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SEGA Fantasy VI

translated version is great! And I really didn't want to open the can of worms about FF6 nostalgia, but it really hasn't aged too well (especially compared to a lot of other less graphically amazing games like Lufia 2 or DQ6). Awesome soundtrack, but the characters aren't so compelling with their story anymore. It's a mix of it all being so cliche now and the game having more production value on its graphics and sound than it did for actual plot (which I think is typical of all FF games, but still). There's not many wrinkles or quirks to the characters... just singular motivations that technology lacks the intensity to bring forth to make them compelling. I decided to go down that road of "is it as good as I remembered?" last summer and it really wasn't. Still had some nice moments (and in general, the awful translation still had some subtexts that are interesting taken in context with the type of dialogue and themes present in console games of 1994) but the characters and all didn't really draw me into their world as much. And the gameplay... well, it just wasn't that great, let's just say that.
 
One of the best things ever. I laughed when Xbox used the Live spell and GBA used Backwards Compatibility to merge with GBC. Excellent stuff!
 
It's a mix of it all being so cliche now and the game having more production value on its graphics and sound than it did for actual plot (which I think is typical of all FF games, but still)

how, exactly, does 'production value' for the writing of the story (or as you call it, actual plot) EVER compare to that of the graphics/sound? The scenario writer is usually one guy, sometimes two, but the graphics and sound departments have whole teams.

You must not remember 1994 like I do, but FFVI's plot was pretty damn different for RPGs during it's time (genetic engineering on humans, 'end-of-the-world' scenario half way through the game, themes of suicide, teen pregnancy, mass genocide beyond the usual "I shall throw you all into dark abyss", etc).
 
well, that's the point of it all being so cliche now. there's been a lot of console RPGs since then that have the major themes of genetically engineered soldiers (although you could also argue that the entire game is about trying to unleash an ancient forbidden power humans are/were not meant to control). suicide isn't as major of a theme in ff6 as you'd think either (unless you can't save cid on that island - so it's more like something brought up if you fail at a minigame). and furthermore, the game doesn't communicate its ideas in a very interesting manner. the characters seem too flat to find their different (for the time) subplots all that compelling.

the point is that ff6's graphics and sound were the strongest parts of it... and while the sound still works great to this day, the graphics are boring by today's standards.
 
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