That is the reality that exists today. Exclusives at a certain period were made to sell consoles. With ballooning costs of development nowadays it is much more difficult to recoup costs if you only sell it on 1 platform.I’m no expert but doesn’t Sony and MS sharing games outside their console make them more money? I dunno, I could be wrong. But that is the point of a business right?
How could you think making and putting out PSVR2 and PS Portal being safe?
Nintendo is an archaic company that lives on Legacy IP and remasters/remakes that takes chances by reinventing older IP and plays it safe.
Well excuse me, I didn't know that 10 million was a lie. Even if it is, and it stands at 15, I understand that the game enjoyed a sales surge after the popularity of the TV show. Which means that Part II accomplished half the sales with the help of being cross-promoted by TV as the first game did on PS3/4 based on its own merits as a brand new game.
That’s the comment I responded to. Seems no one read that.
Has nothing to do with Game Pass, VR, or handheld streaming devices.
Nintendo was failing so badly with the Wii U that their going third party wasn't just demanded from the rest of the industry but basically treated as a given. Ten years later
What ip is taking risks? Spiderman 4? Last of Us Remake of the Remaster? Gears of War?
What is the baseline here? Something like LABO definitely seemed very high risk.
Ring Fit Adventure and ARMS didn’t seem like very safe games either. Neither did Game Builder Garage, which I’m not even sure how well it has sold..
Nintendo has been relying on IPs that they invented in the 80s and 90s.Nintendo typically makes fun and inventive games, usually with an absurd amount of polish.
A good 80% of what Sony/MS make are recycled concepts with the same gameplay we’ve had for years.
Maybe I’m just jaded but I haven’t been excited about anything except Astro Bot for the last year.
Some more of what? Potentially risky titles or new IP’s? What number would you be happy with?Can you name some more?
Didn’t Iwata predict this with the blue ocean and red sea thing?How did we end up here? Nintendo managing comebacks isnt really a new thing, but how did the rest of the industry get to the point where even PlayStation and Xbox had to go third party to varying degrees, and how did Nintendo stay immune?
Some more of what? Potentially risky titles or new IP’s? What number would you be happy with?
In the post above you went back all the way to 2013 with stuff like Puppeteer. I’m sure you can find a long list of new Nintendo IP from 2013 to 2024 by just Googling, there’s already four in my original post and that’s not even including all the new Nintendo IP’s on Switch alone.
And I don’t even know what problems Sony think they’re facing. Maybe they just want more money.
Of course it’s debatable, the claim is:This isn't debatable, really.
Not more or less risk or more or less IP’s. It’s not a list war.At least they (Sony/MS) have new IP every few years taking risks.
that ten years ago Nintendo was failing so badly with the Wii U that their going third party wasn't just demanded from the rest of the industry but basically treated as a given
Nice of you to leave out Dreams, Concrete Genie, Puppeteer, Rain, Entwined, Destruction Allstars etc etc. It’s all new stuff. Nintendo doesn't take chances by making a new IP, they just slap the reinvention on a Mario, Kirby or other platformers and call it a day.
Some more of what? Potentially risky titles or new IP’s? What number would you be happy with?
In the post above you went back all the way to 2013 with stuff like Puppeteer. I’m sure you can find a long list of new Nintendo IP from 2013 to 2024 by just Googling, there’s already four in my original post and that’s not even including all the new Nintendo IP’s on Switch alone.
Of course it’s debatable, the claim is:
Not more or less risk or more or less IP’s. It’s not a list war.
Nintendo very much has new IP’s every few years, and risky ones at that.
Yeah short-term it’s easy money from a growing PC market.Greedy execs who only care for short-term profits. That's Sony's problem, and it's a big one.
There isn’t what?There isn't though.