SEGA looking to implement Generative AI in game projects

IbizaPocholo

NeoGAFs Kent Brockman


A recent Rovio job listing confirms that SEGA of Europe and SEGA of Japan are directly collaborating in terms of how to incorporate Generative AI in both companies' game projects.

Instigating and driving a prioritized roadmap of AI projects across new games, live games, and game service from exploration through to productization.

Working with our leadership to refine and execute Rovio's long-term AI strategy, identifying key opportunities, investments, and gaps across the business.

Leading and championing AI initiatives in collaboration with domain experts and "AI Champions" across Games, Transmedia, Marketing, Tech and more.

Managing and mentoring a small, specialized AI team with direct reports and dotted-line contributors.

Exploring and applying emerging AI technologies and methodologies across the business.

Fostering collaboration with SEGA of Europe and SEGA of Japan to leverage their Gen-AI work for Rovio.

Transitioning into this newly created role by setting the foundation for this dedicated AI team.
 
Not a fan, but if it leads to a new OutRun...

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Not a fan, but if it leads to a new OutRun...

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The ironic thing is that OutRun 2 has been possible despite the hardware limitations exactly because every single asset has been placed and created with meticulous care.
Everything outside of view doesn't exist, most assets don't even have a "behind" side to save resources.

This approach is the polar opposite of what is going on here.

So yeah, it's not AI that will bring you OutRun 3
 
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Which equals more job losses and less opportunities for junior people to enter the industry.
 
Generative AI can be so useful when used appropriately. You guys are crazy if you think anyone will prevent it from being involved in game development.
 
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Great to know, gen AI is already doing concept art better than mass majority of the current art devs. At least it's superior than 99.9% of character designers in the west.
 
In a Q&A session following the publication of its Q2 financial results for the current fiscal year, Sega's executives were asked about the increasing costs of game development, and whether the company will go along with the trend towards larger projects, or look into more efficient ways of development instead.

The official response, as provided by Sega, is that the company will make use of efficient development methods, including the use of AI in game development.

However, noting that the use of generative AI has been a particularly contentious topic in recent years, most notably when it comes to its use in art roles, Sega says it will only use AI tools during development when it considers it appropriate.

"Rather than fully following the trend toward the large-scale development, we will also pursue efficiency improvements, such as leveraging AI," the company's official answer reads.

"However, as AI adoption can face strong resistance in creative areas such as character creation, we will proceed by carefully assess appropriate use cases, such as streamlining development processes."

The topic of generative AI is one that is proving increasingly divisive as its use across the games industry becomes more widespread.
 
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