StevieWhite
Member
Deep Fear is totally playable in Japanese. Lots of spoiler free walkthroughs out there of you get stuck. Not a difficult game by any means.
Mostly worse.Probably already discussed but what's the overall consensus with Resident Evil on Saturn. Better than the PS1 version?
Mostly worse.
Not sure, just saw the pictures in Facebook.Oh wow, that's cool!
Looking at the models, it's clearly the Saturn version... How do you unlock them?
Probably already discussed but what's the overall consensus with Resident Evil on Saturn. Better than the PS1 version?
Played it only recently for the first time on Saturn, played it countless times on PS1. It's a completely fine port, not the slowdown mess Tomb Raider is for instance. Absolutely a safe buy if you want the original experience of RE1 vanilla (aka no auto-aim). Backgrounds look nice and sharp on a CRT using RGB scart!Mostly worse.
I picked this up not too long ago. It's playable as in the cutscenes are all in English with Japanese subtitles although most of the in game text and item descriptions are Japanese only.
Deep Fear is totally playable in Japanese. Lots of spoiler free walkthroughs out there of you get stuck. Not a difficult game by any means.
^hype!
so i'm playing Shining Force III: Scenario 2 with the fan translation, right? and man, what a translation effort it is!
so i was running an old ass version (like 2 or 3 i wanna say) and in an early town, text started skipping & a slight error or two had shown themselves, so i hit up Shining Force Central (awesome community, wish i'd get approved there!), and not only are they on version 18(!), they literally have a program that lets you pop your disc into your PC, it grabs the files & patches them and makes you a bin/cue file to burn! it's impressive enough that the effort has gone on thus far (and the changelog shows some great stuff that was done too), but they literally couldn't have made this any easier. i'm just so impressed with their efforts, wish they had a tip jar!
related: i should see if we have a shining force community thread here on GAF!
The people at Shining Force are phenomenal. I used to post there years back but got too busy with graduate school and haven't really been back. I think I also got in a couple arguments with people in off-topic.
The amount of work they've put into preserving and translating the games should be celebrated though. The only complaint I really have is that they gave me a reason to not focus as much on studying Japanese.
Early in Shining the Holy Ark, you meet one of the main baddies in the town of Enrich. The first thing she does is kill a puppy. I can't think of many games that more explicitly say "this is a bad guy" than that.
"A Final Greeting from Segata Sanshiro"
http://youtu.be/K7Et9NhHPpE
Enable the "CC" button before playing. I hope you guys enjoyed these. This is probably the last one for a long, long time.
I'm more shocked to not see PS2 on there.
Haha yeah, I wish they hadn't been silent as protagonists. It felt a bit weird. But yeah it was pretty ahead of its time with this save-transfer feature and multiple POV story!^it's been a minute, but that's a real gem
the best part about Shining Force III scenario 2 translations is seeing the battle/dialogue from the other side. i loved when Nier & others did this, this was brilliant for that gen...just sucks when your protag is silent (...) but you see what the one from the last game actually said! and now you're like oh shit what did prince Median say when we ran into him in part 1 again? man dudes are chatty when they're NPCs
^it's been a minute, but that's a real gem
the best part about Shining Force III scenario 2 translations is seeing the battle/dialogue from the other side. i loved when Nier & others did this, this was brilliant for that gen...just sucks when your protag is silent (...) but you see what the one from the last game actually said! and now you're like oh shit what did prince Median say when we ran into him in part 1 again? man dudes are chatty when they're NPCs
Haha yeah, I wish they hadn't been silent as protagonists. It felt a bit weird. But yeah it was pretty ahead of its time with this save-transfer feature and multiple POV story!
That's one of my favorite things about SF3. It really makes me want to replay them over and over. It also makes me hate the parts where the leaders aren't together. But with enough interaction you can create a voice for them and fill in what you think they might say.
I'm getting some choppy lines with SSF. What's causing this?
The last version of SSF is kinda bad, IMO. Going even one revision earlier clears up a lot of these "random lines not rendering" issues for me.I'm getting some choppy lines with SSF. What's causing this?
The last version of SSF is kinda bad, IMO. Going even one revision earlier clears up a lot of these "random lines not rendering" issues for me.
It's been a GOOD while since the last SSF revision...
I'm getting some choppy lines with SSF. What's causing this?
Yeah, I already know about it. Tried Die Hard Arcade in it in RetroArch; wasn't too fond of the non-integer nearest-neighbor upscale, but it seemed okay otherwise?Give the mednafen sega saturn core a go in retroarch, far less input lag than ssf and very accurate. Probably more taxing on the cpu than ssf but should be the go to for emulation, no need to mount discs etc either. Feel free to drop me a pm in you need a hand with setting it up.
Try the pixellate shader to upscale to non-integer. It's in the shaders\retro folder.Yeah, I already know about it. Tried Die Hard Arcade in it in RetroArch; wasn't too fond of the non-integer nearest-neighbor upscale, but it seemed okay otherwise?
tomorrow! I'll make a thread... recording stuff tonightFighters Megamix is officially 20 years old.
tomorrow! I'll make a thread... recording stuff tonight
Isn't Japan one day ahead?
anything different about sega rally netlink edition?