Serious Sam 3 - Reveal Trailer

Yeah, it depends on what you count as basic, but the only exotic weapons were the laser gun and the cannonball gun. I would put the two launchers somewhere in between as they are standard fare, but the rate at which you could fire rockets and grenades puts them above launchers in almost every other game.
 
I just checked their tweets and it looks like they'll be revealing the game at E3. Can't wait! Hope it's as good as the ones on Steam!

Edit: I misread. It doesn't really mention that. Well, let's hope that it does premiere at E3.
 
I have never played a Serious Sam game because they seem to be the kind of simplistic old-school PC shooters that I got bored with after Doom.
 
RooMHM said:
Wow, no thanks. Looks like utter shit. Another franchise, only a few to go consolitis.
Serious Sam's defining feature was the large enemy count, which is comparable to that in the console only franchise Earth Defense Force.
 
IGN interviews Roman Ribaric

Not as good as the Old Man Murray classics, but he gets a few digs in.

IGN: Can you go over the story setup for Serious Sam 3? Will there be cut-scenes to deliver story between the battle sequences?

Roman Ribaric: Serious Sam 3: BFE covers the events that happened on Earth, at the peak of Mental's invasion, and that lead into Sam entering the Timelock you see in the original games. This time around, the story is much more integrated into the game - i.e the progression across levels, equipment and enemies is more tied to story and character interactions. But we took special care to make sure the story and cut-scenes don't get in your way when playing. Especially when re-playing the game for 100th time. Fun adrenaline-filled action gameplay and freedom in playing are our primary goals. Fear not - we will not allow Sam to become a FMV-based rail shooter.
IGN: Was there any discussion about adding shooter mechanics like a cover system or regenerative health to the game, or would that be blasphemous?

Roman Ribaric: Cover system??? Regenerating health??? You can't be Serious!
IGN: It does look like aim down the sights made it in.

Roman Ribaric: Yes, aiming works really well - for those weapons where we put it in. We wanted to give more power and at the same time more precision at distance to some weapons, yet didn't want to ruin their balance in relation to other weapons. This really worked very well. It is not something completely new for the series, though. You probably recall Serious Sam: The Second Encounter's Sniper Rifle which even had adjustable zoom factor.
IGN: I can't see the UI, but is it safe to assume Sam will have health and armor ratings and there'll be item pickups scattered around the levels? Will any of the pickups have special effects? And will Sam still acquire new weapons by scooping up floating gun icons?

Roman Ribaric: The item pickups work exactly the same as in previous games. Their visuals were changed to fit into the world better and we feel we really hit the sweet spot there, where they fit the world visually, and the special effects make them visible, yet not too unnatural. But we've retained the right to put them in craziest places without further explanation - purely in the purpose of fun gameplay.
IGN: The aliens certainly look nuts, but Sam's weapons seems relatively, well, normal. Are there many weapons here we're not seeing, or throughout the game will Sam be using a more down-to-Earth arsenal, perhaps appropriate for the setting?

Roman Ribaric: Just like in TFE and TSE, majority of weapons are different types of good old lead-spewing boomsticks. But there are some obligatory over-the-top exceptions like the Sirian Mutilator, which we'll reveal later and will be a real crowd pleaser.
IGN: Why put a sledgehammer into the game and what are its attack options? Is it meant to be a primary method of attack or a fallback in case you run out of ammunition?

Roman Ribaric: Why? LOL! Is there any other reason we ever put a weapon into a Serious Sam game, other than: "Because it is fun to mow down the aliens with it!" It works great in the game, as it is much more powerful than anything ammunition-less we've give the player ever before, yet it requires a lot of skill to use effectively in complex situations. In hands of a skilled player, it gives the classic "double-barreled-in-their-face" move a real run for its money. Which is great for the in-game balance of weapons depending on situation, enemies and player's skill.
IGN: Release date and platforms?

Roman Ribaric: Summer 2011 for PC with other platforms following after that.

We are a small team and we do all the platforms ourselves. We figured out that handling all those complicated mumbo-jumbos of console development is really just an unreasonable way to add more delay to a game release. So we decided to concentrate on shipping a good game for the PC first, then catch up with the consoles afterwards. Not to say we put consoles completely aside. Xbox 360 versions of Serious Sam 3, e.g., are automatically built every day. But the bulk of the work involved with pushing it through the bureaucracy needed to actually ship it might add months to the release date. And the players are waiting...


