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Serious Sam II demo released

Currently available at:

Fileshack:

http://www.fileshack.com/file.x?fid=7691

Filefront:

http://files.filefront.com/serious_sam_ii_pc_demo/;4160857;;/fileinfo.html

Gamershell:

http://www.gamershell.com/news/24967.html

Specs:

Recommended
Operating System: Windows XP
Processor: CPU Pentium 4 2.4GHz or Athlon64 3000
Video Card: Geforce FX 5700 or Radeon 9600 or higher
CD-ROM: CDRom 52x or DVD Rom 16x
RAM: 512 MB RAM

Minimum
Operating System: Windows 98/2000/ME/XP
Processor: Pentium PIII 800 MHz Processor or AMD Athlon
Video Card: NVIDIA GeForce 2™ or ATI Radeon™ 7000 or higher
CD-ROM: 4X or Faster
RAM: 256 MB RAM
 
Sweet! I hope they have one of those "tech demo" rooms in there as well...

Any clue if the game offers HDR support? So few games allow it, but it looks incredible when enabled.
 
I have a 2500+ Barton, 1 gig of ram and a 9800 Pro and it auto detected 1024x768 at medium detail, so I thought I would do alright.

Unfortunately, there was audio hitching during a cutscene, and within a few minutes of playing, my comp locked up momentarily and I had to exit out.

EDIT: Just gave it another shot, and it locked up again.
 
man, I need a new PC but I want to hold out for Windows Vista! :lol

AMD 2200+, 9600XT. I doubt this would run very well. :\
 
I'm stuck using my backup PC as my power supply on my primary died....

Dunno if I'll even make lowest quality at decent framerate.

Athlon T-Bird 1.4Ghz
768 DDR
Geforce 2 GTS 64MB
 
Tenacious-V said:
I'm stuck using my backup PC as my power supply on my primary died....

Dunno if I'll even make lowest quality at decent framerate.

Athlon T-Bird 1.4Ghz
768 DDR
Geforce 2 GTS 64MB

I bet that thing's a monster in Quake 3! Buy a new PSU for your primary already! :lol
 
Slo said:
I bet that thing's a monster in Quake 3! Buy a new PSU for your primary already! :lol

Oh it's definitely on my to do list asap.... I've just already blown my paycheck on a new cell..... I don't get paid again for 2 weeks......... :(

Oh Serious Sam 2 at 5fps here I come........
 
Wow, looks great and runs really really well. It also supports HDR lighting as I had hoped!

The environment looks like it came out of Ratchet and Clank, though, but it IS neat.

Some shots I took...

SS1.jpg

SS2.jpg

SS3.jpg
 
Just played through the demo. Fucking great! This game will own! Serious Sam is back!!!


*can't wait for the ridiculous boss battles* :)
 
Thought it was pretty shitty looking and not much fun. And I liked the original. Didn't run that well on the automatic settings either.
 
Kinda repetitive. :\

People equate this series with classic FPS such as Doom. I don't see it. Doom II maybe, but Doom was more about having an imp sneak around the corner and scare the shit out of you than assaulting you with an endless barrage of enemies.
 
trippingmartian said:
Kinda repetitive. :\

People equate this series with classic FPS such as Doom. I don't see it. Doom II maybe, but Doom was more about having an imp sneak around the corner and scare the shit out of you than assaulting you with an endless barrage of enemies.
I agree.

Serious Sam games have always featured extremely bland, open level design...yet people claim that "DOOM IS BACK!!!11". Doom was NOT about slaughtering hundreds of enemies...it was about solving each level while slaughtering hundreds of enemies. :D The actual levels themselves and the way in which you needed to solve them was a HUGE part of the Doom experience...
 
I've wanted to see HDR for awhile now, and I thought for sure my Radeon x800XL had the capabilities to do it, but everytime I turn on HDR, when I go back to the game it's disabled again.

Can anyone enlighten me?
 
Harmonica said:
I've wanted to see HDR for awhile now, and I thought for sure my Radeon x800XL had the capabilities to do it, but everytime I turn on HDR, when I go back to the game it's disabled again.

Can anyone enlighten me?

It might only support HDR with shader model 3.0.
 
LOLZ SERIOUS SAME!!!

Seriously, though-the first game got a bit repetitive after an hour, I can't imagine the sequel being any less repetitive than the original.
 
Harmonica said:
I've wanted to see HDR for awhile now, and I thought for sure my Radeon x800XL had the capabilities to do it, but everytime I turn on HDR, when I go back to the game it's disabled again.

Can anyone enlighten me?
You need a card with Shader Model 3.0 support. ATI's x8** series does not support this and won't work with HDR. nVidia's cards (from the 6*00 series and up) support this.

Honestly, though, Sam 2 doesn't really put it to great use. Far Cry remains a much nicer looking example (though it goes a bit overboard at times). Here's one outdoor shot that I took with FC that doesn't go too crazy.

FC-HD.jpg
 
I agree.

