Hmm, so just directed at you?
You wrote this
The alienated long time From fans you are talking about are people that wanted Sekiro to be just like Demon's Souls, DS1, DS2, DS3, Bloodborne.
I'm OK with Sekiro Winning it. At least it wasn't a diversity pick like Control. Can't get over how a game that runs like shit get's chosen as GOTY. Then again, you cant spell IGN without IGNorant.
I was referring to Control.
I dont know how Control was in the running anyway. I have tried to play the game on 3 seperate occasions now and i cant get more than 2 hours in before i'm bored to tears.I'm OK with Sekiro Winning it. At least it wasn't a diversity pick like Control. Can't get over how a game that runs like shit get's chosen as GOTY. Then again, you cant spell IGN without IGNorant.
Definitively not my choice.
Evem in gameplay department Death Stranding was better than Sekiro... it is more diverse with more options too.
Yeap.Hahaheaheaheaheaheahae...wait no..you're serious...?
They're all games the media has a boner for thoNice. Completely deserved, still easily the best game I played this year and one of the best of the gen. It's always nice to see Miyazaki and FROM get recognition
And I have to say, for as much shit as I give the show, these game awards keeps surprising me with the GOTY winner. Last year I was sure nothing had even a chance of beating Red Dead given the giant boner the entire media gets for everything Rockstar. And this year I wasn't sure what they were going to pick but Sekiro seemed like the least likely to me.
Even without fire, i find him really easy, his attacck are slows and you can play like souls avoiding him and not parrying him (if you are bad at parrying).
Also no ranged attack from him.
Nowhere near the hardesrt fights in sekiro.
They're all games the media has a boner for tho
My position is if you WANTED to play a flight simulator game you should be able to enjoy that content that you paid for i.e a novice mode etc.
Like your actively campaigning that people who arnt skilled enough shouldn't be able to enjoy certain games. I completely disagree but that's cool![]()
See I agree every game isn't for everyone in terms of content (just like a movie) but everyone should be able to experience said content if they want to IMO. I bet theres loads of copies of Sekiro sitting around where people havent got past the first boss.
I cant help but feel it's the players that are good enough to play this game that are telling others they shouldn't be able to.
I love Dark Souls 1-3, Bloodborne etc (I beat them all) and really wanted to like this but dying 80 odd times in a boss isn't fun for me. I think I could do it if I dedicated hundreds of hours to it but I dont want to do that, it's simply not fun. Gutted a game I wanted to play and paid for cant be played by me (past the first 10 or 20%). Its even more frustrating because I know I'd enjoy it alot more at a bit of a relaxed (but still difficult) pace.
Uh... yeah? Why should people who aren't good have a mode designed for them that removes the point of the game, which is overcoming difficult challenges and consequently experiencing the reward of beating the game and seeing the ending?
This is the whole point of the Souls / Bloodborne / Sekiro games: life doesn't give you an easy mode. These games are about fighting despair.
Yeah this game is far less monotone in gameplay styles than people said, for example i brute forced most of the human mid boss (and even some human boss) with the axe prostetic arm when i was too lazy to learn their patternIt's funny because I was replaying the game and I struggled badly against him. I think it's a case where he is kind of easy to beat but you have to respect him and realize that he will get you if you think you can go in and beat him easily.
Using the environment and getting your hits in before getting away is the key.
Then I literally went into the next area and pasted all of the samurai dudes and that general dude without a stealth kill because I had the parrying down perfectly from my previous playthrough. Tore right through past Gyoubu easily and then that fucking bull boss stopped me in my tracks for ages.
One of the things I love about this game is the variety in bosses. What works over here might be the worst possible tactic over there but you've always got options and scope for trying out different ideas.
Yeah if someone isn't skilled enough they shouldn't be allowed to play the $60 game they bought.
God help someone who just wants to be entertained with an entertainment product.
Plus you do realize if a game is so hard for someone they can't play it, playing at a lower difficulty would still represent a challenge for them.
IGN/Kotaku vibes.
How many games are about "fighting despair"? Is Silent Hill 2 a worse game for having difficulty levels?
Like I said earlier normal mode for someone struggling is like the difficulty your playing now for you. A mode where the player gets an extra 50% health isn't "designed around them". Obviously the default difficulty is what the devs want it to be but come on what's the real harm letting everyone who wants to play play. They have paid the entrance fee and ultimately it's about been entertained dont artificially gate off content.
Hope their next game will run at 60fps on X/Pro.
bloodborne was up against the witcher 3..Was a great experience although it's funny that this wins when Bloodborne was robbed all those years ago despite being a far superior game.
I still have the parry pattern for him etched into my memory.
Do you also believe that every book should have an easy mode? Should DFW have been forced to write three editions of Infinite Jest with varying amounts of words to make sure that every person can read it? Everything doesn't have to be for everybody. What do you think happens to a society where every challenging piece of entertainment or art is presented in a dumbed down form for easy consumption?
I understand your argument and I've heard them all before to be honest.
Since we are having a GOTY discussion I think it is fair to ask if the very very best games, the ones we consider to be best of the year, are those that elevate the medium.
At least I'd be looking to GOTY to be an expression of what makes gaming as a medium stand out.
When you say "they have paid the entrance fee and ultimately it's about being entertained" my feeling is that you are talking about a movie or a concert or a book.
Certainly you could be talking about a game and there are plenty of games that do just what you ask. Connect the player to the feeling of being entertained via the game.
However, this is not all that games can be.
A master film maker can go out and create a movie that is dense and challenging for the viewer.
They can use so many tools to create something that demands the viewers full attention and concentration.
So many of the movies considered to be true greats actually really demand that the audience grapple with it in their mind.
Some audience members will never ever get it. Does the movie maker owe them entertainment?
How great that games can actually do this on a much more visceral and engaging fashion.
How sad that some people want to take that away.
"I paid the entrance fee so I deserve access to all of the content".
No.
This is a videogame. Not a movie.
I always thought it's a very good way to undermine gaming as a medium. By demanding that a game be treated more like books or movies.
"Well there isn't a test at the end of chapter one blocking me off from chapter two".
"Star Wars Episode 4 doesn't check that I understood what is going on before letting me watch Episode 5".
So what? It's a game.
If you aren't good enough to beat the game then so be it.
I just don't understand this weird "anti-difficulty" thing running through the entire community.
There are plenty of games to go around.
So what harm is there if one or two games take the approach of "if you aren't good enough to beat the game then I guess you can't beat the game".
You can say well the difficulty is too high and because of that the game sucks but we are talking about a game of the year here so I would reject that entirely.
It just comes across as a real "participation trophy" kind of thing.
It makes me wonder how typical this is. If I find a site that reviews golf equipment, did they just find some recent college graduate to write reviews without knowing anything about playing golf? If someone reviews cars, how often does that reviewer not even know how to drive stick?I don't know if I can survive another round of 'every game should have an easy mode' articles. It was stupefying to realize how many video game professionals understand game design so little that they couldn't comprehend how designing a game around multiple difficulties fundamentally alters and neuters its experience.