My feelings on this one are all over the place. As a longtime STALKER fan, I appreciate some of the things that it does... and about 80% of it absolutely annoys me.
I sort of like it, as it basically plays like a buffed-up Fallout 4 (that doesn't tonally suck) but on the other hand, I also kind of wish it was a completely different game, like... on a fundamental level.
A-Life is a lie. It doesn't exist, no matter what they say. It does spawn everything in a tiny bubble around you, causing you to constantly get ninja'd by guys who couldn't possibly be in the place that they appear. This is horrible. Just horrible. And it's not bad simply because it doesn't live up to the original. It's bad because it just feels terrible and unfair. Everyone's a bullet sponge, including you, and you're probably going to win these surprise "gunfights" because the combat AI is woeful and predictable, but you're just constantly taking nigh-unavoidable suit damage from laser-accurate bursts of gunfire. Feels bad, man.
And hell, so much of the game is scripted. It feels like every other stash comes with an enemy spawn tied to a location-based trigger. There are spawn points that 100% guarantee a certain enemy type appears in a spot when you travel to them. It feels so friggin' fake. A lot of it was clearly done to trick the player into feeling that the world is "smarter" than it really is, but all it does is further ruin the immersion. The world absolutely cannot hold up to any sort of scrutiny, and they actually shouldn't have even bothered trying.
I'm sure this has been mentioned on this very thread plenty of times over, but I bet this next idea is new (because it's dumb): I almost feel this game should have next to no human enemies at all. If they couldn't get it right, they should have just had the balls to say "screw it" and try something extremely different. It could have gone full Resident Evil with a massive map and a creepy urban-exploration theme, instead of this hokey, goofy tone they went with. Monsters lurking in the dark, waiting to tear your arms off, and powerful guns with limited (and heavy) ammunition to fight them with. Maybe the occasional named NPC here and there, but the majority of human foes could have been shambling zombies, sheltering in the various buildings, with the appropriate general lack of accuracy that should entail.
Should have leaned on the fun and danger of urban exploration, if technical challenges prevented them from making a living, breathing Zone. That's the TLDR. Because what they've done is assemble a weird, ramshackle effigy of that idea, and it's just not good enough. Should have just gone for a whole new vision for the world. And here's the thing - they totally could have, because it's been long enough that new fans have no expectations and old fans would probably just be happy to revisit the Zone in whatever form it took. The world they built is gorgeous and beautiful. It's probably the best part of the game. It's just married to limp shootouts with cardboard-cutout AI and bullet-sponging mutants that flat-out suck to fight.
I guess feeling like the game should have been completely different probably means I don't like the game. I don't know. I've played through a whole crapton of the game, and I enjoy it by and large, but it totally misses the horror, dread, and atmosphere of the originals. And it's not even close.