes you all over the world

True. There was (and sadly still is) a hole in the gaming library that a DriveClub could have filled with the right formula of interest points.

Trouble is, that formula is hard to define without a gimmick, especially on the platform that had "serious" racer down and had lots of "arcade" racer choices (albeit sadly fewer than in the PS2/3 glory days of racing hits), and ""serious" arcade" had died off a bit after the hit periods of Midnight Club / NFSU / TDU (and the proliferation of open-world racing.) It didn't need to be open-world ala Forza Horizon or The Club, and it didn't need a big wild hook like Ridge Racer or SF Rush or Split-Second, there should be a way that "cool cars to drive around" is enough to want a game. But some kind of differentiator could have helped in selling DriveClub even before it had its launch issues.

Maybe if DC had been a licensed Top Gear TV show game, that would have been a hook to make it stand out? That didn't help the actual Top Gear game which came along later, but Evolution might have been able to make a decent game with the tenants of that brand.
 
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I never knew Evolution Studios was ever that big. Such a shame what happened to the studio and SONY handling of the launch of Drive Club
I so wish SONY would remake Motostorm instead of the pointless remasters we're getting from them
 
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