Say what you will about Nintendo, but...

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The industry has expanded so much that most of the experiences Nintendo offers are no longer unique or cutting edge. I could buy a Switch 2 with Mario Kart but I'm just afraid of spending the money and having it collect dust.

There's just more exciting experiences out there to be had than Nintendo games. Maybe I've just grown out of them, but it just seems underwhelming when compared to other stuff out there.
I'd say you simply outgrew them. Nintendo's current strategy relies on younger new players and dedicated fans of its IPs. In this respect, Nintendo has moved closer to the other two in terms of strategy, except they're not targeting the mid-30s to early-40s segment. They stopped trying to go for the casual audience because a) it ended up hurting them, after that segment suddenly lost interest (see what happened to Wii hardware and software after May 2010); b) mobile games have become very entrenched.
Unfortunately, this means experimentation is kept somewhat low, since a) each installment has to be relatively close to the previous ones, in terms of overall narrative (otherwise long-term fans might reject them for being too different); b) the mechanics need to be kept relatively simple (so new players don't feel walled-out).
 
Holy fuck at the ban :messenger_face_screaming:

Ah, the classic GAF experience: someone dares to say something mildly positive about Nintendo, and within minutes they're labeled a "shill," dogpiled with the usual hive-mind sarcasm… and they're the one who gets banned. Incredible. Meanwhile, the same crew of forum philosophers who think "go play a game" is a mic drop keep posting the same recycled jabs, racking up likes and dragging the conversation into a parody of itself. But hey, as long as you're snarky enough and don't break character, guess anything goes.

Really makes you appreciate how we've evolved from "discussion forum" to "who can sound the most bitter with the fewest words."
 
If people don't start "dear diary" threads and go all "how dare you contradict me?" on the answers, these bans are preventable.
Oh absolutely, because clearly the issue isn't the pile-on, the passive-aggressive dogwhistles, or the same five users replying to every post like it's a courtroom drama. No, no… it's the tone of the original thread. They brought it on themselves by not writing their post like a legal disclaimer.
 
Oh absolutely, because clearly the issue isn't the pile-on, the passive-aggressive dogwhistles, or the same five users replying to every post like it's a courtroom drama. No, no… it's the tone of the original thread. They brought it on themselves by not writing their post like a legal disclaimer.
Your passive aggressive answer is that others are passive aggressive?
OK...
 
Holy fuck at the ban :messenger_face_screaming:

Ah, the classic GAF experience: someone dares to say something mildly positive about Nintendo, and within minutes they're labeled a "shill," dogpiled with the usual hive-mind sarcasm… and they're the one who gets banned. Incredible. Meanwhile, the same crew of forum philosophers who think "go play a game" is a mic drop keep posting the same recycled jabs, racking up likes and dragging the conversation into a parody of itself. But hey, as long as you're snarky enough and don't break character, guess anything goes.

Really makes you appreciate how we've evolved from "discussion forum" to "who can sound the most bitter with the fewest words."
That ban was messed up. What the fuck.

The ban was not because of this thread. The "drama" that the ban message refers to involved a number of DMs that were sent by the OP.
 
The ban was not because of this thread. The "drama" that the ban message refers to involved a number of DMs that were sent by the OP.
Thanks for the clarification, that definitely helps clear things up.

That said, the broader point still stands: there are users consistently responding in bad faith, derailing threads with sarcasm and groupthink, and trying to shut down any post that doesn't align with the usual narrative. It's not just about one ban, it's about the general tone some folks are setting across multiple threads.
 
Thanks for the clarification, that definitely helps clear things up.

That said, the broader point still stands: there are users consistently responding in bad faith, derailing threads with sarcasm and groupthink, and trying to shut down any post that doesn't align with the usual narrative. It's not just about one ban, it's about the general tone some folks are setting across multiple threads.
And that's not limited to GAF. Recently on the Switch 2 subreddit (yeah yeah I know, reddit gonna reddit), a poster who dared speak positively of the console got his post reported, for such asinine reasons as "targeted harassment" or "being an asshole", so much that the mod team had to comment on the issue. Oh and that mod comment got reported as well lol
 
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The industry has expanded so much that most of the experiences Nintendo offers are no longer unique or cutting edge. I could buy a Switch 2 with Mario Kart but I'm just afraid of spending the money and having it collect dust.

It looks fun, sure, but not $80 worth or worth the price of the Switch 2. Donkey Kong to me doesn't look fun at all and lacks the kind of platforming I'd hope for. Zelda has always been that driving force but I am beyond burnt out of the Breath of the Wild universe and was before Tears of the Kingdom. They need to do something actually new next time. Odyssey was just okay to me. Animal Crossing lost its charm with the last iteration.

There's just more exciting experiences out there to be had than Nintendo games. Maybe I've just grown out of them, but it just seems underwhelming when compared to other stuff out there.

Has the industry really expanded though? I mean, in what way are we talking?

The indie space? Sure, I'd agree there. Lots of new and interesting stuff coming out of that space.

