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Scribblenauts Preview/Impressions Thread - You will say "wow." (see post #217)

dfyb said:
is this on a per enemy or per level basis? what will happen if you try to use the same trick?

Think it's per level. It's in the dev walkthrough video in my first post now. But I forgot how long it carries over if you replay the level multiple times. I think the question was asked in this thread, but I'm not sure if it was answered.
 
Mike M said:

Wait, did I just get tag-teamed? :(

that topic is ending my world and everything I hold dear. What do you mean emus can't walk backwards?!

Better check that in Scribblenauts too by the way.
 
BorkBork said:
Think it's per level. It's in the dev walkthrough video in my first post now. But I forgot how long it carries over if you replay the level multiple times. I think the question was asked in this thread, but I'm not sure if it was answered.

3 times, I believe Jackson said.
 
For people who keep asking about the amount of times you can have to uniquely solve a level before you can reuse words, here is a quote from Jackson back in the first thread about this game back in December 08:

Jackson said:
In my interview I go over this, but again --

You cannot use the same words again if you replay a puzzle you've beaten. But in other levels you can, if you play through a level 3 times, you've unlocked it and can write anything again (this number may change)

You can write multiple words if the word creates 1 object, for example - "baseball bat", but not sentences.

Source: http://www.neogaf.com/forum/showpost.php?p=13897332&postcount=334
 
MercuryLS said:
iPhone version plz. It could handle it and at $10-15 it could be huge.

Jackson can correct me if I'm wrong, but I wouldn't think it would be a profitable business model for a team that's dedicated to DS game development.
 
BorkBork said:
Jackson can correct me if I'm wrong, but I wouldn't think it would be a profitable business model for a team that's dedicated to DS game development.

I have no idea of iPhone development costs, how easy it would be to port to the iPhone, or any of that, so take this with a grain of salt, but how exactly would they NOT make money with this game on more than one platform? Especially a game that's so perfectly fit for a quick pick up and play experience on a phone?

I mean, I'm intrigued by this game and all, but I'm not going to buy a DS *just* for this one game. I currently have a PSP sitting in the corner gathering dust that only gets picked up when I go on business trips. But I *always* have my phone with me. I just can't justify spending $200 or whatever on this one game, as great as it may be.

At the end of the day, though, I see so much promise in this game, and it really NEEDS to be played by as many people as possible. It really deserves it.
 
I am way late to the party. Mother of God this is GOTY material. It should at least be considered. Amazing, damn.
 
Battlezone said:
I have no idea of iPhone development costs, how easy it would be to port to the iPhone, or any of that, so take this with a grain of salt, but how exactly would they NOT make money with this game on more than one platform? Especially a game that's so perfectly fit for a quick pick up and play experience on a phone?

I mean, I'm intrigued by this game and all, but I'm not going to buy a DS *just* for this one game. I currently have a PSP sitting in the corner gathering dust that only gets picked up when I go on business trips. But I *always* have my phone with me. I just can't justify spending $200 or whatever on this one game, as great as it may be.

At the end of the day, though, I see so much promise in this game, and it really NEEDS to be played by as many people as possible. It really deserves it.

As much as I want a DS for this game, I'm in the same boat. I'm seriously considering it but I can't justify it.
 
MercuryLS said:
As much as I want a DS for this game, I'm in the same boat. I'm seriously considering it but I can't justify it.

Are you fucking insane? How has a DS purchase not been justified yet? There are so many amazing games for that thing, it's ridiculous.

Best system evar? It's certainly possible.
 
How would this not make money on the iPhone? I think it might arguably make more there.

But no harsh feelings here, it will be in my DS come hell or high water.
 
Battlezone said:
I have no idea of iPhone development costs, how easy it would be to port to the iPhone, or any of that, so take this with a grain of salt, but how exactly would they NOT make money with this game on more than one platform? Especially a game that's so perfectly fit for a quick pick up and play experience on a phone?

Porting costs and the sales potential/profit margins on the iPhone for a 15 dollar game are the two main issues I foresee. 5th Cell hasn't had any inclinations to do it with their first two titles, so I'm not sure if they are going to change their mind for this game. As I said, Jackson can correct me if I'm wrong on that front.

I mean, I'm intrigued by this game and all, but I'm not going to buy a DS *just* for this one game. I currently have a PSP sitting in the corner gathering dust that only gets picked up when I go on business trips. But I *always* have my phone with me. I just can't justify spending $200 or whatever on this one game, as great as it may be.

At the end of the day, though, I see so much promise in this game, and it really NEEDS to be played by as many people as possible. It really deserves it.

Obviously it's a personal choice whether you pick up a DS for one game or not. At least one person in this thread has indicated that they will. But the DS is not solely a Scribblenauts player and has stellar titles that appeal to everyone. It seems like you're not completely averse to playing portables, so maybe it will be a good idea to invest it a DS and treat Scribblenauts as a killer ap and a gateway game to a new platform. If you can't justify it, then you miss out, at least for now. Not the end of the world.
 
