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SCUMMVM (Lucasarts game player) for PSP 'Beta'

quetz67

Banned
This deserves its own thread as this is absolutely great.

Already plays all SCUMM games (only exception Monkey Island 3, Broken Sword, due to higher res).

It looks fantastic, plays full speed, sound is close to perfect and save feature works.

If you own a PSP Do yourself a favor, head over to the pspupdates.com forums and get it (http://www.tomkatgames.com/psp/ScummVM-PSP-Beta.zip)
 
ScummVM is a runtime engine that allows you to play those classic LucasArts adventure games in perfect quality on any system. They have ports for XP, OSX, Linux, Pocket PC, Palm... and now PSP.

All you need is a copy of a game disc. Rip the data files off the disc. Run the ScummVM engine and point it to the data files and that's it!

http://www.scummvm.org/
 
How big are these files usually? I know I have Sam and Max lieing around but I have a small memory card. I don't feel like searching for it if Its not even going to fit.
 
The game data for Day of the Tentacle is only 10 MB. But if you include the "talky" voice audio file it's actually around 260 MB. But, there are instructions for converting the raw voice data file into a compressed OGG file and make it much smaller.

Sam in Max is around 200 MB including the uncompressed voice file. Again, if you compressed the voice file (or didn't use voice) it would only be 15MB.
 
ckohler said:
The game data for Day of the Tentacle is only 10 MB. But if you include the "talky" voice audio file it's actually around 260 MB. But, there are instructions for converting the raw voice data file into a compressed OGG file and make it much smaller.

Sam in Max is around 200 MB including the uncompressed voice file. Again, if you compressed the voice file (or didn't use voice) it would only be 15MB.
The engine does not run compressed sound yet, but they are working on it. But for a start the games play great without sound too.

Coop said:
No it wasn't
It wasnt a SCUMM game, but SCUMMVM runs it anyway, just not on PSP yet.

They use hardware scaling to fit to the PSP screen, so I assume downscaling from 640x480 should work too, they probably just havent implemented it yet.
 
Just tried it, and while it works great, I just can't see myself using it much in the future. Steering the cursor with the analog stick/d-pad is just not the way to play LEC-games. Too bad.
 
In Beneath a Steel Sky, at the beginning, how the hell do I use the rung on the door? I don't see an inventory on the pause menu and it doesn't show up in-game no matter what button I press?
 
BASS shows the inventory when running the pointer over the uppermost area of the screen. Right-click = Use item.
 
Himuro said:
I don't see hwo the fuck this could work without a mouse. It'd be EXCELLENT for ds tho.
Early LucasArts games like Maniac Mansion were available for systems that didn't have mice, like the NES.
 
i never owned any of these games before (well i owned monkey island at one stage) but i was curious

is that game, or any of the scummvm games shareware? or abandonware?
 
Works very nice. The cursor control is done in a good and efficient way (analog pad moves cursor quickly, analog pad + triangle, moves it slowly)
 
Ayeah! Running Fate of Atlantis right now... Been planning to play this again for some 10 years now, and this is pretty much the perfect opportunity. It seems I'll be doing some ~45 minute commuting two times a day for a while now, and my old pile of LucasArts games is more attractive than any new games until next gen hits.

The lack of mouse is allright. Scanning the screen for hotspots takes a bit longer than I'm used to, but it's not that much of a bother. I'll be harrassing the author to speed up the mousepointer refresh rate, though. :)

EDIT: Hmm, while in menues the speed is better, so I suppose I'll have to harrass the author/s to engange in some hardcore optimizing sessions instead! Seeing how the scaling of the "Indiana Jones" logo in the intro slowed down when it approached full size, I'd say they're not using the GU for blitting sprites yet.

EDIT2: Atlantis unfortunelately didn't work too great. Besides from bluescreening (!) after a while it seemed to hang up while autosaving for way too long to be enjoyable. Still it's awesome for a start and I suppose it'll be in great shape soon enough.
 
They use hardware scaling to fit to the PSP screen, so I assume downscaling from 640x480 should work too, they probably just havent implemented it yet.

This, combined with the analog implementation (ScummVM on the Xbox is very playable, this isn't, so there is a way), and the fact that I couldn't get saves working on indy3... It's a bit too early for me to get into. I'll try some other games to see if the save situation is fixed yet, though, because it was just too damn cool to hear the Indiana Jones theme on my PSP.

I really hope there will be an option to play at the native resolution without any scaling. Big screen be damned, scaling is ugly.
 
