[RUMOUR] FairGame$ has been cancelled. [Update: Pachter says he "misspoke"]

Hilarious to see so many people running with whatever Patcher. That guy is a well known clown in this industry.

Maybe the game is cancelled but I need to hear it from basically anyone other than Patcher.
 
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Hilarious to see so many people running with whatever Patcher. That guy is a well known clown in this industry.

Maybe the game is cancelled but I need to hear it from basically anyone other than Patcher.
You won't hear it from Sony because that would hurt their stock, it's a good idea to at least try to memory hole this shit. Gaming investors are retarded, you can feed them bullshit and they'll believe it's chocolate.

I suspect Marathon will also quietly be killed this way, it's the most sensible way to distance PlayStation from all of this.
 
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just for laughs woman GIF
 
It could be but studios know what projects are more likely to get greenlit. So a certain push from Herman for all studios is guaranteed.
Going by all interviews with both Playstation management and developers over the years, it never seemed like Sony forced their devs to go completely out of their comfort-zone. It always seemed like their projects were mostly mutual decisions.

I think this gen we just get much more info on cancelled projects than we used to hear about, as Sony's new strategy is under the spotlight.
 
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Going by all interviews with both Playstation management and developers over the years, it never seemed like Sony forced their devs to go completely out of their comfort-zone. It always seemed like their projects were mostly mutual decisions.

I think this gen we just get much more info on cancelled projects than we used to hear about, as Sony's new strategy is under the spotlight.

Well its not forced when they don't greenlit anything besides sequels and gaas games.

Going by GOY they even cut the budget of sp games going forward.

Its a clear parth for all internal studios that they have to go gaas to get proper funding.
 
I agree, but I quoted someone specifically talking about 1st party. Outside Gran Turismo, all of PS1s heavy hitters were 3rd party.
And i keep telling u, no1 gives a damn, it just has to be high quality exclusive, no matter who made it we will gladly buy/play it :)
Example if FH6 is playstation exclusive(so not even on pc not to mention xbox or nintendo) no1 gives a damn who made it, if its 92+ meta and genuinely musthave game- ppl will buy it in drowes, on only platform its avaiable, aka playstation, and sony gets all the credit for that.
 
The photo that ruined Western games forever.

ewQHADGtBvLUHZDB.jpg
Isn't that pic from back when she set up Ubisoft Toronto and released peak Ubisoft action game Splinter Cell: Blacklist within three years, all while producing and supporting the development of the publisher's 2014 hits Watch_Dogs and Far Cry 4?

Best studio head in the biz. The only bad thing I can say about her career is that she failed to ensure Amy Hennig's Star Wars game saw the light of day.
 
Man… the management at Sony really fucked up this generation.

PS5 honestly is the worst console of all time of all the generations when it comes to first party games. Fuck even the WII U had a better line up of games
AMEN. Not debatable. One of the ways you can tell this generation is trash is all the PS4 logos you see when you open the PS store on PS5 in 2025.
 
Isn't that pic from back when she set up Ubisoft Toronto and released peak Ubisoft action game Splinter Cell: Blacklist within three years, all while producing and supporting the development of the publisher's 2014 hits Watch_Dogs and Far Cry 4?

Best studio head in the biz. The only bad thing I can say about her career is that she failed to ensure Amy Hennig's Star Wars game saw the light of day.
what pisses me off with Jade Raymond's Ubisoft arc is that Patrice Desilets, the actual creator of Assassin's Creed and the main dude behind AC1 to AC: Revelations was sidelined for this chick. Somehow she became the face of AC even though she was just a producer. And, yeah, of course, Ubisoft marketing saw her pretty face and thought to put her in the front. But she also loved it and never made great efforts, even after her time at Ubisoft, to correct things.
 
Good. Stupid Sony sections all need to be rectified. They should have just made socom again. Instead they tried to make Fortnite 3 fucking times
 
Well its not forced when they don't greenlit anything besides sequels and gaas games.

Going by GOY they even cut the budget of sp games going forward.

Its a clear parth for all internal studios that they have to go gaas to get proper funding.
You'd have to show the source for that GOY thing, as I don't know what it stands for.

If it's that graph that showed 'only' 40% investment in SP by FY2025, that 40% investment is still higher than Sony invested in SP prior to that.
 
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You'd have to show the source for that GOY thing, as I don't know what it stands for.

If it's that graph that showed 'only' 40% investment in SP by FY2025, that 40% investment is still higher than Sony invested in SP prior to that.

You can tell from the gameplay we got that their budget isnt as big as with the first entry.

You can clearly see how their focus has shifted.

They claim that sp games are just as important as they used to but they claimed the same about exclusives.

The old sony is dead.
 
Without knowing much about it. People were hoping it was a failure from the announcement just to tank their live service push. It's delusional to think there wasn't an agenda behind it. Sony is screwing the pooch in execution of things, but they weren't wrong in the direction they were taking their shot.

People shat on another hero shooter coming out when Marvel Rivals did great. We've had other super hero properties come that tanked so we know character familiarity only goes so far. Even good ones like Guardians of the Galaxy couldn't move the needle much.