People bitching about consolization can get stuffed.
 
sn00zer said:
uhhh there were a lot of "basic" weapons in SS..its probably split 50/50 between weird and normal weapons

Yea true, they're probably holding back on revealing the crazies.

I'm gonna wait until they reveal more before I write it off.
 
They just HAD to squeeze in the call of duty ironsights model didn't they.
SMH

The interview was funny though.
Laughing in the IGN guy's face when he says he wants (yes that's what he says, read between those lines, he's begging for it, really) regenerating health and gears cover.
 
DennisK4 said:
I have never played a Serious Sam game because they seem to be the kind of simplistic old-school PC shooters that I got bored with after Doom.
Joke's on you since Doom 2 is pretty complex... at least more complex than "run through a hose" call of duty.
 
IGN: It does look like aim down the sights made it in.

Roman Ribaric: Yes, aiming works really well - for those weapons where we put it in. We wanted to give more power and at the same time more precision at distance to some weapons, yet didn't want to ruin their balance in relation to other weapons. This really worked very well. It is not something completely new for the series, though. You probably recall Serious Sam: The Second Encounter's Sniper Rifle which even had adjustable zoom factor.

Uh, that's a *sniper rifle*. The whole point is that it's a long-range weapon, where zoom is appropriate even in a fast-paced game. It rarely got much use relative to the other weapons, anyway.

Serious Sam is a series that typically involves an avalanche of enemies rushing at you. How can you even considering sticking iron sights into that style of game design? It's antithetic and doesn't particularly bode well.
 
Zeliard said:
Uh, that's a *sniper rifle*. The whole point is that it's a long-range weapon, where zoom is appropriate even in a fast-paced game. It rarely got much use relative to the other weapons, anyway.

Serious Sam is a series that typically involves an avalanche of enemies rushing at you. How can you even considering sticking iron sights into that style of game design? It's antithetic and doesn't particularly bode well.
makes perfect sense.... actually a lot of time enemies were way in the distance and could be picked off using some well placed shots, but when they got close it becomes a less accurate spray and pray...makes sense to me
 
Day 2

also wtf with people saying it looks like COD or has consolitis? Looks just like the previous Serious Sam games.
 
Zeliard said:
Serious Sam is a series that typically involves an avalanche of enemies rushing at you. How can you even considering sticking iron sights into that style of game design? It's antithetic and doesn't particularly bode well.

I don't get this complaint at all. If it's a game with huge levels, like the first two encounters were, you'll see enemies coming from miles away. That's when you'll use iron sights. When they come closer, you'll shoot from the hip. I don't see a problem there.
 
bhlaab said:
It's at least as good.

IDK, it didn't have the same epic environments and large open areas.

Serious Sam: The Second Encounter did for sure, but Serious Sam 2 was disappointing. Sometimes people confuse those.
 
Anyone know how many Serious Sams have been made for pc? The only ones I've played were the 1st and 2nd Encounter on Steam, which I loved to death. I played a demo of another Serious Sam on pc but found that absolutely horrible. I don't recall which one that was.
 
nextgeneration said:
Anyone know how many Serious Sams have been made for pc? The only ones I've played were the 1st and 2nd Encounter on Steam, which I loved to death. I played a demo of another Serious Sam on pc but found that absolutely horrible. I don't recall which one that was.

Serious Sam: The First Encounter
Serious Sam: The Second Encounter
Serious Sam 2
Serious Sam HD (remake of Serious Sam: The First Encounter)
Serious Sam HD: The Second Encounter (remake of Serious Sam: The Second Encounter)
 
Serious Sam 2 isn't terrible, but it does feel more like a Serious Sam knockoff that doesn't quite get why the first game was so great. The levels tend to be more cramped and confined in general, the presentation is offensively colorful and ridiculous, most of the weapons don't have any punch and aren't well balanced, and they went really overboard on the vehicle segments. There are occasionally some interesting ideas, but it doesn't even start feeling like Serious Sam until about halfway through when you reach the Kleer planet.

It tries too hard to show off its higher budget and be different for the sake of being different, and suffers for it.
 
REMEMBER CITADEL said:
I don't get this complaint at all. If it's a game with huge levels, like the first two encounters were, you'll see enemies coming from miles away. That's when you'll use iron sights. When they come closer, you'll shoot from the hip. I don't see a problem there.

The sniper rifle, as the long-range weapon, was typically used on the larger enemies who would generally just hang back until you got close. Regular mobs would generally be on top of you quickly enough that you needed to get your ass moving.