Man, you guys are very picky

1. I have no problems controlling it with the analog nub, sure it takes some more time...so what?

2. Saving works fine, just the savegame names are broken

3. You can set the display to native resolution, but actually I think the graphics style of most of the games is perfect for upscaling.

I Had no bugs after realizing the hangs are just the autosave (which takes some time) but that was already said to be worked on. It is about the only real flaw and guess what, this is called a 'Beta'. Still the best 'Beta' I have ever played.
 
Brandon F said:
I just tried this and ScummVM couldn't boot. Is this 1.50 compatible?

Yes, I'm using it on my 1.50 PSP. I just unpacked the EBOOT file, created two different folders etc etc like always.
 
Kiriku said:
Yes, I'm using it on my 1.50 PSP. I just unpacked the EBOOT file, created two different folders etc etc like always.

Can you explain this? I haven't been keeping up to date on the PSP emu scene(nor read too deep into that mammoth thread), and am kinda clueless.
 
Brandon F said:
Can you explain this? I haven't been keeping up to date on the PSP emu scene(nor read too deep into that mammoth thread), and am kinda clueless.

Read this post http://www.ga-forum.com/showpost.php?p=1551554&postcount=29 or this
http://www.ga-forum.com/showpost.php?p=1552331&postcount=40

They can both be found in the stickied PSP thread (first page in the thread) BTW.

Here's another explanation post, from the old PSP homebrew thread. Also involves PBP unpacker (which I prefer to use myself):

http://www.ga-forum.com/showpost.php?p=1544349&postcount=1372
 
Tain said:
This, combined with the analog implementation (ScummVM on the Xbox is very playable, this isn't, so there is a way)
What do they do on xbox to make it more playable. I am sure the guys are open for any ideas to improve the PSP handling.
 
PanopticBlue said:
In Beneath a Steel Sky, at the beginning, how the hell do I use the rung on the door? I don't see an inventory on the pause menu and it doesn't show up in-game no matter what button I press?

http://www.uhs-hints.com/

and for everyone else too. It's a great site for adventure games if you aren't interested in bashing your skull in on particuarly stupid puzzle. What's nice is that each solution is provided in a series of hints. It's free though eventually they'll lock you out so just delete the cookie at that point.
 
Thanks for the help everyone! This is incredible stuff, hoping they can just iron out the mouse smoothing.

Now what is this about MP3 sound?
 
Already plays all SCUMM games (only exception Monkey Island 3, Broken Sword, due to higher res).

Can anyone confirm if/how it plays Full Throttle and (i doubt it) Broken Sword 2? I only have my 32mb memcard, but when I get a bigger one those are going on it (I liked BS1 on GBA and just bought BS2 off Ebay)
 
Link1110 said:
Can anyone confirm if/how it plays Full Throttle and (i doubt it) Broken Sword 2? I only have my 32mb memcard, but when I get a bigger one those are going on it (I liked BS1 on GBA and just bought BS2 off Ebay)
Probably wont play Broken Sword 2 yet, but Full Throttle runs fine. Performance is great, maybe some random hangs/crashes (so remember, save early, save often)
 
What about CMI? That should be able to run reasonably nice, it did on Pocket PC after all.

Now what is this about MP3 sound?
The beta release supports MP3 compressed sound data, which is something you can do to these games to reduce their size. There are tools that you can download from SCUMMVM website that let you do this kind of compression. You also need a bit older version of LAME.EXE (3.9.2 is the one I use) for this to work.
 
COMI seems to work nicely too, although the cutscenes are a bit choppy at 222mhz.
Hmm, Pocket PC version had some pretty major issues there too. I'd say just put the option to set the clock. Everyone and their mother is doing it now. I'm sure it will also help smooth out the cursor movement (FOTAQ could use that for sure)
 
This emulator rocks! I managed to get BASS and the demo for Sam and Max going on it. The animation and the whole atmosphere for these 2 games are incredible.
 
jenov4 said:
This emulator rocks! I managed to get BASS and the demo for Sam and Max going on it. The animation and the whole atmosphere for these 2 games are incredible.
This is not an emulator. ScummVM is an open source engine. That's why it doesn't requiere machine with big specs to run. And since it's open source, you can find a port of it for almost every system, from amiga to windows xp ^^
 
fr4nz said:
This is not an emulator. ScummVM is an open source engine. That's why it doesn't requiere machine with big specs to run. And since it's open source, you can find a port of it for almost every system, from amiga to windows xp ^^

Ahh, thanks for clearing that up! ;)
 
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