sixteen-bit
Member
Wonder if it's possible to make reproduction ones
Everything is possible. But no one with the money is interested in it.
Do this. If you keep an eye on it, Sega CD and Saturn sports games will frequently pop up on eBay for $8-$12. At that point all you have to do is hope the seller packs it well because these twenty year old pieces of plastic break extremely easily.The easiest/cheapest method I've come across is to buy a worthless sports game in good condition, and swap out cases.
Do this. If you keep an eye on it, Sega CD and Saturn sports games will frequently pop up on eBay for $8-$12. At that point all you have to do is hope the seller packs it well because these twenty year old pieces of plastic break extremely easily.
Sega CD, Saturn, and some early PlayStation game cases are (I'm pretty sure!) identical.
There were three different types of PlayStation cases; the nice, plastic boxes Sony probably intended to make the standard (Assault Rigs), the clear plastic cases the bought from Sega (Novastorm), and cheap cardboard printed boxes (Philosoma). A bunch of games (like Twisted Metal) shipped in more than one format.
Hope this helps!
Tell me about it, the plastic in those cases are very brittle. I bought a game on Amazon in great condition then the seller failed to package it properly so of course it broke in transit. I had to go to the local game store, and buy some inexpensive baseball game for the Saturn that was in inexplicably great shape.
Sega CD and SS cases are not identical. Similar yes, but different sized holes between the pieces.
Sega of America, what are you doing?
They wanted shelf space/visibility in retailers.
Then maybe they should have told retailers they were selling the thing.
Then maybe they should have told retailers they were selling the thing.
The most incredible part of that whole debacle is how hard SoA had to work to get retailers to even notice them and then they were forced to throw it all away with that saturn launch(among other things)
After reading console wars it makes the whole thing feel even worse. SoA did so many things right and SoJ was dead set on flushing it all down the toilet.
Does Console Wars even have any primary sources from SoJ? That's probably why it's so one-sided (not that SoJ wasn't fucking up)
Well post-SoA Kalinske does seem to be more successful than Sega Japan was.
That said Sega Japan was responsible for a lot of classic Mega Drive and Saturn games which is what I'm here for.
But wasnt the 32x project initiated from Sega of America? I will say that was Segas single biggest mistake right there.
(Remember, Sega liked releasing new systems every few years; Nintendo liked addon chips, while Sega preferred to sell you a new, enhanced version of their previous system. Good background to remember.)But wasnt the 32x project initiated from Sega of America? I will say that was Segas single biggest mistake right there.
And we're the top posters!I just realized this thread has over 1.2 million views. Congrats Seik.
I've said this before, but I have a strange soft spot for the 32X. I would've loved to see what could've been squeezed out of it, had it been given a longer life. (Primarily the X-Men game, the Darkstalkers and Alien vs Predator ports, and Castlevania.)
In a related question: if the Sega CD had sprite-scaling ability baked into the hardware, would it's unique functionality be able to stack with whatever the 32X was bringing to the table? (SVP I guess?) That entire setup remains a bit of a mystery to me...
The Sega CD offered a faster 68k and more memory but the data still needed to be transferred over the cartridge bus. The 32x also shared a data bus through the cartridge slot but I imagine it was mainly for the purposes of synchronization between the processors since the two computers would multiplex their display data on top of each other.
I imagine that if the Sega CD had some sort of video output capability like the 32x it would have been a lot more impressive.
My Genesis programming experience is limited to small demos on the Genesis only and nothing with the add ons so this might be wrong.
The 32X was a big mistake and never should have been released, but if they were going to release it they HAD to support it for a minimum of two years. Two years is a disappointingly short life for a videogame console -- I remember being upset when Nintendo killed off the GBC in favor of the GBA after only 2 1/2 years, for example -- but at least that'd be a somewhat half-decent lifespan for a late-generation addon. If it wasn't going to get two years of support it shouldn't have been released.I've said this before, but I have a strange soft spot for the 32X. I would've loved to see what could've been squeezed out of it, had it been given a longer life. (Primarily the X-Men game, the Darkstalkers and Alien vs Predator ports, and Castlevania.)
Considering that the 32X and Genesis each usually output separate video layers, I would think that the answer usually would be no, the SCD's hardware couldn't help the 32X part of the image. As for the Genesis part, though... good question. Maybe?In a related question: if the Sega CD had sprite-scaling ability baked into the hardware, would it's unique functionality be able to stack with whatever the 32X was bringing to the table? (SVP I guess?) That entire setup remains a bit of a mystery to me...
Are there 32X demos that show off what the system was capable of?
Are there 32X demos that show off what the system was capable of?
If AvP had been released, I would have been so fucking happy. Like, just playing a few quick dirty ports and you see how powerful the 32x was. Really is a shame it didn't last at least one more year.
Yes. The famous 32X tech-demo video was made by Scavenger in 1995, mostly their Zyrinx team, but also a bit from Lemon: https://www.youtube.com/watch?v=pOWZbydnlZE
I wish it was ported to any home consoleI still don't understand why they didn't port AvP on the Saturn.
Turned on my launch Saturn last night to test out some games I got and nothing but black screen and no activity. Power light comes on, but nothing happens. Took it all apart to see if there was anything obviously wrong, but there were no loose ribbon cables or bulging caps. Sad times, going to have to get another. Anything else i can try? I'm not even getting the clock set screen.
I'd love to have seen what the 32X Daytona USA would have looked like. Hell they could have done a few tricks to make it more like a fifth gen game too:
Let the:
-32X handle all 3D
-Mega Drive/Mega CD do the HUD and menues
-Mega CD play CD music with a soundtrack CD inside the game case alongside the 32X cartridge.
Seriously cut back textures, maybe even leave some of the 3D be textureless for example.
Do you own a multimeter? It might be getting power but not enough. My broken Saturn doesn't even turn a light on. It's probably not a drive issue if you don't even get to the bios.
Sixteen-bit: Thanks to your instagram I just had to order Layer Section, the first game only for now though. The second game goes for a much steeper price sadly.
Sixteen-bit: Thanks to your instagram I just had to order Layer Section, the first game only for now though. The second game goes for a much steeper price sadly.