Notice when he's using iron sights in that vid how the suicide bombers aren't exactly far away from him, and yet still don't seem to threaten to touch him. So if they're even further away, he just kills them all without a sweat? The specific worry with iron sights is that it risks slowing the game down in parts and compromising a bit when it comes to Serious Sam's frantic feel, encouraging people to sit back and work the iron sights to dwindle enemy counts down.

Imagine Quake 3 with iron sights. There are targets far off there for you to hit, but that's what the railgun is for. Similarly, in Serious Sam, that's the purpose of the sniper rifle.

The game still looks fine, overall, but that design decision just seems completely unnecessary. If the original Serious Sam games managed to live without iron sights, this one certainly can and would just be better for it. Serious Sam, like Quake, is a series that heavily emphasizes movement above basically all else. That's why I called the iron sights mechanic antithetic to it.

Remains to be seen how they balance the game around it, but it's really a feature I could do without.
 
REMEMBER CITADEL said:
Serious Sam: The First Encounter
Serious Sam: The Second Encounter
Serious Sam 2
Serious Sam HD (remake of Serious Sam: The First Encounter)
Serious Sam HD: The Second Encounter (remake of Serious Sam: The Second Encounter)

Cool, thanks! Ah, ok, so the demo I played must've been 2. I absolutely hated the demo. Here's hoping 3 is like the First/Second Encounters. :)
 
how is there complaining over this trailer? looks easily as frantic as the classic serious sam games, and being able to zoom slightly on one gun is a good thing. i can remember plenty of times where a charging mob of enemies was too far out to shoot easily in the old games. trading slower movement for being able to actually hit them sounds great! not to mention it leaves you wide open to getting your ass flanked which is a huge part of the formula.

DennisK4 said:
I have never played a Serious Sam game because they seem to be the kind of simplistic old-school PC shooters that I got bored with after Doom.
this is funny because doom/dark forces/serious sam have far more actual gameplay than the campaign in popular dudebro shooter y.

bhlaab said:
It's at least as good.
second encounter != ss2
 
Zeliard said:
The sniper rifle, as the long-range weapon, was typically used on the larger enemies who would generally just hang back until you got close. Regular mobs would generally be on top of you quickly enough that you needed to get your ass moving.

Notice when he's using iron sights in that vid how the suicide bombers aren't exactly far away from him, and yet still don't seem to threaten to touch him. So if they're even further away, he just kills them all without a sweat? The specific worry with iron sights is that it risks slowing the game down in parts and compromising a bit when it comes to Serious Sam's frantic feel, encouraging people to sit back and work the iron sights to dwindle enemy counts down.

You're making hell of a lot assumptions based on a few seconds of footage played on who knows which difficulty. I've finished all the Serious Sam games (except for HD remakes) and I often used various weapons to kill all sorts of enemies from far away. Why the hell not, right? Yet there were moments when you couldn't do that because some areas were not that big. I expect the same from this game, a good variety of environments and different types of encounters. I can see iron sights working well in at least some situations without bogging the game down.
 
Zeliard said:
The sniper rifle, as the long-range weapon, was typically used on the larger enemies who would generally just hang back until you got close. Regular mobs would generally be on top of you quickly enough that you needed to get your ass moving.

Notice when he's using iron sights in that vid how the suicide bombers aren't exactly far away from him, and yet still don't seem to threaten to touch him. So if they're even further away, he just kills them all without a sweat? The specific worry with iron sights is that it risks slowing the game down in parts and compromising a bit when it comes to Serious Sam's frantic feel, encouraging people to sit back and work the iron sights to dwindle enemy counts down.
Aside from the Kleer off in the distance, those are all common beheaded rocketeers. They've never closed gaps quickly, and slowly strafing to pick them off is usually the standard tactic.

Iron sights could be a problem if you don't get perfect accuracy at range with everything like before, but I suspect it's a simple quality-of-life thing for the people who want them more so than a major mechanic. They aren't gonna save the day when the enemy counts get higher and the ordinance gets heavier.
 
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

*Explodes*

So good.
 
Sciz said:
IGN interviews Roman Ribaric

People bitching about consolization can get stuffed.
The justification of iron sights with sniper rifle reference is very funny at least.

Metalmurphy said:
First the twitter shit and now this. Starting to think this is a joke account.

I never said that twitter was shitty, or something close to that. I was just commenting on Kojima's attitude. Is there a problem?
 
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