There's clearly a demand and excitement for extraction shooters yet Marathon is having issues.

Listening to these forums mean jack shit when it comes to what people beyond this bubble want. Damn near no one talks much about the highest selling games year after year here, no do they mention mobile much at all except to shit on it. Sony is screwing the pooch in execution of things, but they weren't wrong in the direction they were taking their shot.
Right, it's just a vocal minority of basement dwelling CHUDs hating on it. Incels. Talentless freaks with an agenda.

That's what they said about the last dozen or so "modern audience" flops in gaming/movies/TV.

This game had the overwhelming stink of trend-chasing modern audience slop since the first reveal. You have to be delusional to insist otherwise.

And if this were the rare exception, some truly fantastic + commercially viable game that just made a bad first (and second) impression, why do you think Jade Raymond left? You really think she founded a new studio bailed out right before their first project launched when everything is shaping up to be a success?
 
Man… The management at Sony really fucked up this generation.

PS5 honestly is the worst console of all time of all the generations when it comes to first party games. Fuck even the WII U had a better line up of games.
Its definitely the worst I owned by a mile in terms of exclusives specially first party
 
what pisses me off with Jade Raymond's Ubisoft arc is that Patrice Desilets, the actual creator of Assassin's Creed and the main dude behind AC1 to AC: Revelations was sidelined for this chick. Somehow she became the face of AC even though she was just a producer. And, yeah, of course, Ubisoft marketing saw her pretty face and thought to put her in the front. But she also loved it and never made great efforts, even after her time at Ubisoft, to correct things.


She's a talentless fraud and a disgusting piece of shit, like everyone who STEALS someone else's work and legacy.

Shameless.

Ubisoft deserves to burn for this, too.
 
And i keep telling u, no1 gives a damn, it just has to be high quality exclusive, no matter who made it we will gladly buy/play it :)
Example if FH6 is playstation exclusive(so not even on pc not to mention xbox or nintendo) no1 gives a damn who made it, if its 92+ meta and genuinely musthave game- ppl will buy it in drowes, on only platform its avaiable, aka playstation, and sony gets all the credit for that.
Tell the person I quoted this, he seems to think 1st party matters.
 
Here's the quote"

"They didn't buy people who know how to make live service games. And then they turned all their console developers into live service developers, which resulted in Concord being shut down. and the studio being shut down. Uh, which resulted in Jade Raymond being let go and her game cancelled. Uh, they are bad managers. They don't know what they're doing."

Sounds like he is making this shit up as he goes
He could be confusing things since so many games have been cancelled but it wouldn't shock me if this were the case.
 
You can tell from the gameplay we got that their budget isnt as big as with the first entry.

You can clearly see how their focus has shifted.

They claim that sp games are just as important as they used to but they claimed the same about exclusives.

The old sony is dead.
Which game are you talking about?
 
You'd have to show the source for that GOY thing, as I don't know what it stands for.

If it's that graph that showed 'only' 40% investment in SP by FY2025, that 40% investment is still higher than Sony invested in SP prior to that.

Its called "Tales from my ass" :D

Its like this "looks like a last-gen game" nonsense. Which essentially is a synonym for it doesn't use UE5 !

Honestly, so much stupid gets talked round here its hard for me not to be rude about it :D
 
I hope it is cancelled. It felt like a bunch of people with zero clue about what made PlayStation so great over the years, tried cashing in on freemium trends in gaming. That whole thing felt fishy from the beginning. Buying a studio without any games just to make a multiplayer game with skins. That's sinking to a whole other level.

I don't have this burning desire to hate on Mrs Raymond or her career. I don't care. I think it's a big ego move and it sucks that they spent so much funding on stuff like this. There has to be someone on their staff who knows what they're doing. Did Mrs Raymond even play games besides this trend with battle royal shooters? I've been a fan since the early PS1 games and I play modern games. I didn't want to spend a second playing this game.
 
what pisses me off with Jade Raymond's Ubisoft arc is that Patrice Desilets, the actual creator of Assassin's Creed and the main dude behind AC1 to AC: Revelations was sidelined for this chick. Somehow she became the face of AC even though she was just a producer. And, yeah, of course, Ubisoft marketing saw her pretty face and thought to put her in the front. But she also loved it and never made great efforts, even after her time at Ubisoft, to correct things.
Two different things.

Patrice being screwed over by the Guillemots in full Zampella/West fashion doesn't have anything to do with Jade's successful career.
  • She set up one of Ubisoft's biggest development locations in the world, and had her team put out a banger Splinter Cell game in less than three years, while supporting the development of several tentpole projects from other Ubisoft studios.
  • She set up one of the few EA studios that, alongside Respawn, have been able to make a case for their survival over the past decade, pumping out all sorts of well-received projects across a variety of franchises and genres -- Star Wars games, Dead Space remake, PVZ Battle for Neighborville, the upcoming Battlefield 6 campaign and Marvel's Iron Man; as well as all the remarkable and very interesting work that went into a Death Stranding-like nu-online new IP designed by Kim Swift (of Portal fame).
  • She set up the very first Stadia internal studio in Montreal and -- just as all the other times she's established a new team -- brought together an immensily talented team of veterans from across the industry to work on games over there, as well as to break new ground on the field of cloud-computing-based development pipelines and titles.
    After that, she courted Shannon Studstill, who was running Santa fucking Monica Studio at the time (and fresh off God of War's 2018 GOTY win), to run a second Stadia team there in LA, in order to take advantage of the pool of elite game development talent from the region.
    On top of that, she approached renowned game creators like Hideo Kojima -- it is said that OD began life as a Stadia project -- with third-party studios.
Pretty good shit.