The AAA space? It's been becoming more and more homogenized for years - so much so that I'd argue Nintendo is the one who actually offers different experiences than most. The variety of 1st party gameplay experiences on the Switch is quite a bit more than the competitors to me. It may be attached to existing IPs, but that doesn't really mean much. As an example, Sony has made quite a few "new IP" but at the core they're the same experiences. I guess it's a nice way to trick people who aren't paying attention into thinking they're getting something new, but that's about it. There's exceptions of course, every once in a while a company like FROM comes along and does something great, or you get a dev like Larian taking a big swing with a genre usually considered niche and hardcore. Those are exceptions though.

People seem to overstate Nintendo's reliance on IP. They definitely have a bunch of long standing, well regarded IP - they'd be foolish to throw those away. Companies dream of having things that established. But they also don't exactly milk them. It's been 7 years since the last mainline Mario as an example. They also have a number of successful newer or smaller IP that they leverage such as Splatoon, Pikmin, Fire Emblem, Xenoblade - covering genres that most 1st party would never even consider taking a swing at.
 
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Has the industry really expanded though? I mean, in what way are we talking?

The indie space? Sure, I'd agree there. Lots of new and interesting stuff coming out of that space.

The AAA space? It's been becoming more and more homogenized for years - so much so that I'd argue Nintendo is the one who actually offers different experiences than most. The variety of 1st party gameplay experiences on the Switch is quite a bit more than the competitors to me. It may be attached to existing IPs, but that doesn't really mean much. As an example, Sony has made quite a few "new IP" but at the core they're the same experiences. I guess it's a nice way to trick people who aren't paying attention into thinking they're getting something new, but that's about it. There's exceptions of course, every once in a while a company like FROM comes along and does something great, or you get a dev like Larian taking a big swing with a genre usually considered niche and hardcore. Those are exceptions though.

People seem to overstate Nintendo's reliance on IP. They definitely have a bunch of long standing, well regarded IP - they'd be foolish to throw those away. Companies dream of having things that established. But they also don't exactly milk them. It's been 7 years since the last mainline Mario as an example. They also have a number of successful newer or smaller IP that they leverage such as Splatoon, Pikmin, Fire Emblem, Xenoblade - covering genres that most 1st party would never even consider taking a swing at.

I'm really talking indie which is accesible to everyone on any platform. I feel like that's really driving creativity in the gaming industry now. AAA gaming has become bland as hell like you've said and yes of course Nintendo's games pale in comparison to that. So they have the benefit there but I still feel like they've progressively lost their creative edge and play things way too safe as apposed to the 90s and 00s. Every so often they wow me like with Breath of the Wild, but it's been a long time since then.
 
Thanks for the clarification, that definitely helps clear things up.

That said, the broader point still stands: there are users consistently responding in bad faith, derailing threads with sarcasm and groupthink, and trying to shut down any post that doesn't align with the usual narrative. It's not just about one ban, it's about the general tone some folks are setting across multiple threads.

Yes, but you immediately jumped to the conclusion that the ban was for this thread.

That you haven't received a temp ban for that is a good sign that the moderation here is fair.

Yes, the sarcasm and groupthink can get excessive on here, but many of those users end up eating crow. And thus balance is maintained.

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Yes, but you immediately jumped to the conclusion that the ban was for this thread.

That you haven't received a temp ban for that is a good sign that the moderation here is fair.

Yes, the sarcasm and groupthink can get excessive on here, but many of those users end up eating crow. And thus balance is maintained.

y2PT45M.gif
I wasn't the only one who thought that and I'm glad it isn't up to you to decide who get banned.
 
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I won't give you the pleasure of responding aggressively just so you can try to get me banned. Have a great day.

It's not a good sign that you by default assume I'm out to get you banned. I have no such intentions (and not only because such spurious behaviour would put me at risk of a ban too).

Take a break and then discuss games or stealing coworkers' sandwiches.
 
please another Metroid chapter like Prime first one, atmosphear and exploration based, and not just frustrating battle based like the sequels
 
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I'd say you simply outgrew them. Nintendo's current strategy relies on younger new players and dedicated fans of its IPs. In this respect, Nintendo has moved closer to the other two in terms of strategy, except they're not targeting the mid-30s to early-40s segment. They stopped trying to go for the casual audience because a) it ended up hurting them, after that segment suddenly lost interest (see what happened to Wii hardware and software after May 2010); b) mobile games have become very entrenched.
Unfortunately, this means experimentation is kept somewhat low, since a) each installment has to be relatively close to the previous ones, in terms of overall narrative (otherwise long-term fans might reject them for being too different); b) the mechanics need to be kept relatively simple (so new players don't feel walled-out).
I'm not sure that's strictly true. To give a few examples:

  • Ring Fit and Wii Sports are definitively titles that successfully appealed to a casual audience
  • BOTW was quite different from the previous Zelda titles and it brought in new fans. That is a game that can be enjoyed just as much by people in their 30s and 40s as people in their 20s
  • Animal Crossing is an example of a game that does both. Appeals to a casual audience and brought in new fans of the franchise that were 30 or over.
 
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