Pimpwerx said:Not sure how important the z-only pass is, but that's one of the few times you'll see all 48 ALUs running as VS. .
Its potentially a huge advantage for Xenos, if RSX can't do something similar.
It effectively lets you calculate occluded polygons, so you only have to pass visible pixels to the shaders.
So if you had a car driving in front of a wall, it doesn't have to render the wall pixels.
Depending how good normal culling is, that could save enough pixels to effectively be more powerful than RSX in pixel shading - eg 30% slower, but draws 40% less pixels.