A Twisty Fluken said:

I actually think that's pretty catchy...and everyone saying "port it to x/y/z platform" please shut the hell up, if you wanna support it get a DS. Hell, a used phat ds can be had pretty damn cheap. Them taking time and money to release it for a lower price on an iphone doesn't make a lick of sense, same for psp/360 and whatever other damn platform you want it ported too, these guys are doing an amazing job so let them do it.
 
Let's not turn this thread into a port begging thread. This is a thread to celebrate the magnificance of Scribblenauts. DO NOT FUCK THIS THREAD UP.
 
:lol @ not owning a DS. Some of you guys are surreal.

...or should that be
168eu6o.gif
?

Anyway, let's keep the begging to a minimum and concentrate on verbally fellating giving positive reinforcement to Jackson&Co. They seem to have earned it, even if only 1% of the hype was justified. (Which is a preposterous idea....)
 
The game looks awesome, except...
no handwriting recognition? Really? Typing everything out on a tiny keyboard could get tiresome.
 
Thanks for the 3 times info, sorry if I missed it. That Jackson quote does sound like they hadn't nailed it down, and I don't quite get the difference between "puzzles" and "levels".

TheEastonator said:
The game looks awesome, except...
no handwriting recognition? Really? Typing everything out on a tiny keyboard could get tiresome.
The game has both. Just depends on your preference.
 
TheEastonator said:
The game looks awesome, except...
no handwriting recognition? Really? Typing everything out on a tiny keyboard could get tiresome.

How many times will this have to repeated? Both handwriting recognition and an on-screen keyboard are included in the game. (Gah beaten!) But yeah I think more handwriting impressions are needed, did anyone try out handwriting on the show floor build (if it was available)?
 
TheEastonator said:
The game looks awesome, except...
no handwriting recognition? Really? Typing everything out on a tiny keyboard could get tiresome.


Not as tiresome as handwriting on a ds.
 
from a certain banned site these words are included:

Internet - spawn a computer
Tattoo - spawn a sheet of temporarily tattoo
Air - tiny puff of air that, when dragged and dropped, is absorbed into the surrounding air
Molecule - tiny model of a molecule
Scribblenauts - causes the original character model for Maxwell to appear.
Narwhal - cause a horn-touting whale to appear
Lutefisk - a bright white fish appeared and began to flop around the level
Plumbob - No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
stanchion - spawn a weight-bearing post
 
xfactor said:
Plumbob - No dice!
Yeah, that was all linked a few pages back. I'm still not sure if it should be in the game, since it's either part of the Sims or a misspelled word (plumb bob or plumbbob or plumb-bob).
 
Blizzard said:
Yeah, that was all linked a few pages back. I'm still not sure if it should be in the game, since it's either part of the Sims or a misspelled word (plumb bob or plumbbob or plumb-bob).
It is a misspelled word, yes. It better be in the game! Let's just hope they recognize the dude spelled it wrong.
 
xfactor said:
from a certain banned site these words are included:

Internet - spawn a computer
Tattoo - spawn a sheet of temporarily tattoo
Air - tiny puff of air that, when dragged and dropped, is absorbed into the surrounding air
Molecule - tiny model of a molecule
Scribblenauts - causes the original character model for Maxwell to appear.
Narwhal - cause a horn-touting whale to appear
Lutefisk - a bright white fish appeared and began to flop around the level
Plumbob - No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
stanchion - spawn a weight-bearing post
wow
 
xfactor said:
Plumbob - No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
wow, 5th Cell is awesome, btw what dose Plumbob mean?
 
I still like the account of the douchey businessman who thought the game was wrong when a carriage popped up after he inputted "whisky".
 
So it occurred to me today. God is in.

Is Muhammad?

Teetris said:
Yeah that's what really stumps me, there must be some kind of trick to it because coding all those relations must seem like hell

I have some basic experience in programming, and it seems to me that it honestly wouldn't be that hard. Each object might have a list of objects they're "afraid of" or "can use" and then has boolean flags for things like "edible", "sentient", or "usable". I bet the most time consuming part of the process in creating an object is just having the artists drawing them. If making an object takes more than 10-15 minutes I'd be surprised.
 
ZealousD said:
So it occurred to me today. God is in.

Is Muhammad?



I have some basic experience in programming, and it seems to me that it honestly wouldn't be that hard. Each object might have a list of objects they're "afraid of" or "can use" and then has boolean flags for things like "edible", "sentient", or "usable". I bet the most time consuming part of the process in creating an object is just having the artists drawing them. If making an object takes more than 10-15 minutes I'd be surprised.
WTF? God has been in from day one when this was announced...:lol
 
GDGF said:
I think this guy is more 'god' than 'God'.

That's not necessarily why I'm bringing it up. I don't expect Muhammad to have insta-win abilities or anything - that'd be "Allah" which should theoretically spawn the same sprite as "God".

I'm bringing it up because of the whole forbidden thing in portraying them. I think it'd be funny if you wrote/tapped in Muhammad and got nothing but a silhouette or a pixelization censor.

~Kinggi~ said:
I wonder what happens when we put in "stimulus package"

A penis.
 
iphone version would be sweet and certainly possible, the only thing I'd worry about is the size of the game.

whats the largest iphone game out there ?
 
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