Serious Sam games have always featured extremely bland, open level design...yet people claim that "DOOM IS BACK!!!11". Doom was NOT about slaughtering hundreds of enemies...it was about solving each level while slaughtering hundreds of enemies. The actual levels themselves and the way in which you needed to solve them was a HUGE part of the Doom experience...

I don't know. Just the other day, a friend of mine and I plowed through Doom on Ultra-Violent in co-op. There were, maybe, five minutes of exploration and solving, and it isn't because we knew the maps; most of it was extremely foggy in my memory.

Also, Doom was scary back in 1993, but I guess playing it with WASD+mouse at a fast pace ruins that.

As far as comparing it to Serious Sam goes... I see them both as simple, straightforward, effective FPSes based on the combat. Both games also have excellent weapon and monster design, which is probably what makes the games anyway. Oh, and both have some excellent maps and some shitty maps. Doom is more sided on map 'tricks' and SS is more on locked-door floods, though, I suppose.
 
The serious sam series has always been more doom than doom 3. Even tho Serious Sam is way more simplified. Anyway, I WILL enjoy this game, unlike doom 3.
 
Doom's maps had constant action...but you were always opening the levels in order to proceed. It felt as if you were actually making progress as the maps unfolded and revealed themselves.

Serious Sam just throws you in a big empty space with a lot of monsters. You just kill and kill and kill in the same type of environments until you can proceed.

I've played a LOT of Doom in the past year via jDoom (Doom 1 and 2 maps along with loads of the very best WAD packs) and the design of the best levels still amazes me. The game is suprisingly satisfying to play still today and has become even better with jDoom and all of its enhancements.

Dr_Cogent said:
It uses the Steam engine? :lol

Sorry, I couldn't resist.
What's funny is that the cutscenes in the demo are actually VIDEOS.
 
And now that I've finished the demo...

I've always wanted an FPS with a nice score system. As odd as it sounds, I think it'd rock. They seem to have the idea in this, but they need some kind of time limit and NO QUICKSAVES. Guess it'll never happen.

I've played a LOT of Doom in the past year via jDoom (Doom 1 and 2 maps along with loads of the very best WAD packs) and the design of the best levels still amazes me. The game is suprisingly satisfying to play still today and has become even better with jDoom and all of its enhancements.

Definitely.

Said friend of mine and I are chilling in the dorm laundry room late one night, and we randomly decided to set up a huge fucking posterboard list of all the co-op FPSes we want to plow through. Entries 1-6 as follows:

Doom (check)
Doom II
Doom Plutonia
Doom TNT
Memento Mori
Memento Mori II

...It'll be grand.
 
Hah, I used to have every WAD listed on that downloaded. I'll have to re-do that in case we'll want, you know, even more Doom.
 
It'd be cool if we could get some big GAF Doom co-op games going. I can't recall, is jDoom only limited to 4 players in CO-OP?

I guess more than that could cause balance issues, but it could still be fun.
 
Not sure about JDoom, but I know Doom Legacy supports something insane (for Doom) like 32.

Also, can you limit lives in jDoom? I want to do something about the whole trudging-through-with-a-pistol respawnfest. Some way to limit lives per level would rock.
 
Yeah, the pistol spawning is a BITCH in some levels (Doom II's "The Pit" on Nightmare after a respawn == insta-death).

I can't remember, though, I'll have to check on the lives. When playing this with a buddy recently, we never did come up with a really good way to play it. There has to be a way to make this work.

Respawning with nothing is annoying...but I also don't wish to have a massive weapons cache sitting at the front door either.
 
Since when do X800 level cards not support HDR?? And since when was HDR a Shader model 3 exclusive feature?
 
Slurpy said:
Since when do X800 level cards not support HDR?? And since when was HDR a Shader model 3 exclusive feature?

Since forever. Valves implementation of it in the upcoming HL2 stuff is using their own proprietary shaders that work on X8*0 cards, but those with shader 3.0 will still get some extra wingdings with it.
 
Slurpy said:
Since when do X800 level cards not support HDR?? And since when was HDR a Shader model 3 exclusive feature?
I dunno, haven't really read up on it. You tell me.

Which games with HDR support allow it on an X800? Far Cry 1.3, when released, did not support HDR on an X800. Serious Sam II doesn't support HDR on an X800 and I don't think Age of Empires III did either (not positive).

From what I've seen, the only games offering HDR support do so when running in SM30 mode. Perhaps I'm totally off. Any counter examples? There is an "HDR-like" mode in HL2 (coming up) that works on X800...but I thought it was a bit different (kinda like the HDR mode in Wreckless 2 on XBOX or the similar looking effect in games like Shadow of the Colossus).
 
Bored the hell out of me but I kept playing to see if it would get better and GUESS WHAT it didn't. It doesn't help that you run faster in fucking Counter-Strike too.
 
That rocked so god damn much. Ran like butter, looked fantastic and was classic serious sam insanity. Cannot bloody wait for the full version.
 
Dr_Cogent said:
It uses the Steam engine? :lol

Sorry, I couldn't resist.

Source engine. Steam is just an annoying software distribution system. Dork up, man. :D :D
 
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