And in regards to Patrice, again, that was very unfortunate:
  • Being escorted out of the building the very morning you showed up to work on a Monday, without any explanation for it from corporate, all while forced to adhere to a non-compete clause that prevented you to work on games for a whole year.
  • Joining THQ, tasked with setting up a Montreal location for the publisher, where you were making a truly remarkable new IP, only for the company to go bankrupt just as you were about to enter full production.
  • Then having your studio and project picked up by Ubisoft of all people at the THQ auction, only for them to shelve it and kick you out of the company once again, while retaining your IP for years.
Thankfully, it does seem that we'll be hearing from him -- and about 1666: Amsterdam, after he reclaimed rights to the IP as part of the settlement with Ubisoft following a lawsuit over his 2013 firing -- in the near future, as apparently Xbox Game Studios became the game's publisher a while ago and has it scheduled for a multiplatform launch sometime next year -- perhaps even as a launch title to the next-gen Xbox ecosystem of "consoles" and PCs.
 
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Sony needs a NEW head of its first party games this gen has been an abject DISASTER chasing the zeitgeist of the next rocket league Fortnite Roblox when those games mostly did it by accident
 
Sony is probably waiting to do a big showcase on it, then cancel it months after, because people started calling it trash.

We'd know it was cancelled because the studio would be shut down.

The entire premise of these sort of projects is that they need ongoing investment to maintain user interest and long term revenue generation. If there is no "base" project, then this need no longer exists... and hence the entire studio is surplus to requirements.

Its pretty basic stuff to wrap your head around.
 
Wii U is pretty much 3-wiis ducktape together
It still used GC's CPU achitecture from all the way back from 1998(PPC750 family),and GPU achitecture from 2008(Tarascale 1)
Just as specs aren't why Wii or Switch were so successful, specs themselves aren't why Wii U was so unsuccessful. It was the lack of a compelling concept that made people want to own one.

Specs in and of themselves have never the primary reason been why someone buys a console, in either direction. Clearly, as most recently evidence by the insane success of the Switch. A weak 2014 era mobile chipset.
 
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Two different things.

Patrice being screwed over by the Guillemots in full Zampella/West fashion doesn't have anything to do with Jade's successful career.
  • She set up one of Ubisoft's biggest development locations in the world, and had her team put out a banger Splinter Cell game in less than three years, while supporting the development of several tentpole projects from other Ubisoft studios.
  • She set up one of the few EA studios that, alongside Respawn, have been able to make a case for their survival over the past decade, pumping out all sorts of well-received projects across a variety of franchises and genres -- Star Wars games, Dead Space remake, PVZ Battle for Neighborville, the upcoming Battlefield 6 campaign and Marvel's Iron Man; as well as all the remarkable and very interesting work that went into a Death Stranding-like nu-online new IP designed by Kim Swift (of Portal fame).
  • She set up the very first Stadia internal studio in Montreal and -- just as all the other times she's established a new team -- brought together an immensily talented team of veterans from across the industry to work on games over there, as well as to break new ground on the field of cloud-computing-based development pipelines and titles.
    After that, she courted Shannon Studstill, who was running Santa fucking Monica Studio at the time (and fresh off God of War's 2018 GOTY win), to run a second Stadia team there in LA, in order to take advantage of the pool of elite game development talent from the region.
    On top of that, she approached renowned game creators like Hideo Kojima -- it is said that OD began life as a Stadia project -- with third-party studios.
Pretty good shit.

And in regards to Patrice, again, that was very unfortunate:
  • Being escorted out of the building the very morning you showed up to work on a Monday, without any explanation for it from corporate, all while forced to adhere to a non-compete clause that prevented you to work on games for a whole year.
  • Joining THQ, tasked with setting up a Montreal location for the publisher, where you were making a truly remarkable new IP, only for the company to go bankrupt just as you were about to enter full production.
  • Then having your studio and project picked up by Ubisoft of all people at the THQ auction, only for them to shelve it and kick you out of the company once again, while retaining your IP for years.
Thankfully, it does seem that we'll be hearing from him -- and about 1666: Amsterdam, after he reclaimed rights to the IP as part of the settlement with Ubisoft following a lawsuit over his 2013 firing -- in the near future, as apparently Xbox Game Studios became the game's publisher a while ago and has it scheduled for a multiplatform launch sometime next year -- perhaps even as a launch title to the next-gen Xbox ecosystem of "consoles" and PCs.
You shouldn't use chatgpt like this. Ideally, this board should be humans communicating.
 
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